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    • d.healeyD
      d.healey @jssrecording
      last edited by

      @jssrecording There is no MIDI out from HISE, only audio. So you'll only record in your DAW the key that you press.

      Libre Wave - Freedom respecting instruments and effects
      My Patreon - HISE tutorials
      YouTube Channel - Public HISE tutorials

      jssrecordingJ 1 Reply Last reply Reply Quote 0
      • jssrecordingJ
        jssrecording @d.healey
        last edited by

        @d-healey Okay thanks David! Will probably do some refactoring with my sample structure layout.

        1 Reply Last reply Reply Quote 0
        • Dan KorneffD
          Dan Korneff
          last edited by

          Here was my solution to custom midi mapping

          HiseSnippet 1836.3oc4X0sSabDEdWLaRX.GkzzH0dS0VSu.ZAhW9IglnnXv1PoI.VwDZkpqRW1cLdD6Ni0tiIPiPpR8cnW1mkbQe.5iPeDxaP6Yl8e7ZhcRHsREYALmYNy7c9Nyb9wM7XVXeelmh5D6cZWrh5TZMOkx6TsiIgprUME0qqssoOG6oGHZ8S6Z56isUTUKroPf5DiqH+40OZcSGSpENQjhx9LhE9IDWBOQZiJOl33rgoMdOhapUubksrXzpLGVO.OEzJqz0z5HyCw6XJV1XZJpWotMgy7ZxM4XeE0wWmYeZyNrWPCV+9DexANXw.CklvFEHdClis.wBoJU6PbraDY29JJpZMRXgBArvGqsMwlDKOgMtgbB8DMRyGpicQvyHM7JmK7JmG7TSAuwCf2M0ZZ4Q5xSlQfsI01hBNp1lfKHMrBVqh5qzpxfEP4K3ZdDdCOXPrByrT4xyouX4xy9f18nVbBipyn6v33coyLK5knIPmgzO+Tsam6bhiwi43f8xcZgW26hTbFZO2CvdyoeroSOb7BAyOK+pMX9Ms62JvpSsPFcKJguaWLcPWJTBoJf+KDhJ31GWx92Nj8WqmMg8clGiay7bUH1haGYjYnHMfzuG7LoGhA76A9CM0XI0o1hw+zennzl3DdgeZsp2u0y7wd9sr64yedqZX+i3rts7oldXiEdg4wA3TBtBAf6FgfqJy8.15rSj3ZRsng8AoW+nQcKV77aw0pn7rspYxMEWVC4MfK6h83DgaRsF9XHJPvU2IzBsBIw51kQErr5UGYp8jzz5ooG7BhMuSrfW4UoClbXmTAfHU5F4p2xV7XWt05Ogw5p2vw7Trm3JQB3PCI0l.o+xtRBjpzrhq4IB+6TvnLG8sB2xj.JFPPOOv8CuKEK.Ii2HdroP3XWfM+LspnpSipgpMMpNZCzFSi1Ds4zn0PqMMZ8HiWS8qgyJxv0T+BEkLlzjCoqNEKSSYR+RyJilcLkzN10hC9uHK4S0leQz7FnxHCzhnkPKiVAcWz8Pqpvwm.XrXBNl2PIjBmLwAqotbFarjL4ReAKgP1L6dNl7rwwEIuBm.B9jIfoHpH0mvOM8yj24f64FlYHg6M0ZP3VcxGuikCdgmhW13MLUYQs5sais3IfcbsM992u4EeSP4VQPQ9PV7NFGjRL2m1CtDl+bXKgo6PWBCTMkE31xDwU5K2yCJtgPOL8QIfYcpIvE1oE+TFiKCAjpDplltccBxj.aelUiOFRYjcG1XjRp3J3jfrSgu5DIlb.vkIykiDswItTKLzdYigu5mwurJNqvvAu2kBxxKpXNElM1uqooCWa74PAOd5QA7eLkcf9C0ipYyz1VHYlRomuzbkmCJYqH5N2Q+G91l6tSFs+whnHs8woRICk94JV742K8WVDoqWxkXa6favfHJPjlR2Wedi4DS.SAMBzsI4mwfvRFKTtTjb3ZBHxXojE1qcahPVo30.E135yAKdKWnldwTv0PcabaydNbce3sP7RcHziv16wj5WDcVjEdm7Lwhn94tr7VTZjD6ErUiUFD0M7zVBkEX+KFY.xLbBzWsEs5zsn0fOvep2htA7A9uMgOveVC9.+Y8Aaj4XfAYQuHSLXE.5DU02uQFL8vYlwaUFC0nOCc9EaQm2nEsbKJ7aXvRsnK2htRK5caQuWK5p4ahwPoHhPA2NNocfHF3YcsgWr5yXEU8RTeAEQuL.Eo87eiHbhGPNQBV3PLeew5mYV840MdPVUBN+XklIQ14zaV8uzXwGHvoP8zWAErWvBOGF9p9NgYkavYxeGw8vwDWWVpaVyJ11vJyqZ53b.jsXlrThX2F7tD53Fx8Y.M8QZCTBD4BdvJNBwT6H6MCHkO+gYogD9Z1.RJz6H4qv8fbHk4gqer.kbudxiVL+YWT2kCV4+k56D89puyHxNRRYkXSOsnD6JsTo4jyxRDMjs0F1120CyV0zg.WUkcBbcszd3y222pUFtVGS0CyaYymY5d3Rn6yqLrLvIQ09bZz+DkQDFqAYDCJXZhq7qQUd0+o7l3H4Y7aoOiv8bpvsb3ZDbXO4Lbq7rmSs+ydxrm8fac6CWCXu8EvMVi99ZOApgHJntN8XrCb4QhwOBtsHqNIRZ1x21lQYc6vnDqrkeC03b3gXuzXOWCZMNGBFmUWGroeltOdBjSzz67cPboVLat9qOQK.t5hvN5+mpw4qF.aj19fSxRb5B.e63g5wliwaFsPMo6YJgShOXKv86wy1QUMrE4.rSVGS+cc+V6Xdu7MCT3+mey.Ok0iCcVusI7RTDQCJYoIzPtEFPBkhcDe0wpiIBNGLtbTvtlXpsbveC+DNogXrZ3jFQS9A4LbMs7XO2JHCo3w50jR.6lJ6keBssEi0i+RcEbCz8F44VVBxddCEk70XwQVikFYMVdj0XkQVi6NxZbuQViUu.MDoNWqGm4F7zCDzntrVDU03uGG0BJ+il.K1k
          

          Dan Korneff - Producer / Mixer / Audio Nerd

          1 Reply Last reply Reply Quote 1
          • gorangroovesG
            gorangrooves
            last edited by gorangrooves

            @d-healey Hey David. I was wondering if you could please give me nudge here. I managed to get your basic code going (by removing "Ignore events" line from OnNoteOn).
            What I am trying to accomplish is to have a note transposed to a user-defined note. I added a Combobox with ID ComboBoxKickMidi. The combobox contains a list of notes that can be selected (C0, C#0...).

            This is the jambalaya code I came up with which, to my surprise, is not working 😂

            OnInit

            const var map = Engine.createMidiList();
            
            //Add another line for each note you want to remap
            
            map.setValue(KickNumber, 36); //Set kick value
            
            const var KickNote = Content.getComponent("ComboBoxKickMidi"); // Declare combobox
            

            OnNoteOn

            function onNoteOn()
            {
               
               local KickNumber = Message.getNoteNumber() + 1;
                
            	if(KickNumber == KickNote.getValue())
                {
                    Message.setNoteNumber(map.getValue(Message.getNoteNumber()));
                }
            }
            

            The error message I get with regards to map.SetValue line:

            Interface:! Line 1217, column 13: API call with undefined parameter 0
            

            What do I need to change to get this going?

            Thank you!

            Goran Rista
            https://gorangrooves.com

            Handy Drums and Handy Grooves
            https://library.gorangrooves.com

            d.healeyD 1 Reply Last reply Reply Quote 0
            • d.healeyD
              d.healey @gorangrooves
              last edited by

              @gorangrooves

              Line 1217, column 13:

              This implies you haven't posted all of the code... I have no idea what that error is referring to because I don't know what's on Line 1217.

              Libre Wave - Freedom respecting instruments and effects
              My Patreon - HISE tutorials
              YouTube Channel - Public HISE tutorials

              1 Reply Last reply Reply Quote 0
              • gorangroovesG
                gorangrooves
                last edited by

                @d-healey The line in question is this one:

                map.setValue(KickNumber, 36); //Set kick value
                

                When removed, all other lines compile OK.

                Goran Rista
                https://gorangrooves.com

                Handy Drums and Handy Grooves
                https://library.gorangrooves.com

                d.healeyD 1 Reply Last reply Reply Quote 0
                • d.healeyD
                  d.healey @gorangrooves
                  last edited by

                  @gorangrooves What is KickNumber?

                  Libre Wave - Freedom respecting instruments and effects
                  My Patreon - HISE tutorials
                  YouTube Channel - Public HISE tutorials

                  gorangroovesG 1 Reply Last reply Reply Quote 0
                  • gorangroovesG
                    gorangrooves @d.healey
                    last edited by

                    @d-healey If you look at the OnNoteOn section, I introduced it there. It is supposed to be a numerical value that is calculated from a note that user selects (ex. User selects C0, it gets turned into midi note 36).

                    Goran Rista
                    https://gorangrooves.com

                    Handy Drums and Handy Grooves
                    https://library.gorangrooves.com

                    1 Reply Last reply Reply Quote 0
                    • d.healeyD
                      d.healey
                      last edited by

                      @gorangrooves said in Drum Mapping- user defined:

                      local KickNumber = Message.getNoteNumber() + 1;

                      I'm currently making a video on this exact subject!

                      A local variable only exists between the {} where it's declared. It is local to the code block. So you can't access that variable anywhere else. You need to declare your script-wide variables in on init.

                      Libre Wave - Freedom respecting instruments and effects
                      My Patreon - HISE tutorials
                      YouTube Channel - Public HISE tutorials

                      1 Reply Last reply Reply Quote 0
                      • gorangroovesG
                        gorangrooves
                        last edited by

                        @d-healey I understand. Thank you. So, I would use this in OnInit?

                        var KickNumber = Message.getNoteNumber() + 1;
                        

                        Goran Rista
                        https://gorangrooves.com

                        Handy Drums and Handy Grooves
                        https://library.gorangrooves.com

                        d.healeyD 1 Reply Last reply Reply Quote 0
                        • d.healeyD
                          d.healey @gorangrooves
                          last edited by d.healey

                          @gorangrooves Message.getNoteNumber(); only works in on note on and on note off.

                          You need to create a variable in on init. Something like this

                          reg kickNumber

                          You should use a reg variable because it is more efficient for variables that will be accessed in real-time callbacks such as on note.

                          Then inside on note you will save the note number in that variable.

                          function onNoteOn()
                          {
                              kickNumber = Message.getNoteNumber() + 1;
                          }
                          

                          This - map.setValue(KickNumber, 36); - won't work in on init though because kickNumber will be undefined.
                          So you'd probably need to set it in on note. But if you're doing that then there's probably no point in using the map variable at all. You might as well just use Message.setNoteNumber(36); I would think.

                          Libre Wave - Freedom respecting instruments and effects
                          My Patreon - HISE tutorials
                          YouTube Channel - Public HISE tutorials

                          gorangroovesG 1 Reply Last reply Reply Quote 0
                          • gorangroovesG
                            gorangrooves @d.healey
                            last edited by

                            @d-healey Thank you for the explanation. I will play with and report back.

                            Goran Rista
                            https://gorangrooves.com

                            Handy Drums and Handy Grooves
                            https://library.gorangrooves.com

                            1 Reply Last reply Reply Quote 1
                            • gorangroovesG
                              gorangrooves
                              last edited by

                              @d-healey So, I managed to get this working, to my great surprise :) It is all thanks to you! I have another challenge to solve with this.

                              Here is the code I currently have:

                              OnInit

                              const var map = Engine.createMidiList();
                              reg KickNumber;
                              const var KickKey = Content.getComponent("ComboBoxKickMidi"); // Declare combobox
                              
                              reg SnareNumber;
                              const var SnareKey = Content.getComponent("ComboBoxSnareMidi"); // Declare combobox
                              

                              OnNoteOn

                              function onNoteOn()
                              {
                                 //----kick mapping----------
                                 KickNumber = Message.getNoteNumber() + 1;
                                  
                              	if(KickNumber == KickKey.getValue())
                                  {
                                      Message.setNoteNumber(36);
                                  }
                                  
                                  //----snare mapping----------
                                 SnareNumber = Message.getNoteNumber() + 1;
                                  
                              	if(SnareNumber == SnareKey.getValue())
                                  {
                                      Message.setNoteNumber(38);
                                  }
                              }
                              

                              Here is what is happening now...
                              By default, the Kick is C1 and snare D1. If I set the Kick to B0, the kick will sound when pressing either B0 or C1.
                              However, if I now set the snare to C1 (kick's default note), then all 3 notes (B0, C1, D1) will now trigger the snare!

                              The ideal scenario would be that once a note is set for an instrument, it would only play on that set note and the default note would now be freely available for another instrument to use. In the above example, B0 should trigger kick, C1 should trigger snare and no note will sound on D1.

                              Is this achievable and if so, any idea of how I would go about it?

                              Thank you!

                              Goran Rista
                              https://gorangrooves.com

                              Handy Drums and Handy Grooves
                              https://library.gorangrooves.com

                              LindonL 1 Reply Last reply Reply Quote 0
                              • LindonL
                                Lindon @gorangrooves
                                last edited by

                                @gorangrooves this is pretty simple isnt it?

                                on init:

                                reg KickLocation = 36;  //where the kick actually is
                                reg KickTrigger = 54;   //the note that triggers a kick
                                
                                reg SnareLocation = 38;  //where the snare actually is
                                reg SnareTrigger = 56;   // the note that triggers a snare
                                

                                on note on:

                                	if (Message.getNoteNumber() == KickTrigger)
                                          {
                                	      Message.setNoteNumber(KickLocation);  
                                	  };
                                	
                                	
                                	if (Message.getNoteNumber() == SnareTrigger)
                                           {
                                	      Message.setNoteNumber(SnareLocation);  
                                	   };
                                

                                Or did I mis-understand your requirement?

                                HISE Development for hire.
                                www.channelrobot.com

                                gorangroovesG 1 Reply Last reply Reply Quote 0
                                • gorangroovesG
                                  gorangrooves @Lindon
                                  last edited by

                                  @Lindon Thanks. I think your solution will achieve the same result that I currently have, but without the ability for a user to pick a note. What I am trying to do is use a combobox within the interface to pick a note that should trigger a particular instrument (kick, snare etc.). I got the basic function for that working.

                                  The challenge now is to refine it to do this:

                                  By default, the Kick is C1 and snare D1. If I set the Kick to B0, the kick will sound when pressing either B0 or C1.
                                  However, if I now set the snare to C1 (kick's default note), then all 3 notes (B0, C1, D1) will now trigger the snare!

                                  The ideal scenario would be that once a note is set for an instrument, it would only play on that set note and the default note would now be freely available for another instrument to use. In the above example, B0 should trigger kick, C1 should trigger snare and no note will sound on D1.

                                  Goran Rista
                                  https://gorangrooves.com

                                  Handy Drums and Handy Grooves
                                  https://library.gorangrooves.com

                                  LindonL 1 Reply Last reply Reply Quote 0
                                  • LindonL
                                    Lindon @gorangrooves
                                    last edited by

                                    @gorangrooves then just add a call back for the combobox that sets the trigger value..

                                    inline function onmyKickComboBoxControl(component, value)
                                    {
                                    	KickTrigger = value;
                                    };
                                    
                                    Content.getComponent("myKickComboBox").setControlCallback(onmyKickComboBoxControl);
                                    

                                    HISE Development for hire.
                                    www.channelrobot.com

                                    gorangroovesG 1 Reply Last reply Reply Quote 0
                                    • gorangroovesG
                                      gorangrooves @Lindon
                                      last edited by

                                      @Lindon Thank you!

                                      I tried it, but unfortunately, it still produces exactly the same results. The issue still remains that a user-selected note is in addition to the default note for a particular instrument. So, if default note for kick is C1 and user select E0, now we have the kick sounding when pressing either E0 or C1. It doesn't free up the original kick default note to used by another instrument.

                                      The issue gets more complicated when we introduce a second note. Lets say we have the snare by default at D1. If a user selects snare note now to be C1 (default note of the kick), now there is no kick sound! Snare is heard when pressing either E0, C1 or D1.

                                      How do we go about having a user select a note for each instrument and that note being the sole note which triggers a particular instrument?

                                      Goran Rista
                                      https://gorangrooves.com

                                      Handy Drums and Handy Grooves
                                      https://library.gorangrooves.com

                                      1 Reply Last reply Reply Quote 0
                                      • gorangroovesG
                                        gorangrooves
                                        last edited by

                                        Updated code:

                                        On Init

                                        Engine.createMidiList();
                                        
                                        //kick    
                                        inline function onComboBoxKickMidiControl(component, value)
                                        {
                                        	reg KickTrigger = value;
                                        };
                                        
                                        Content.getComponent("ComboBoxKickMidi").setControlCallback(onComboBoxKickMidiControl);
                                        
                                        //snare
                                        
                                        inline function onComboBoxSnareMidiControl(component, value)
                                        {
                                        	reg SnareTrigger = value;
                                        };
                                        
                                        Content.getComponent("ComboBoxSnareMidi").setControlCallback(onComboBoxSnareMidiControl);
                                        

                                        On Note On

                                        //----kick mapping----------
                                           if (Message.getNoteNumber() +1 == KickTrigger)
                                                  {
                                        	      Message.setNoteNumber(36);  
                                        	  };
                                            
                                            //----snare mapping----------
                                            if (Message.getNoteNumber() +1 == SnareTrigger)
                                            {
                                                Message.setNoteNumber(38);
                                            }
                                        

                                        Goran Rista
                                        https://gorangrooves.com

                                        Handy Drums and Handy Grooves
                                        https://library.gorangrooves.com

                                        LindonL 1 Reply Last reply Reply Quote 0
                                        • LindonL
                                          Lindon @gorangrooves
                                          last edited by Lindon

                                          @gorangrooves why are you adding 1 to the Message.getNoteNumber()??

                                          Actually thinking a bit about it a combo box is probably not a good way to select a midi note number, try a knob instead...

                                          HISE Development for hire.
                                          www.channelrobot.com

                                          gorangroovesG 1 Reply Last reply Reply Quote 0
                                          • gorangroovesG
                                            gorangrooves @Lindon
                                            last edited by

                                            @Lindon Adding +1 is necessary for the values to present a correct note. Without it, the resulting note is a semitone lower. C gets played as B, so with +1, it becomes C. Not sure why it is. Maybe a 0 gets counted, but it doesn't have any note...

                                            I don't think a knob would be a better option, to be honest. How would you display 127 notes in a circle? Selection of a note is not an issue, but rather how to properly process it later.

                                            Goran Rista
                                            https://gorangrooves.com

                                            Handy Drums and Handy Grooves
                                            https://library.gorangrooves.com

                                            LindonL 1 Reply Last reply Reply Quote 0
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