Forum
    • Categories
    • Register
    • Login

    Full Instrument Expansions - how, what where....

    Scheduled Pinned Locked Moved General Questions
    75 Posts 2 Posters 354 Views
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • LindonL
      Lindon @David Healey
      last edited by

      @David-Healey golden, as it happens I dont have any expansion presets, so do I need the UserPresets Folder?

      HISE Development for hire.
      www.channelrobot.com

      David HealeyD 1 Reply Last reply Reply Quote 0
      • David HealeyD
        David Healey @Lindon
        last edited by

        @Lindon Only if you're using the preset browser and the user might make presets.

        Free HISE Bootcamp Full Course for beginners.
        YouTube Channel - Public HISE tutorials
        My Patreon - HISE tutorials

        LindonL 1 Reply Last reply Reply Quote 0
        • LindonL
          Lindon @David Healey
          last edited by

          @David-Healey OK well there no way in the instruments to open the preset browser (yeah strange I know) so crossing that off the list.

          HISE Development for hire.
          www.channelrobot.com

          LindonL 1 Reply Last reply Reply Quote 0
          • LindonL
            Lindon @Lindon
            last edited by Lindon

            Ok some progress...

            My player now loads a very simple test full instrument expansion....but the expansion cannot seem to find its sample maps....so Im doing something wrong...

            So how I have this set up:

            In my HISE project for the Player I have an Expansions folder, in there is an expansion folder (named for the expansion)

            inside the individual expansion folder I have the classic folder structure...

            999b173f-1e64-48c1-9f13-21d5ef0b0895-image.png

            ..as well as the info.hxi file

            In the Samples folder here I have a LinkWindows file (only)

            and in the SampleMaps folder I have all the xml sample maps for my expansion, but when I load my expansion using the player I get this in the sampler:

            f83d36dc-5b10-4f14-822a-4b4cd9870079-image.png

            So no sample maps found...

            How I set up my info.hxi file:

            I loaded my expansion as its own project, with sample and sample maps set up.. and generated the hxi using the export menu...

            What is it Im doing wrong?

            HISE Development for hire.
            www.channelrobot.com

            David HealeyD 1 Reply Last reply Reply Quote 0
            • David HealeyD
              David Healey @Lindon
              last edited by

              @Lindon said in Full Instrument Expansions - how, what where....:

              In my HISE project for the Player I have an Expansions folder, in there is an expansion folder (named for the expansion)

              The expansions should be completely separate HISE projects

              Free HISE Bootcamp Full Course for beginners.
              YouTube Channel - Public HISE tutorials
              My Patreon - HISE tutorials

              LindonL 1 Reply Last reply Reply Quote 0
              • LindonL
                Lindon @David Healey
                last edited by Lindon

                @David-Healey it is... I have a seperare expansion project...which is where the hxi is being generated - then Im copying over to the player (in the Players exapnsions sub folder structure)..

                HISE Development for hire.
                www.channelrobot.com

                David HealeyD 1 Reply Last reply Reply Quote 0
                • David HealeyD
                  David Healey @Lindon
                  last edited by

                  @Lindon Nothing goes in the player project's Expansions folder. Put your hxi, UserPresets, and Samples folder (with Link file) in the player's AppData Expansions folder.

                  Free HISE Bootcamp Full Course for beginners.
                  YouTube Channel - Public HISE tutorials
                  My Patreon - HISE tutorials

                  LindonL 1 Reply Last reply Reply Quote 0
                  • LindonL
                    Lindon @David Healey
                    last edited by

                    @David-Healey Okay.... now nothing works from within the Players HISE project -- does this ONLY work in a compiled plugin?

                    HISE Development for hire.
                    www.channelrobot.com

                    David HealeyD 1 Reply Last reply Reply Quote 0
                    • David HealeyD
                      David Healey @Lindon
                      last edited by

                      @Lindon No it will work in HISE if you've set the player project to use Full Expansions and the encryption key matches the one used for the expansion project.

                      Free HISE Bootcamp Full Course for beginners.
                      YouTube Channel - Public HISE tutorials
                      My Patreon - HISE tutorials

                      LindonL 1 Reply Last reply Reply Quote 0
                      • LindonL
                        Lindon @David Healey
                        last edited by Lindon

                        @David-Healey well I have and it doesnt....now nothing happens at all...so Im still doing something wrong..

                        HISE Development for hire.
                        www.channelrobot.com

                        David HealeyD 1 Reply Last reply Reply Quote 0
                        • David HealeyD
                          David Healey @Lindon
                          last edited by

                          @Lindon This is how my app data folder looks for Rhapsody, is your structure similar?

                          dbe4cb1b-a0ef-466b-b3eb-de0f44a95526-image.png

                          Free HISE Bootcamp Full Course for beginners.
                          YouTube Channel - Public HISE tutorials
                          My Patreon - HISE tutorials

                          LindonL 1 Reply Last reply Reply Quote 0
                          • LindonL
                            Lindon @David Healey
                            last edited by

                            @David-Healey yes:

                            7323d09a-d7d6-4b72-8656-41e321487896-image.png

                            Samples has only LinkWindows in it

                            HISE Development for hire.
                            www.channelrobot.com

                            David HealeyD 1 Reply Last reply Reply Quote 0
                            • David HealeyD
                              David Healey @Lindon
                              last edited by

                              @Lindon No need for the sample maps folder, the sample maps are embedded in the hxi. How are you expecting the expansions to show up in your player HISE project?

                              Free HISE Bootcamp Full Course for beginners.
                              YouTube Channel - Public HISE tutorials
                              My Patreon - HISE tutorials

                              LindonL 1 Reply Last reply Reply Quote 0
                              • LindonL
                                Lindon @David Healey
                                last edited by Lindon

                                @David-Healey it shows up as taking over the entire screen with a LOUD ui.....

                                heres what Im doing to call the expansion

                                reg eh = Engine.createExpansionHandler();
                                
                                function instrumentMouseCallBack(event,panel)
                                {
                                	if(event.doubleClick)
                                	{
                                		pos = InstrumentPanels.indexOf(panel);
                                		tempMouseJSON = getJSONforInstPanel(pos);
                                		//Content.getComponent("Label1").set("text", "here we load an expansion called:" + tempMouseJSON.ExpName);
                                		
                                		
                                		Console.clear();
                                		Console.print("loading an instrument........." + tempMouseJSON.ExpName);
                                		for(e in eh.getExpansionList())
                                		{
                                			Console.print("the name of the expansion is:" + e.getProperties().Name);
                                		}
                                		
                                		eh.setCurrentExpansion("KeyEngineTest");
                                	}
                                };
                                

                                ..and now its not printing "the name of the expansion is..."

                                So its not finding any expansions....

                                HISE Development for hire.
                                www.channelrobot.com

                                LindonL David HealeyD 2 Replies Last reply Reply Quote 0
                                • LindonL
                                  Lindon @Lindon
                                  last edited by

                                  @Lindon right now the expansions own project cant even find the sample maps in its own project structure...this is getting silly.

                                  HISE Development for hire.
                                  www.channelrobot.com

                                  David HealeyD 1 Reply Last reply Reply Quote 0
                                  • David HealeyD
                                    David Healey @Lindon
                                    last edited by

                                    @Lindon

                                    You're loading the expansion directly after that loop so the loading of the expansion probably wipes out the output, not sure.

                                    Try putting that loop in on init right after you declare your expansion handler.

                                    Free HISE Bootcamp Full Course for beginners.
                                    YouTube Channel - Public HISE tutorials
                                    My Patreon - HISE tutorials

                                    1 Reply Last reply Reply Quote 0
                                    • David HealeyD
                                      David Healey @Lindon
                                      last edited by

                                      @Lindon said in Full Instrument Expansions - how, what where....:

                                      right now the expansions own project cant even find the sample maps in its own project structure...this is getting silly.

                                      Do you mean when you load it through the player project?

                                      Free HISE Bootcamp Full Course for beginners.
                                      YouTube Channel - Public HISE tutorials
                                      My Patreon - HISE tutorials

                                      LindonL 1 Reply Last reply Reply Quote 0
                                      • LindonL
                                        Lindon @David Healey
                                        last edited by Lindon

                                        @David-Healey no - just loading the expansion project...it cant find anything, rebuilding a new test expansion project now.... called Test2

                                        ..ok thats back to working at least... now:

                                        Building the hx1 file....
                                        Expansion type = Full
                                        Encryption key = Test

                                        OK creating a new folder called Test2 in the AppData folder structure of the Player

                                        Adding a Samples folder - with the LinkWindows file in it only...
                                        Adding an empty UserPresets folder
                                        putting my info.hxi that I just generated in the Test2 folder...

                                        to get to this:

                                        ab21842f-20f0-45ae-9d49-99d534ada489-image.png

                                        I load the Player project and execute this code:

                                        reg eh = Engine.createExpansionHandler();
                                        reg expansionList = eh.getExpansionList();
                                        function instrumentMouseCallBack(event,panel)
                                        {
                                        	//Console.print(trace(event));
                                        	if(event.doubleClick)
                                        	{
                                        		pos = InstrumentPanels.indexOf(panel);
                                        		tempMouseJSON = getJSONforInstPanel(pos);
                                        		//Content.getComponent("Label1").set("text", "here we load an expansion called:" + tempMouseJSON.ExpName);
                                        		Console.print("loading an instrument........." + tempMouseJSON.ExpName);
                                        		Console.clear();
                                        		for(e in expansionList)
                                        		{
                                        			Console.print("the name of the expansion is:" + e.getProperties().Name);
                                        		}
                                        		
                                        		eh.setCurrentExpansion("Test2");
                                        		//Console.print(trace(eh.getExpansionList()));
                                        	}
                                        };
                                        

                                        and nothing happens.......it cannot find the list of expansions in its AppData folder...

                                        HISE Development for hire.
                                        www.channelrobot.com

                                        LindonL 1 Reply Last reply Reply Quote 0
                                        • LindonL
                                          Lindon @Lindon
                                          last edited by

                                          @Lindon

                                          Interface: the app data folder is:C:\Users\Lindon\AppData\Roaming\NomadSounds\KeyEngine
                                          Interface: the number of expansions found is:0
                                          

                                          😢

                                          HISE Development for hire.
                                          www.channelrobot.com

                                          David HealeyD 2 Replies Last reply Reply Quote 0
                                          • David HealeyD
                                            David Healey @Lindon
                                            last edited by

                                            @Lindon Put this in on init after you declare the expansion handler

                                            for(e in eh.getExpansionList())
                                                Console.print(e.getProperties().Name);
                                            

                                            Free HISE Bootcamp Full Course for beginners.
                                            YouTube Channel - Public HISE tutorials
                                            My Patreon - HISE tutorials

                                            LindonL 1 Reply Last reply Reply Quote 0
                                            • First post
                                              Last post

                                            24

                                            Online

                                            2.3k

                                            Users

                                            13.6k

                                            Topics

                                            118.4k

                                            Posts