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    • gorangroovesG
      gorangrooves
      last edited by

      @d-healey The line in question is this one:

      map.setValue(KickNumber, 36); //Set kick value
      

      When removed, all other lines compile OK.

      Goran Rista
      https://gorangrooves.com

      Handy Drums and Handy Grooves
      https://library.gorangrooves.com

      d.healeyD 1 Reply Last reply Reply Quote 0
      • d.healeyD
        d.healey @gorangrooves
        last edited by

        @gorangrooves What is KickNumber?

        Libre Wave - Freedom respecting instruments and effects
        My Patreon - HISE tutorials
        YouTube Channel - Public HISE tutorials

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        • gorangroovesG
          gorangrooves @d.healey
          last edited by

          @d-healey If you look at the OnNoteOn section, I introduced it there. It is supposed to be a numerical value that is calculated from a note that user selects (ex. User selects C0, it gets turned into midi note 36).

          Goran Rista
          https://gorangrooves.com

          Handy Drums and Handy Grooves
          https://library.gorangrooves.com

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          • d.healeyD
            d.healey
            last edited by

            @gorangrooves said in Drum Mapping- user defined:

            local KickNumber = Message.getNoteNumber() + 1;

            I'm currently making a video on this exact subject!

            A local variable only exists between the {} where it's declared. It is local to the code block. So you can't access that variable anywhere else. You need to declare your script-wide variables in on init.

            Libre Wave - Freedom respecting instruments and effects
            My Patreon - HISE tutorials
            YouTube Channel - Public HISE tutorials

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            • gorangroovesG
              gorangrooves
              last edited by

              @d-healey I understand. Thank you. So, I would use this in OnInit?

              var KickNumber = Message.getNoteNumber() + 1;
              

              Goran Rista
              https://gorangrooves.com

              Handy Drums and Handy Grooves
              https://library.gorangrooves.com

              d.healeyD 1 Reply Last reply Reply Quote 0
              • d.healeyD
                d.healey @gorangrooves
                last edited by d.healey

                @gorangrooves Message.getNoteNumber(); only works in on note on and on note off.

                You need to create a variable in on init. Something like this

                reg kickNumber

                You should use a reg variable because it is more efficient for variables that will be accessed in real-time callbacks such as on note.

                Then inside on note you will save the note number in that variable.

                function onNoteOn()
                {
                    kickNumber = Message.getNoteNumber() + 1;
                }
                

                This - map.setValue(KickNumber, 36); - won't work in on init though because kickNumber will be undefined.
                So you'd probably need to set it in on note. But if you're doing that then there's probably no point in using the map variable at all. You might as well just use Message.setNoteNumber(36); I would think.

                Libre Wave - Freedom respecting instruments and effects
                My Patreon - HISE tutorials
                YouTube Channel - Public HISE tutorials

                gorangroovesG 1 Reply Last reply Reply Quote 0
                • gorangroovesG
                  gorangrooves @d.healey
                  last edited by

                  @d-healey Thank you for the explanation. I will play with and report back.

                  Goran Rista
                  https://gorangrooves.com

                  Handy Drums and Handy Grooves
                  https://library.gorangrooves.com

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                  • gorangroovesG
                    gorangrooves
                    last edited by

                    @d-healey So, I managed to get this working, to my great surprise :) It is all thanks to you! I have another challenge to solve with this.

                    Here is the code I currently have:

                    OnInit

                    const var map = Engine.createMidiList();
                    reg KickNumber;
                    const var KickKey = Content.getComponent("ComboBoxKickMidi"); // Declare combobox
                    
                    reg SnareNumber;
                    const var SnareKey = Content.getComponent("ComboBoxSnareMidi"); // Declare combobox
                    

                    OnNoteOn

                    function onNoteOn()
                    {
                       //----kick mapping----------
                       KickNumber = Message.getNoteNumber() + 1;
                        
                    	if(KickNumber == KickKey.getValue())
                        {
                            Message.setNoteNumber(36);
                        }
                        
                        //----snare mapping----------
                       SnareNumber = Message.getNoteNumber() + 1;
                        
                    	if(SnareNumber == SnareKey.getValue())
                        {
                            Message.setNoteNumber(38);
                        }
                    }
                    

                    Here is what is happening now...
                    By default, the Kick is C1 and snare D1. If I set the Kick to B0, the kick will sound when pressing either B0 or C1.
                    However, if I now set the snare to C1 (kick's default note), then all 3 notes (B0, C1, D1) will now trigger the snare!

                    The ideal scenario would be that once a note is set for an instrument, it would only play on that set note and the default note would now be freely available for another instrument to use. In the above example, B0 should trigger kick, C1 should trigger snare and no note will sound on D1.

                    Is this achievable and if so, any idea of how I would go about it?

                    Thank you!

                    Goran Rista
                    https://gorangrooves.com

                    Handy Drums and Handy Grooves
                    https://library.gorangrooves.com

                    LindonL 1 Reply Last reply Reply Quote 0
                    • LindonL
                      Lindon @gorangrooves
                      last edited by

                      @gorangrooves this is pretty simple isnt it?

                      on init:

                      reg KickLocation = 36;  //where the kick actually is
                      reg KickTrigger = 54;   //the note that triggers a kick
                      
                      reg SnareLocation = 38;  //where the snare actually is
                      reg SnareTrigger = 56;   // the note that triggers a snare
                      

                      on note on:

                      	if (Message.getNoteNumber() == KickTrigger)
                                {
                      	      Message.setNoteNumber(KickLocation);  
                      	  };
                      	
                      	
                      	if (Message.getNoteNumber() == SnareTrigger)
                                 {
                      	      Message.setNoteNumber(SnareLocation);  
                      	   };
                      

                      Or did I mis-understand your requirement?

                      HISE Development for hire.
                      www.channelrobot.com

                      gorangroovesG 1 Reply Last reply Reply Quote 0
                      • gorangroovesG
                        gorangrooves @Lindon
                        last edited by

                        @Lindon Thanks. I think your solution will achieve the same result that I currently have, but without the ability for a user to pick a note. What I am trying to do is use a combobox within the interface to pick a note that should trigger a particular instrument (kick, snare etc.). I got the basic function for that working.

                        The challenge now is to refine it to do this:

                        By default, the Kick is C1 and snare D1. If I set the Kick to B0, the kick will sound when pressing either B0 or C1.
                        However, if I now set the snare to C1 (kick's default note), then all 3 notes (B0, C1, D1) will now trigger the snare!

                        The ideal scenario would be that once a note is set for an instrument, it would only play on that set note and the default note would now be freely available for another instrument to use. In the above example, B0 should trigger kick, C1 should trigger snare and no note will sound on D1.

                        Goran Rista
                        https://gorangrooves.com

                        Handy Drums and Handy Grooves
                        https://library.gorangrooves.com

                        LindonL 1 Reply Last reply Reply Quote 0
                        • LindonL
                          Lindon @gorangrooves
                          last edited by

                          @gorangrooves then just add a call back for the combobox that sets the trigger value..

                          inline function onmyKickComboBoxControl(component, value)
                          {
                          	KickTrigger = value;
                          };
                          
                          Content.getComponent("myKickComboBox").setControlCallback(onmyKickComboBoxControl);
                          

                          HISE Development for hire.
                          www.channelrobot.com

                          gorangroovesG 1 Reply Last reply Reply Quote 0
                          • gorangroovesG
                            gorangrooves @Lindon
                            last edited by

                            @Lindon Thank you!

                            I tried it, but unfortunately, it still produces exactly the same results. The issue still remains that a user-selected note is in addition to the default note for a particular instrument. So, if default note for kick is C1 and user select E0, now we have the kick sounding when pressing either E0 or C1. It doesn't free up the original kick default note to used by another instrument.

                            The issue gets more complicated when we introduce a second note. Lets say we have the snare by default at D1. If a user selects snare note now to be C1 (default note of the kick), now there is no kick sound! Snare is heard when pressing either E0, C1 or D1.

                            How do we go about having a user select a note for each instrument and that note being the sole note which triggers a particular instrument?

                            Goran Rista
                            https://gorangrooves.com

                            Handy Drums and Handy Grooves
                            https://library.gorangrooves.com

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                            • gorangroovesG
                              gorangrooves
                              last edited by

                              Updated code:

                              On Init

                              Engine.createMidiList();
                              
                              //kick    
                              inline function onComboBoxKickMidiControl(component, value)
                              {
                              	reg KickTrigger = value;
                              };
                              
                              Content.getComponent("ComboBoxKickMidi").setControlCallback(onComboBoxKickMidiControl);
                              
                              //snare
                              
                              inline function onComboBoxSnareMidiControl(component, value)
                              {
                              	reg SnareTrigger = value;
                              };
                              
                              Content.getComponent("ComboBoxSnareMidi").setControlCallback(onComboBoxSnareMidiControl);
                              

                              On Note On

                              //----kick mapping----------
                                 if (Message.getNoteNumber() +1 == KickTrigger)
                                        {
                              	      Message.setNoteNumber(36);  
                              	  };
                                  
                                  //----snare mapping----------
                                  if (Message.getNoteNumber() +1 == SnareTrigger)
                                  {
                                      Message.setNoteNumber(38);
                                  }
                              

                              Goran Rista
                              https://gorangrooves.com

                              Handy Drums and Handy Grooves
                              https://library.gorangrooves.com

                              LindonL 1 Reply Last reply Reply Quote 0
                              • LindonL
                                Lindon @gorangrooves
                                last edited by Lindon

                                @gorangrooves why are you adding 1 to the Message.getNoteNumber()??

                                Actually thinking a bit about it a combo box is probably not a good way to select a midi note number, try a knob instead...

                                HISE Development for hire.
                                www.channelrobot.com

                                gorangroovesG 1 Reply Last reply Reply Quote 0
                                • gorangroovesG
                                  gorangrooves @Lindon
                                  last edited by

                                  @Lindon Adding +1 is necessary for the values to present a correct note. Without it, the resulting note is a semitone lower. C gets played as B, so with +1, it becomes C. Not sure why it is. Maybe a 0 gets counted, but it doesn't have any note...

                                  I don't think a knob would be a better option, to be honest. How would you display 127 notes in a circle? Selection of a note is not an issue, but rather how to properly process it later.

                                  Goran Rista
                                  https://gorangrooves.com

                                  Handy Drums and Handy Grooves
                                  https://library.gorangrooves.com

                                  LindonL 1 Reply Last reply Reply Quote 0
                                  • gorangroovesG
                                    gorangrooves
                                    last edited by

                                    @Christoph-Hart Any idea of how I can get this to work properly? User-selected note to be assigned to a single instrument, freeing up the default note to be used by another user-assigned instrument.

                                    Goran Rista
                                    https://gorangrooves.com

                                    Handy Drums and Handy Grooves
                                    https://library.gorangrooves.com

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                                    • LindonL
                                      Lindon @gorangrooves
                                      last edited by Lindon

                                      @gorangrooves well the reason you are having to add the 1 is that a combo box returns 1 as the first index so a combo box with this in it:

                                      • zero
                                      • one
                                      • two

                                      When you select "zero" the combo box will return a value of 1, when you select "one" the combo box will return 2 etc. etc.

                                      So you should either map the returned values to meaningful note ranges or use a knob

                                      If you use a comboBox I assume you dont want to map ANY note number you might want to map notes 60 -80 in that case you will need to set up your comboBox to contain the following:

                                      60
                                      61
                                      62
                                      63
                                      64
                                      65
                                      66
                                      67
                                      68
                                      69
                                      etc..

                                      and in your call back say:

                                      //kick    
                                      inline function onComboBoxKickMidiControl(component, value)
                                      {
                                      	reg KickTrigger = value + 59;
                                      };
                                      

                                      So a knob returns its value : so define a knob (a slider in the UI) values 0 to 127 and set showValuePopup = "Above" and the knob will display the numbers 0 to 127 above itself whenever the user moves the knob, and will remove this pop up after a few seconds

                                      HISE Development for hire.
                                      www.channelrobot.com

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                                      • LindonL
                                        Lindon
                                        last edited by

                                        with luck this will give you a clue how to proceed.

                                        HiseSnippet 1605.3oc6YE0aaaCDVJNJsNqYXsnOrG1CBEc.1Xso1oIoMKnn1wNoMnIMFVoA6ACTvHS6PDIRAJJ250EreO6s8Sn+j5+fsiTRQTINYVAccEcUAvP73c79tiGu6DSGNyEGFx3Flk2eb.1v7FVNiohiZcDhPM1tsg42X0mG4yw9n.iMFGfBCw8MLMK8LIClkm0P87gmtAxCQcwYjLLNfQbw6P7IhLpcZ7Bhm2Vn938I9ZbubiscYzVLOVD.lRV0LBPtGiFheIRx1LVFlysYehfwcDHANzvb1MX8G6bD6MzX9OfDRNzCKGT2vAVnXxaw75KQr7ciVGQ752I0nCMLLs5j4BJE6Bts0tj9jSom4J9N0D1YRn6OLm4xfW8qH7L0f2rwv6lVNtbRfHal3sosoBLe.B1BzgULuFy7GkrZw.NnhE8QGi2hCCNUhJqVq18rWoVspquv7KLOGOz9Xh6wNvdgK19IvLqGSMjh33LxOJG66yICGh4mieM5OVIf7OB0iPw1ChntBBiZynuHaIjHky7p3x7CXT.y2ydDxKBWcg4e2ByW9AOHDKrEGgsEIKMkIvvD4QgRDPgmnTZp0ODKZktrUtilRuS0ECkyoTcKjm2gP.XkIgqpqeQ1fil8N0FgxIkZJvLmwoMMlgtduH6XBXK1Pzv+KA+3dzJUkHb9xjAU1EhvfCgR0Im6kQ9Gh4Up9jmnuiWUZO1vSJ2g43NKTp55yW9DrWHVJvku75NgSW+KVGZAlRkHY7TEcVIICoLNdyQROmfGoDn7IRnkruVd9SNmSYv.oW4rSk3G8jf97yJyvwuDwpPUfOMtHgO3fd9LIyMcYRbiiLzXjQ2lRD6EfSFmkqo9Dx0XjDZAYclIAf.qBUNmuMImiiGoOlaPfEYAKsCFFJKHKa9NMLlhk.HosKe1034MLd01sQBjLMXB1.7Ff4BhzsX1FOBpuDmTrrUab3wBVfB7ImKLLu1TB+2BEBLYfRGKeoI7Rn.G3P9UPXKq5KVyvG81Sg16eciPvKefDucXAQfRulUyCYivRm3Tn7yX3YqbidMFmoFbiqJJNeUCn1EqejGRjuflrJdxDPnYtJGxpCzPhXrdU9BTkq1DqxMwHuoDt2zpCQ3dzjw6LS.uxP4+kwaROCKXs4fAXWQFXm0Zqe4p1fvUCJW+B5f6FpJ+vHLu9GiV3Bl5V3LK8kRKae7Cl+5YuujN68CwP4VVNBNF4SnCcP9APeAJ7LGTrQ7I9rWGN1ig5GW8Hks22XiHvWwyS8OanTUSeVDMmtRrgt3.LR.a8Zxb8Fc69LNKJ3rR8gmpBT1mCccBtA8I1ihAetP2FawYggC.yQsVg5S0IhOT5qxnzEOByCySC5+C12oTnYOYoaSfzqBwx8Yh6tHno52pysRK01Go1q+QqkVdw7Oi1C9YvOIecsVpwwhTu3hrTwE4gEWjkKtHqTbQVs3h7nBIhoU9ymWa5Z4cWTPGDr0qw4FjjSdvbwTxmlUi0Si8TPUqrzDp4L2Wq4nfaooCt+C2jQ4TL5PjaUaRGA4p.JRLdKnS9AnHOQJ074M2kQYAGwnD27YFR97YcrOQCpoP.Ilxnb6FcwdXTnVps61XGnWIDOeBuB4KpO89hKa+56shgqsLYu8WF8JT5+88JbYtN3KCUYurAsyEeluOeCKUpdaY6H+WA0trHAzlQZodKnef3qARuqfYjcZDOtlbrDPNXZe0f+BdRlrdZKDxIqmNoga5RA1Vx6p6kvrDlJKcnZA1CZNwSOjND5zRBoYrf2UapxqPGFGO.9dstLYyPVlKIuwD1KviSG7bh1fcXGHW3XT+bRxfeWZ6wcfkB5sHdI2V96rZ8y8f1f3g8fTY8YzdMCBjPt2NLWjWu8w9A85h32scWTsEW4wq06.B7EhCw1s4Q9g1HZea.Ag8Z5gCIg1Ncue8U6o90F5j0tV8dGBa1x+w.g06soGbfhyntK9FzHi1QAdDWXKVFHXbNacMcacMcacsqls9aExVqUe4haqpKWLwXa54wFa6P4SvX+TDK9oPG9HWN60twWfmLp+5JJP7NU4xKasqbrc8zqrSdN0G5440ttxDp2GNoNYIVpvR7vBKwxEVhUJrDqVXIdTgk3wWhDxFLaFIX9wkWABc1LNkj4lmlRpjweyiIwWZ
                                        

                                        HISE Development for hire.
                                        www.channelrobot.com

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                                        • gorangroovesG
                                          gorangrooves @Lindon
                                          last edited by

                                          @Lindon said in Drum Mapping- user defined:

                                          So a knob returns its value : so define a knob (a slider in the UI) values 0 to 127 and set showValuePopup = "Above" and the knob will display the numbers 0 to 127 above itself whenever the user moves the knob, and will remove this pop up after a few seconds

                                          This is not very user-friendly, I am afraid. I am certain that 99.99% of my users will have no clue which note pertains to which midi id#, so numerical values would be of no use. My combobox displays note names (C0, C#0 etc.) which a user will know to select. They are then turned into numerical values to be used internally.

                                          I will check the snippet you provided. Thank you!

                                          Goran Rista
                                          https://gorangrooves.com

                                          Handy Drums and Handy Grooves
                                          https://library.gorangrooves.com

                                          LindonL 1 Reply Last reply Reply Quote 0
                                          • LindonL
                                            Lindon @gorangrooves
                                            last edited by Lindon

                                            @gorangrooves most people use a midi learn function...

                                            Well to be honest every time we've built a drum ROMpler we provided a mapping for all the major players:

                                            • BFD
                                            • SD
                                            • iDrum
                                            • DrumIt5
                                            • GM
                                            • Roland VDrum
                                            • Yamaha DTX900

                                            etc.

                                            HISE Development for hire.
                                            www.channelrobot.com

                                            gorangroovesG 1 Reply Last reply Reply Quote 0
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