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    • gorangroovesG
      gorangrooves
      last edited by gorangrooves

      @d-healey Hey David. I was wondering if you could please give me nudge here. I managed to get your basic code going (by removing "Ignore events" line from OnNoteOn).
      What I am trying to accomplish is to have a note transposed to a user-defined note. I added a Combobox with ID ComboBoxKickMidi. The combobox contains a list of notes that can be selected (C0, C#0...).

      This is the jambalaya code I came up with which, to my surprise, is not working 😂

      OnInit

      const var map = Engine.createMidiList();
      
      //Add another line for each note you want to remap
      
      map.setValue(KickNumber, 36); //Set kick value
      
      const var KickNote = Content.getComponent("ComboBoxKickMidi"); // Declare combobox
      

      OnNoteOn

      function onNoteOn()
      {
         
         local KickNumber = Message.getNoteNumber() + 1;
          
      	if(KickNumber == KickNote.getValue())
          {
              Message.setNoteNumber(map.getValue(Message.getNoteNumber()));
          }
      }
      

      The error message I get with regards to map.SetValue line:

      Interface:! Line 1217, column 13: API call with undefined parameter 0
      

      What do I need to change to get this going?

      Thank you!

      Goran Rista
      https://gorangrooves.com

      Handy Drums and Handy Grooves
      https://library.gorangrooves.com

      d.healeyD 1 Reply Last reply Reply Quote 0
      • d.healeyD
        d.healey @gorangrooves
        last edited by

        @gorangrooves

        Line 1217, column 13:

        This implies you haven't posted all of the code... I have no idea what that error is referring to because I don't know what's on Line 1217.

        Libre Wave - Freedom respecting instruments and effects
        My Patreon - HISE tutorials
        YouTube Channel - Public HISE tutorials

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        • gorangroovesG
          gorangrooves
          last edited by

          @d-healey The line in question is this one:

          map.setValue(KickNumber, 36); //Set kick value
          

          When removed, all other lines compile OK.

          Goran Rista
          https://gorangrooves.com

          Handy Drums and Handy Grooves
          https://library.gorangrooves.com

          d.healeyD 1 Reply Last reply Reply Quote 0
          • d.healeyD
            d.healey @gorangrooves
            last edited by

            @gorangrooves What is KickNumber?

            Libre Wave - Freedom respecting instruments and effects
            My Patreon - HISE tutorials
            YouTube Channel - Public HISE tutorials

            gorangroovesG 1 Reply Last reply Reply Quote 0
            • gorangroovesG
              gorangrooves @d.healey
              last edited by

              @d-healey If you look at the OnNoteOn section, I introduced it there. It is supposed to be a numerical value that is calculated from a note that user selects (ex. User selects C0, it gets turned into midi note 36).

              Goran Rista
              https://gorangrooves.com

              Handy Drums and Handy Grooves
              https://library.gorangrooves.com

              1 Reply Last reply Reply Quote 0
              • d.healeyD
                d.healey
                last edited by

                @gorangrooves said in Drum Mapping- user defined:

                local KickNumber = Message.getNoteNumber() + 1;

                I'm currently making a video on this exact subject!

                A local variable only exists between the {} where it's declared. It is local to the code block. So you can't access that variable anywhere else. You need to declare your script-wide variables in on init.

                Libre Wave - Freedom respecting instruments and effects
                My Patreon - HISE tutorials
                YouTube Channel - Public HISE tutorials

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                • gorangroovesG
                  gorangrooves
                  last edited by

                  @d-healey I understand. Thank you. So, I would use this in OnInit?

                  var KickNumber = Message.getNoteNumber() + 1;
                  

                  Goran Rista
                  https://gorangrooves.com

                  Handy Drums and Handy Grooves
                  https://library.gorangrooves.com

                  d.healeyD 1 Reply Last reply Reply Quote 0
                  • d.healeyD
                    d.healey @gorangrooves
                    last edited by d.healey

                    @gorangrooves Message.getNoteNumber(); only works in on note on and on note off.

                    You need to create a variable in on init. Something like this

                    reg kickNumber

                    You should use a reg variable because it is more efficient for variables that will be accessed in real-time callbacks such as on note.

                    Then inside on note you will save the note number in that variable.

                    function onNoteOn()
                    {
                        kickNumber = Message.getNoteNumber() + 1;
                    }
                    

                    This - map.setValue(KickNumber, 36); - won't work in on init though because kickNumber will be undefined.
                    So you'd probably need to set it in on note. But if you're doing that then there's probably no point in using the map variable at all. You might as well just use Message.setNoteNumber(36); I would think.

                    Libre Wave - Freedom respecting instruments and effects
                    My Patreon - HISE tutorials
                    YouTube Channel - Public HISE tutorials

                    gorangroovesG 1 Reply Last reply Reply Quote 0
                    • gorangroovesG
                      gorangrooves @d.healey
                      last edited by

                      @d-healey Thank you for the explanation. I will play with and report back.

                      Goran Rista
                      https://gorangrooves.com

                      Handy Drums and Handy Grooves
                      https://library.gorangrooves.com

                      1 Reply Last reply Reply Quote 1
                      • gorangroovesG
                        gorangrooves
                        last edited by

                        @d-healey So, I managed to get this working, to my great surprise :) It is all thanks to you! I have another challenge to solve with this.

                        Here is the code I currently have:

                        OnInit

                        const var map = Engine.createMidiList();
                        reg KickNumber;
                        const var KickKey = Content.getComponent("ComboBoxKickMidi"); // Declare combobox
                        
                        reg SnareNumber;
                        const var SnareKey = Content.getComponent("ComboBoxSnareMidi"); // Declare combobox
                        

                        OnNoteOn

                        function onNoteOn()
                        {
                           //----kick mapping----------
                           KickNumber = Message.getNoteNumber() + 1;
                            
                        	if(KickNumber == KickKey.getValue())
                            {
                                Message.setNoteNumber(36);
                            }
                            
                            //----snare mapping----------
                           SnareNumber = Message.getNoteNumber() + 1;
                            
                        	if(SnareNumber == SnareKey.getValue())
                            {
                                Message.setNoteNumber(38);
                            }
                        }
                        

                        Here is what is happening now...
                        By default, the Kick is C1 and snare D1. If I set the Kick to B0, the kick will sound when pressing either B0 or C1.
                        However, if I now set the snare to C1 (kick's default note), then all 3 notes (B0, C1, D1) will now trigger the snare!

                        The ideal scenario would be that once a note is set for an instrument, it would only play on that set note and the default note would now be freely available for another instrument to use. In the above example, B0 should trigger kick, C1 should trigger snare and no note will sound on D1.

                        Is this achievable and if so, any idea of how I would go about it?

                        Thank you!

                        Goran Rista
                        https://gorangrooves.com

                        Handy Drums and Handy Grooves
                        https://library.gorangrooves.com

                        LindonL 1 Reply Last reply Reply Quote 0
                        • LindonL
                          Lindon @gorangrooves
                          last edited by

                          @gorangrooves this is pretty simple isnt it?

                          on init:

                          reg KickLocation = 36;  //where the kick actually is
                          reg KickTrigger = 54;   //the note that triggers a kick
                          
                          reg SnareLocation = 38;  //where the snare actually is
                          reg SnareTrigger = 56;   // the note that triggers a snare
                          

                          on note on:

                          	if (Message.getNoteNumber() == KickTrigger)
                                    {
                          	      Message.setNoteNumber(KickLocation);  
                          	  };
                          	
                          	
                          	if (Message.getNoteNumber() == SnareTrigger)
                                     {
                          	      Message.setNoteNumber(SnareLocation);  
                          	   };
                          

                          Or did I mis-understand your requirement?

                          HISE Development for hire.
                          www.channelrobot.com

                          gorangroovesG 1 Reply Last reply Reply Quote 0
                          • gorangroovesG
                            gorangrooves @Lindon
                            last edited by

                            @Lindon Thanks. I think your solution will achieve the same result that I currently have, but without the ability for a user to pick a note. What I am trying to do is use a combobox within the interface to pick a note that should trigger a particular instrument (kick, snare etc.). I got the basic function for that working.

                            The challenge now is to refine it to do this:

                            By default, the Kick is C1 and snare D1. If I set the Kick to B0, the kick will sound when pressing either B0 or C1.
                            However, if I now set the snare to C1 (kick's default note), then all 3 notes (B0, C1, D1) will now trigger the snare!

                            The ideal scenario would be that once a note is set for an instrument, it would only play on that set note and the default note would now be freely available for another instrument to use. In the above example, B0 should trigger kick, C1 should trigger snare and no note will sound on D1.

                            Goran Rista
                            https://gorangrooves.com

                            Handy Drums and Handy Grooves
                            https://library.gorangrooves.com

                            LindonL 1 Reply Last reply Reply Quote 0
                            • LindonL
                              Lindon @gorangrooves
                              last edited by

                              @gorangrooves then just add a call back for the combobox that sets the trigger value..

                              inline function onmyKickComboBoxControl(component, value)
                              {
                              	KickTrigger = value;
                              };
                              
                              Content.getComponent("myKickComboBox").setControlCallback(onmyKickComboBoxControl);
                              

                              HISE Development for hire.
                              www.channelrobot.com

                              gorangroovesG 1 Reply Last reply Reply Quote 0
                              • gorangroovesG
                                gorangrooves @Lindon
                                last edited by

                                @Lindon Thank you!

                                I tried it, but unfortunately, it still produces exactly the same results. The issue still remains that a user-selected note is in addition to the default note for a particular instrument. So, if default note for kick is C1 and user select E0, now we have the kick sounding when pressing either E0 or C1. It doesn't free up the original kick default note to used by another instrument.

                                The issue gets more complicated when we introduce a second note. Lets say we have the snare by default at D1. If a user selects snare note now to be C1 (default note of the kick), now there is no kick sound! Snare is heard when pressing either E0, C1 or D1.

                                How do we go about having a user select a note for each instrument and that note being the sole note which triggers a particular instrument?

                                Goran Rista
                                https://gorangrooves.com

                                Handy Drums and Handy Grooves
                                https://library.gorangrooves.com

                                1 Reply Last reply Reply Quote 0
                                • gorangroovesG
                                  gorangrooves
                                  last edited by

                                  Updated code:

                                  On Init

                                  Engine.createMidiList();
                                  
                                  //kick    
                                  inline function onComboBoxKickMidiControl(component, value)
                                  {
                                  	reg KickTrigger = value;
                                  };
                                  
                                  Content.getComponent("ComboBoxKickMidi").setControlCallback(onComboBoxKickMidiControl);
                                  
                                  //snare
                                  
                                  inline function onComboBoxSnareMidiControl(component, value)
                                  {
                                  	reg SnareTrigger = value;
                                  };
                                  
                                  Content.getComponent("ComboBoxSnareMidi").setControlCallback(onComboBoxSnareMidiControl);
                                  

                                  On Note On

                                  //----kick mapping----------
                                     if (Message.getNoteNumber() +1 == KickTrigger)
                                            {
                                  	      Message.setNoteNumber(36);  
                                  	  };
                                      
                                      //----snare mapping----------
                                      if (Message.getNoteNumber() +1 == SnareTrigger)
                                      {
                                          Message.setNoteNumber(38);
                                      }
                                  

                                  Goran Rista
                                  https://gorangrooves.com

                                  Handy Drums and Handy Grooves
                                  https://library.gorangrooves.com

                                  LindonL 1 Reply Last reply Reply Quote 0
                                  • LindonL
                                    Lindon @gorangrooves
                                    last edited by Lindon

                                    @gorangrooves why are you adding 1 to the Message.getNoteNumber()??

                                    Actually thinking a bit about it a combo box is probably not a good way to select a midi note number, try a knob instead...

                                    HISE Development for hire.
                                    www.channelrobot.com

                                    gorangroovesG 1 Reply Last reply Reply Quote 0
                                    • gorangroovesG
                                      gorangrooves @Lindon
                                      last edited by

                                      @Lindon Adding +1 is necessary for the values to present a correct note. Without it, the resulting note is a semitone lower. C gets played as B, so with +1, it becomes C. Not sure why it is. Maybe a 0 gets counted, but it doesn't have any note...

                                      I don't think a knob would be a better option, to be honest. How would you display 127 notes in a circle? Selection of a note is not an issue, but rather how to properly process it later.

                                      Goran Rista
                                      https://gorangrooves.com

                                      Handy Drums and Handy Grooves
                                      https://library.gorangrooves.com

                                      LindonL 1 Reply Last reply Reply Quote 0
                                      • gorangroovesG
                                        gorangrooves
                                        last edited by

                                        @Christoph-Hart Any idea of how I can get this to work properly? User-selected note to be assigned to a single instrument, freeing up the default note to be used by another user-assigned instrument.

                                        Goran Rista
                                        https://gorangrooves.com

                                        Handy Drums and Handy Grooves
                                        https://library.gorangrooves.com

                                        1 Reply Last reply Reply Quote 0
                                        • LindonL
                                          Lindon @gorangrooves
                                          last edited by Lindon

                                          @gorangrooves well the reason you are having to add the 1 is that a combo box returns 1 as the first index so a combo box with this in it:

                                          • zero
                                          • one
                                          • two

                                          When you select "zero" the combo box will return a value of 1, when you select "one" the combo box will return 2 etc. etc.

                                          So you should either map the returned values to meaningful note ranges or use a knob

                                          If you use a comboBox I assume you dont want to map ANY note number you might want to map notes 60 -80 in that case you will need to set up your comboBox to contain the following:

                                          60
                                          61
                                          62
                                          63
                                          64
                                          65
                                          66
                                          67
                                          68
                                          69
                                          etc..

                                          and in your call back say:

                                          //kick    
                                          inline function onComboBoxKickMidiControl(component, value)
                                          {
                                          	reg KickTrigger = value + 59;
                                          };
                                          

                                          So a knob returns its value : so define a knob (a slider in the UI) values 0 to 127 and set showValuePopup = "Above" and the knob will display the numbers 0 to 127 above itself whenever the user moves the knob, and will remove this pop up after a few seconds

                                          HISE Development for hire.
                                          www.channelrobot.com

                                          gorangroovesG 1 Reply Last reply Reply Quote 0
                                          • LindonL
                                            Lindon
                                            last edited by

                                            with luck this will give you a clue how to proceed.

                                            HiseSnippet 1605.3oc6YE0aaaCDVJNJsNqYXsnOrG1CBEc.1Xso1oIoMKnn1wNoMnIMFVoA6ACTvHS6PDIRAJJ250EreO6s8Sn+j5+fsiTRQTINYVAccEcUAvP73c79tiGu6DSGNyEGFx3Flk2eb.1v7FVNiohiZcDhPM1tsg42X0mG4yw9n.iMFGfBCw8MLMK8LIClkm0P87gmtAxCQcwYjLLNfQbw6P7IhLpcZ7Bhm2Vn938I9ZbubiscYzVLOVD.lRV0LBPtGiFheIRx1LVFlysYehfwcDHANzvb1MX8G6bD6MzX9OfDRNzCKGT2vAVnXxaw75KQr7ciVGQ752I0nCMLLs5j4BJE6Bts0tj9jSom4J9N0D1YRn6OLm4xfW8qH7L0f2rwv6lVNtbRfHal3sosoBLe.B1BzgULuFy7GkrZw.NnhE8QGi2hCCNUhJqVq18rWoVspquv7KLOGOz9Xh6wNvdgK19IvLqGSMjh33LxOJG66yICGh4mieM5OVIf7OB0iPw1ChntBBiZynuHaIjHky7p3x7CXT.y2ydDxKBWcg4e2ByW9AOHDKrEGgsEIKMkIvvD4QgRDPgmnTZp0ODKZktrUtilRuS0ECkyoTcKjm2gP.XkIgqpqeQ1fil8N0FgxIkZJvLmwoMMlgtduH6XBXK1Pzv+KA+3dzJUkHb9xjAU1EhvfCgR0Im6kQ9Gh4Up9jmnuiWUZO1vSJ2g43NKTp55yW9DrWHVJvku75NgSW+KVGZAlRkHY7TEcVIICoLNdyQROmfGoDn7IRnkruVd9SNmSYv.oW4rSk3G8jf97yJyvwuDwpPUfOMtHgO3fd9LIyMcYRbiiLzXjQ2lRD6EfSFmkqo9Dx0XjDZAYclIAf.qBUNmuMImiiGoOlaPfEYAKsCFFJKHKa9NMLlhk.HosKe1034MLd01sQBjLMXB1.7Ff4BhzsX1FOBpuDmTrrUab3wBVfB7ImKLLu1TB+2BEBLYfRGKeoI7Rn.G3P9UPXKq5KVyvG81Sg16eciPvKefDucXAQfRulUyCYivRm3Tn7yX3YqbidMFmoFbiqJJNeUCn1EqejGRjuflrJdxDPnYtJGxpCzPhXrdU9BTkq1DqxMwHuoDt2zpCQ3dzjw6LS.uxP4+kwaROCKXs4fAXWQFXm0Zqe4p1fvUCJW+B5f6FpJ+vHLu9GiV3Bl5V3LK8kRKae7Cl+5YuujN68CwP4VVNBNF4SnCcP9APeAJ7LGTrQ7I9rWGN1ig5GW8Hks22XiHvWwyS8OanTUSeVDMmtRrgt3.LR.a8Zxb8Fc69LNKJ3rR8gmpBT1mCccBtA8I1ihAetP2FawYggC.yQsVg5S0IhOT5qxnzEOByCySC5+C12oTnYOYoaSfzqBwx8Yh6tHno52pysRK01Go1q+QqkVdw7Oi1C9YvOIecsVpwwhTu3hrTwE4gEWjkKtHqTbQVs3h7nBIhoU9ymWa5Z4cWTPGDr0qw4FjjSdvbwTxmlUi0Si8TPUqrzDp4L2Wq4nfaooCt+C2jQ4TL5PjaUaRGA4p.JRLdKnS9AnHOQJ074M2kQYAGwnD27YFR97YcrOQCpoP.Ilxnb6FcwdXTnVps61XGnWIDOeBuB4KpO89hKa+56shgqsLYu8WF8JT5+88JbYtN3KCUYurAsyEeluOeCKUpdaY6H+WA0trHAzlQZodKnef3qARuqfYjcZDOtlbrDPNXZe0f+BdRlrdZKDxIqmNoga5RA1Vx6p6kvrDlJKcnZA1CZNwSOjND5zRBoYrf2UapxqPGFGO.9dstLYyPVlKIuwD1KviSG7bh1fcXGHW3XT+bRxfeWZ6wcfkB5sHdI2V96rZ8y8f1f3g8fTY8YzdMCBjPt2NLWjWu8w9A85h32scWTsEW4wq06.B7EhCw1s4Q9g1HZea.Ag8Z5gCIg1Ncue8U6o90F5j0tV8dGBa1x+w.g06soGbfhyntK9FzHi1QAdDWXKVFHXbNacMcacMcacsqls9aExVqUe4haqpKWLwXa54wFa6P4SvX+TDK9oPG9HWN60twWfmLp+5JJP7NU4xKasqbrc8zqrSdN0G5440ttxDp2GNoNYIVpvR7vBKwxEVhUJrDqVXIdTgk3wWhDxFLaFIX9wkWABc1LNkj4lmlRpjweyiIwWZ
                                            

                                            HISE Development for hire.
                                            www.channelrobot.com

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