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    Few questions from a newbie

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    drums samplerprogrammingroutingdesignervirtual drums
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    • d.healeyD
      d.healey @ScreamingWaves
      last edited by

      @ScreamingWaves Can you wrap all that code in code tags so it's easier to follow? This button bd6a81c2-ac09-4e9c-8b1e-b6dea89bf15d-image.png

      Libre Wave - Freedom respecting instruments and effects
      My Patreon - HISE tutorials
      YouTube Channel - Public HISE tutorials

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        ScreamingWaves @d.healey
        last edited by

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        • S
          ScreamingWaves @d.healey
          last edited by

          @d-healey 
          Content.makeFrontInterface(1200, 800);
          
          //Get sampler
          const var smpKickin = Synth.getChildSynth("smpKickin");
          const var smpSnare = Synth.getChildSynth("smpSnare");
          
          
          //Purge button
          const var btnPurge = [];
          
          for (i = 0; i < 3; i++)
          {
          	btnPurge[i] = Content.getComponent("btnPurge" + i);
          	btnPurge[i].setControlCallback(purgeMicPosition);
          }
          
          
          inline function purgeMicPosition(component, value)
          {
          	local idx = btnPurge.indexOf(component);
          
          	local micName = smpKickin.asSampler().getMicPositionName(idx);
          	
          	smpKickin.asSampler().purgeMicPosition(micName, value);
          
          	local idx = btnPurge.indexOf(component);
          
          }
          
          for (i = 3; i < 2; i++)
          {
          	btnPurge[i] = Content.getComponent("btnPurge" + i);
          	btnPurge[i].setControlCallback(purgeMicPosition);
          }
          
          inline function purgeMicPosition(component, value)
          {
          	local idx = btnPurge.indexOf(component);
          	
          	local micName = smpSnare.asSampler().getMicPositionName(idx);
          	
          	smpSnare.asSampler().purgeMicPosition(micName, value);
          	
          	local idx = btnPurge.indexOf(component);
          	
          }
          
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          • d.healeyD
            d.healey @ScreamingWaves
            last edited by

            @ScreamingWaves As always I would suggest starting simpler. A mic mixer is quite complicated and if you are trying to modify code to do something it wasn't designed to do, you really need to understand it well.

            That said, here are some pointers to get you started. You can't have two functions or two variables with the same name in the same scope. Uniqueness is very important in programming.

            For example you have two functions both called purgeMicPosition, and within them you have two variables called idx.

            Check out my scripting 101 video, it will give you a quick overview of some of these kinds of things. Also in the HISE documentation there is a link to a Javascript beginner's course which will help.

            Libre Wave - Freedom respecting instruments and effects
            My Patreon - HISE tutorials
            YouTube Channel - Public HISE tutorials

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            • S
              ScreamingWaves @d.healey
              last edited by

              @d-healey

              Hi! i watched your 101 scripting in hise video, some js tutorials and i finally understand something about scripting and so i was finally able to program all the purge buttons!

              I added more gain, pan, saturation and compression knobs, peak meters and all is working fine so far!

              now I'm wondering: is there a way to split the output channels of the plugin and use some as mono and some as stereo?

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              • d.healeyD
                d.healey @ScreamingWaves
                last edited by

                @ScreamingWaves Can you tell me more about what the goal is?

                Libre Wave - Freedom respecting instruments and effects
                My Patreon - HISE tutorials
                YouTube Channel - Public HISE tutorials

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                • S
                  ScreamingWaves @d.healey
                  last edited by

                  @d-healey

                  if that's possible i'd like to send the kick, snare, tom, floor, wurst mic, hihat, ride and crashes to their own mono outputs and save the left over outputs lfor stereo room and OH, so when the end user will convert the virtual instrument to audio tracks they will have all the tracks separated.

                  If that is not possible i can route the cymbals close mics to the overhead output to blend in, but the first option would be more flexible

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                  • d.healeyD
                    d.healey @ScreamingWaves
                    last edited by

                    @ScreamingWaves All outputs from HISE are stereo pairs, so I don't think you can have true mono outputs. You'd need to use individual left and rights of a stereo out.

                    The routing is pretty straight forward, didn't I demonstrate this in one of the mic mixer videos? - I haven't seen them in a while so can't recall.

                    Libre Wave - Freedom respecting instruments and effects
                    My Patreon - HISE tutorials
                    YouTube Channel - Public HISE tutorials

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                    • S
                      ScreamingWaves @d.healey
                      last edited by

                      @d-healey

                      yes the routing is easy. but it theres no way to use individual channels to then pan them mono, that's why i asked if maybe it was possible to split them with scripts. if not it's not a big deal.
                      Thank you so much for your replies!

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                      • d.healeyD
                        d.healey @ScreamingWaves
                        last edited by

                        @ScreamingWaves You can use simple gain modules (or a script FX) to pan a stereo signal to one side.

                        Libre Wave - Freedom respecting instruments and effects
                        My Patreon - HISE tutorials
                        YouTube Channel - Public HISE tutorials

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                        • S
                          ScreamingWaves @d.healey
                          last edited by

                          @d-healey

                          i tried that, but the signal will be either left or right if the outputs are designed to be stereo. It would be an option (for the end user) to print into audio and then split L &R to have 2 mono channels. did you mean that?

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                          • d.healeyD
                            d.healey @ScreamingWaves
                            last edited by

                            @ScreamingWaves I'm not following. If it's a mono signal then it cannot be panned, it's only going to come out of one side. I think I'm missing something simple.

                            Libre Wave - Freedom respecting instruments and effects
                            My Patreon - HISE tutorials
                            YouTube Channel - Public HISE tutorials

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                            • S
                              ScreamingWaves @d.healey
                              last edited by

                              @d-healey

                              you meant to send for example kick to out 1, and snare to out 2, right? doing that i use 2 outputs instead of 4, and i could save some outs the cymbals. But the outputs of the plugin are designed to be stereo, so when the user will bounce the tracks on the daw, he will get anyway out 1 and 2 as stereo track that can be split and panned in the center in a daw it's a workaround, but not so practical

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                              • d.healeyD
                                d.healey @ScreamingWaves
                                last edited by

                                @ScreamingWaves Ah I see what you're saying. Yes from the user's pov they'll get a single stereo track with different drums on each channel. If it was me I would just use stereo outs for everything.

                                Libre Wave - Freedom respecting instruments and effects
                                My Patreon - HISE tutorials
                                YouTube Channel - Public HISE tutorials

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                                  ScreamingWaves @d.healey
                                  last edited by

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                                  • S
                                    ScreamingWaves @d.healey
                                    last edited by

                                    @d-healey
                                    yes that's what im going for now, it's not a big deal.

                                    anyway I'd have another question haha
                                    i just set up mute and solo buttons bull all the channels (from your Take 2 video) and everything works fine, but when i use the gain knob with mute on, the signal comes again and the mute button stays pressed, not so elegant. did i write something wrong or is is supposed to act like that?

                                    i thought (as a newbie) that maybe with an "if" the mute button is on (1), the gain knob could be not available for use OR if one uses the gain knob the mute button could move to off (0).
                                    that could be possible right?

                                    Synth.deferCallbacks(true);
                                    
                                    const NUM_CHANNELS = 8;
                                    
                                    const soloState = [];
                                    
                                    // Gather components and fx
                                    const out = [];
                                    const knbVolOut = [];
                                    const btnMute = [];
                                    const btnSolo = [];
                                    
                                    for (i = 0; i < NUM_CHANNELS; i++)
                                    {
                                    out.push(Synth.getEffect("out" +i ));
                                    
                                    knbVolOut.push(Content.getComponent("knbVolOut" + i ));
                                    knbVolOut[i].setControlCallback(onknbVolOutControl);
                                    
                                    btnMute.push(Content.getComponent("btnMute" + i ));
                                    btnMute[i].setControlCallback(onbtnMuteControl);
                                    
                                    btnSolo.push(Content.getComponent("btnSolo" + i ));
                                    btnSolo[i].setControlCallback(onbtnSoloControl);
                                    }
                                    
                                    // knbVolOut
                                    inline function onknbVolOutControl(component, value)
                                    {
                                    local index = knbVolOut.indexOf(component);
                                    
                                    if ((!btnMute[index].getValue() && !soloState.contains(1)) || btnSolo[index].getValue())
                                    	out[index].setAttribute(out[index].Gain, value);
                                    }
                                    
                                    // btnMute
                                    inline function onbtnMuteControl(component, value)
                                    {
                                    soloMuteProcess();
                                    }
                                    
                                    // btnSolo
                                    inline function onbtnSoloControl(component, value)
                                    {
                                    local index = btnSolo.indexOf(component);
                                    
                                    soloState[index] = value;
                                    
                                    soloMuteProcess();
                                    }
                                    
                                    // Functions
                                    
                                    inline function soloMuteProcess()
                                    {
                                    for (i = 0; i < NUM_CHANNELS; i++)
                                    {
                                    if ((!soloState.contains(1) || btnSolo[i].getValue()) && (!btnMute[i].getValue() || btnSolo[i].getValue()))
                                    out[i].setAttribute(out[i].Gain, knbVolOut[i].getValue());
                                    else
                                    out[i].setAttribute(out[i].Gain, -100);
                                    }
                                    }```
                                    
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                                    • d.healeyD
                                      d.healey @ScreamingWaves
                                      last edited by

                                      @ScreamingWaves Can you put that into a snippet?

                                      Libre Wave - Freedom respecting instruments and effects
                                      My Patreon - HISE tutorials
                                      YouTube Channel - Public HISE tutorials

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