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    • d.healeyD
      d.healey @jssrecording
      last edited by

      @jssrecording That's way too complicated to debug without knowing the code. Write a simple example that has the minimal amount of code and widgets to demonstrate the problem. Also, post snippets in code tags :)

      Libre Wave - Freedom respecting instruments and effects
      My Patreon - HISE tutorials
      YouTube Channel - Public HISE tutorials

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      • gorangroovesG
        gorangrooves
        last edited by

        I wasn't able to get it working when I tried last time around.

        Goran Rista
        https://gorangrooves.com

        Handy Drums and Handy Grooves
        https://library.gorangrooves.com

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        • jssrecordingJ
          jssrecording
          last edited by

          Sorry David I thought I had it in code brackets 😬
          Broke it down.
          All the code works and triggers the sound from the other note. However I can't get note 36 that I'm hitting on the keyboard to print note 48 when recording.

          oninit
          
          //Play Button 1 
          
          inline function onplayButton1Control(component, value)
          {
              if (currentSelectRow == 1){    
          
              Synth.playNote(48, 127);
          	
          };
          
          // Setting the callback for the Play Buttons. 
          
          Content.getComponent("playButton1").setControlCallback(onplayButton1Control);
          
          
          function onNoteOn()
          {
          
          
              if (Message.getNoteNumber() >= 36 &&
                  Message.getNoteNumber() <= 44
              ){	
                  Synth.playNote((Message.getNoteNumber() + (currentSelectRow * 12)), 127);
                  
              }
          
          }
          
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          • d.healeyD
            d.healey
            last edited by d.healey

            @jssrecording When you say print note 48 - what do you mean? The only reference I see to note 48 is in your button callback which isn't linked to onNoteOn as far as I can tell.

            Libre Wave - Freedom respecting instruments and effects
            My Patreon - HISE tutorials
            YouTube Channel - Public HISE tutorials

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            • jssrecordingJ
              jssrecording @d.healey
              last edited by

              @d-healey This is the section that multiplies the * 12 from note 36 to = 48. It's in the onNoteOn section.
              But what I mean by print is record a midi note on 48. It currently records note to 36. Which I know is obvious because I'm hitting the note 36 C1 on the keyboard. But I want is it to record note 48 C2.

              Synth.playNote((Message.getNoteNumber() + (currentSelectRow * 12)), 127);
              
              d.healeyD 1 Reply Last reply Reply Quote 0
              • d.healeyD
                d.healey @jssrecording
                last edited by

                @jssrecording There is no MIDI out from HISE, only audio. So you'll only record in your DAW the key that you press.

                Libre Wave - Freedom respecting instruments and effects
                My Patreon - HISE tutorials
                YouTube Channel - Public HISE tutorials

                jssrecordingJ 1 Reply Last reply Reply Quote 0
                • jssrecordingJ
                  jssrecording @d.healey
                  last edited by

                  @d-healey Okay thanks David! Will probably do some refactoring with my sample structure layout.

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                  • Dan KorneffD
                    Dan Korneff
                    last edited by

                    Here was my solution to custom midi mapping

                    HiseSnippet 1836.3oc4X0sSabDEdWLaRX.GkzzH0dS0VSu.ZAhW9IglnnXv1PoI.VwDZkpqRW1cLdD6Ni0tiIPiPpR8cnW1mkbQe.5iPeDxaP6Yl8e7ZhcRHsREYALmYNy7c9Nyb9wM7XVXeelmh5D6cZWrh5TZMOkx6TsiIgprUME0qqssoOG6oGHZ8S6Z56isUTUKroPf5DiqH+40OZcSGSpENQjhx9LhE9IDWBOQZiJOl33rgoMdOhapUubksrXzpLGVO.OEzJqz0z5HyCw6XJV1XZJpWotMgy7ZxM4XeE0wWmYeZyNrWPCV+9DexANXw.CklvFEHdClis.wBoJU6PbraDY29JJpZMRXgBArvGqsMwlDKOgMtgbB8DMRyGpicQvyHM7JmK7JmG7TSAuwCf2M0ZZ4Q5xSlQfsI01hBNp1lfKHMrBVqh5qzpxfEP4K3ZdDdCOXPrByrT4xyouX4xy9f18nVbBipyn6v33coyLK5knIPmgzO+Tsam6bhiwi43f8xcZgW26hTbFZO2CvdyoeroSOb7BAyOK+pMX9Ms62JvpSsPFcKJguaWLcPWJTBoJf+KDhJ31GWx92Nj8WqmMg8clGiay7bUH1haGYjYnHMfzuG7LoGhA76A9CM0XI0o1hw+zennzl3DdgeZsp2u0y7wd9sr64yedqZX+i3rts7oldXiEdg4wA3TBtBAf6FgfqJy8.15rSj3ZRsng8AoW+nQcKV77aw0pn7rspYxMEWVC4MfK6h83DgaRsF9XHJPvU2IzBsBIw51kQErr5UGYp8jzz5ooG7BhMuSrfW4UoClbXmTAfHU5F4p2xV7XWt05Ogw5p2vw7Trm3JQB3PCI0l.o+xtRBjpzrhq4IB+6TvnLG8sB2xj.JFPPOOv8CuKEK.Ii2HdroP3XWfM+LspnpSipgpMMpNZCzFSi1Ds4zn0PqMMZ8HiWS8qgyJxv0T+BEkLlzjCoqNEKSSYR+RyJilcLkzN10hC9uHK4S0leQz7FnxHCzhnkPKiVAcWz8Pqpvwm.XrXBNl2PIjBmLwAqotbFarjL4ReAKgP1L6dNl7rwwEIuBm.B9jIfoHpH0mvOM8yj24f64FlYHg6M0ZP3VcxGuikCdgmhW13MLUYQs5sais3IfcbsM992u4EeSP4VQPQ9PV7NFGjRL2m1CtDl+bXKgo6PWBCTMkE31xDwU5K2yCJtgPOL8QIfYcpIvE1oE+TFiKCAjpDplltccBxj.aelUiOFRYjcG1XjRp3J3jfrSgu5DIlb.vkIykiDswItTKLzdYigu5mwurJNqvvAu2kBxxKpXNElM1uqooCWa74PAOd5QA7eLkcf9C0ipYyz1VHYlRomuzbkmCJYqH5N2Q+G91l6tSFs+whnHs8woRICk94JV742K8WVDoqWxkXa6favfHJPjlR2Wedi4DS.SAMBzsI4mwfvRFKTtTjb3ZBHxXojE1qcahPVo30.E135yAKdKWnldwTv0PcabaydNbce3sP7RcHziv16wj5WDcVjEdm7Lwhn94tr7VTZjD6ErUiUFD0M7zVBkEX+KFY.xLbBzWsEs5zsn0fOvep2htA7A9uMgOveVC9.+Y8Aaj4XfAYQuHSLXE.5DU02uQFL8vYlwaUFC0nOCc9EaQm2nEsbKJ7aXvRsnK2htRK5caQuWK5p4ahwPoHhPA2NNocfHF3YcsgWr5yXEU8RTeAEQuL.Eo87eiHbhGPNQBV3PLeew5mYV840MdPVUBN+XklIQ14zaV8uzXwGHvoP8zWAErWvBOGF9p9NgYkavYxeGw8vwDWWVpaVyJ11vJyqZ53b.jsXlrThX2F7tD53Fx8Y.M8QZCTBD4BdvJNBwT6H6MCHkO+gYogD9Z1.RJz6H4qv8fbHk4gqer.kbudxiVL+YWT2kCV4+k56D89puyHxNRRYkXSOsnD6JsTo4jyxRDMjs0F1120CyV0zg.WUkcBbcszd3y222pUFtVGS0CyaYymY5d3Rn6yqLrLvIQ09bZz+DkQDFqAYDCJXZhq7qQUd0+o7l3H4Y7aoOiv8bpvsb3ZDbXO4Lbq7rmSs+ydxrm8fac6CWCXu8EvMVi99ZOApgHJntN8XrCb4QhwOBtsHqNIRZ1x21lQYc6vnDqrkeC03b3gXuzXOWCZMNGBFmUWGroeltOdBjSzz67cPboVLat9qOQK.t5hvN5+mpw4qF.aj19fSxRb5B.e63g5wliwaFsPMo6YJgShOXKv86wy1QUMrE4.rSVGS+cc+V6Xdu7MCT3+mey.Ok0iCcVusI7RTDQCJYoIzPtEFPBkhcDe0wpiIBNGLtbTvtlXpsbveC+DNogXrZ3jFQS9A4LbMs7XO2JHCo3w50jR.6lJ6keBssEi0i+RcEbCz8F44VVBxddCEk70XwQVikFYMVdj0XkQVi6NxZbuQViUu.MDoNWqGm4F7zCDzntrVDU03uGG0BJ+il.K1k
                    

                    Dan Korneff - Producer / Mixer / Audio Nerd

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                    • gorangroovesG
                      gorangrooves
                      last edited by gorangrooves

                      @d-healey Hey David. I was wondering if you could please give me nudge here. I managed to get your basic code going (by removing "Ignore events" line from OnNoteOn).
                      What I am trying to accomplish is to have a note transposed to a user-defined note. I added a Combobox with ID ComboBoxKickMidi. The combobox contains a list of notes that can be selected (C0, C#0...).

                      This is the jambalaya code I came up with which, to my surprise, is not working 😂

                      OnInit

                      const var map = Engine.createMidiList();
                      
                      //Add another line for each note you want to remap
                      
                      map.setValue(KickNumber, 36); //Set kick value
                      
                      const var KickNote = Content.getComponent("ComboBoxKickMidi"); // Declare combobox
                      

                      OnNoteOn

                      function onNoteOn()
                      {
                         
                         local KickNumber = Message.getNoteNumber() + 1;
                          
                      	if(KickNumber == KickNote.getValue())
                          {
                              Message.setNoteNumber(map.getValue(Message.getNoteNumber()));
                          }
                      }
                      

                      The error message I get with regards to map.SetValue line:

                      Interface:! Line 1217, column 13: API call with undefined parameter 0
                      

                      What do I need to change to get this going?

                      Thank you!

                      Goran Rista
                      https://gorangrooves.com

                      Handy Drums and Handy Grooves
                      https://library.gorangrooves.com

                      d.healeyD 1 Reply Last reply Reply Quote 0
                      • d.healeyD
                        d.healey @gorangrooves
                        last edited by

                        @gorangrooves

                        Line 1217, column 13:

                        This implies you haven't posted all of the code... I have no idea what that error is referring to because I don't know what's on Line 1217.

                        Libre Wave - Freedom respecting instruments and effects
                        My Patreon - HISE tutorials
                        YouTube Channel - Public HISE tutorials

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                        • gorangroovesG
                          gorangrooves
                          last edited by

                          @d-healey The line in question is this one:

                          map.setValue(KickNumber, 36); //Set kick value
                          

                          When removed, all other lines compile OK.

                          Goran Rista
                          https://gorangrooves.com

                          Handy Drums and Handy Grooves
                          https://library.gorangrooves.com

                          d.healeyD 1 Reply Last reply Reply Quote 0
                          • d.healeyD
                            d.healey @gorangrooves
                            last edited by

                            @gorangrooves What is KickNumber?

                            Libre Wave - Freedom respecting instruments and effects
                            My Patreon - HISE tutorials
                            YouTube Channel - Public HISE tutorials

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                            • gorangroovesG
                              gorangrooves @d.healey
                              last edited by

                              @d-healey If you look at the OnNoteOn section, I introduced it there. It is supposed to be a numerical value that is calculated from a note that user selects (ex. User selects C0, it gets turned into midi note 36).

                              Goran Rista
                              https://gorangrooves.com

                              Handy Drums and Handy Grooves
                              https://library.gorangrooves.com

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                              • d.healeyD
                                d.healey
                                last edited by

                                @gorangrooves said in Drum Mapping- user defined:

                                local KickNumber = Message.getNoteNumber() + 1;

                                I'm currently making a video on this exact subject!

                                A local variable only exists between the {} where it's declared. It is local to the code block. So you can't access that variable anywhere else. You need to declare your script-wide variables in on init.

                                Libre Wave - Freedom respecting instruments and effects
                                My Patreon - HISE tutorials
                                YouTube Channel - Public HISE tutorials

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                                • gorangroovesG
                                  gorangrooves
                                  last edited by

                                  @d-healey I understand. Thank you. So, I would use this in OnInit?

                                  var KickNumber = Message.getNoteNumber() + 1;
                                  

                                  Goran Rista
                                  https://gorangrooves.com

                                  Handy Drums and Handy Grooves
                                  https://library.gorangrooves.com

                                  d.healeyD 1 Reply Last reply Reply Quote 0
                                  • d.healeyD
                                    d.healey @gorangrooves
                                    last edited by d.healey

                                    @gorangrooves Message.getNoteNumber(); only works in on note on and on note off.

                                    You need to create a variable in on init. Something like this

                                    reg kickNumber

                                    You should use a reg variable because it is more efficient for variables that will be accessed in real-time callbacks such as on note.

                                    Then inside on note you will save the note number in that variable.

                                    function onNoteOn()
                                    {
                                        kickNumber = Message.getNoteNumber() + 1;
                                    }
                                    

                                    This - map.setValue(KickNumber, 36); - won't work in on init though because kickNumber will be undefined.
                                    So you'd probably need to set it in on note. But if you're doing that then there's probably no point in using the map variable at all. You might as well just use Message.setNoteNumber(36); I would think.

                                    Libre Wave - Freedom respecting instruments and effects
                                    My Patreon - HISE tutorials
                                    YouTube Channel - Public HISE tutorials

                                    gorangroovesG 1 Reply Last reply Reply Quote 0
                                    • gorangroovesG
                                      gorangrooves @d.healey
                                      last edited by

                                      @d-healey Thank you for the explanation. I will play with and report back.

                                      Goran Rista
                                      https://gorangrooves.com

                                      Handy Drums and Handy Grooves
                                      https://library.gorangrooves.com

                                      1 Reply Last reply Reply Quote 1
                                      • gorangroovesG
                                        gorangrooves
                                        last edited by

                                        @d-healey So, I managed to get this working, to my great surprise :) It is all thanks to you! I have another challenge to solve with this.

                                        Here is the code I currently have:

                                        OnInit

                                        const var map = Engine.createMidiList();
                                        reg KickNumber;
                                        const var KickKey = Content.getComponent("ComboBoxKickMidi"); // Declare combobox
                                        
                                        reg SnareNumber;
                                        const var SnareKey = Content.getComponent("ComboBoxSnareMidi"); // Declare combobox
                                        

                                        OnNoteOn

                                        function onNoteOn()
                                        {
                                           //----kick mapping----------
                                           KickNumber = Message.getNoteNumber() + 1;
                                            
                                        	if(KickNumber == KickKey.getValue())
                                            {
                                                Message.setNoteNumber(36);
                                            }
                                            
                                            //----snare mapping----------
                                           SnareNumber = Message.getNoteNumber() + 1;
                                            
                                        	if(SnareNumber == SnareKey.getValue())
                                            {
                                                Message.setNoteNumber(38);
                                            }
                                        }
                                        

                                        Here is what is happening now...
                                        By default, the Kick is C1 and snare D1. If I set the Kick to B0, the kick will sound when pressing either B0 or C1.
                                        However, if I now set the snare to C1 (kick's default note), then all 3 notes (B0, C1, D1) will now trigger the snare!

                                        The ideal scenario would be that once a note is set for an instrument, it would only play on that set note and the default note would now be freely available for another instrument to use. In the above example, B0 should trigger kick, C1 should trigger snare and no note will sound on D1.

                                        Is this achievable and if so, any idea of how I would go about it?

                                        Thank you!

                                        Goran Rista
                                        https://gorangrooves.com

                                        Handy Drums and Handy Grooves
                                        https://library.gorangrooves.com

                                        LindonL 1 Reply Last reply Reply Quote 0
                                        • LindonL
                                          Lindon @gorangrooves
                                          last edited by

                                          @gorangrooves this is pretty simple isnt it?

                                          on init:

                                          reg KickLocation = 36;  //where the kick actually is
                                          reg KickTrigger = 54;   //the note that triggers a kick
                                          
                                          reg SnareLocation = 38;  //where the snare actually is
                                          reg SnareTrigger = 56;   // the note that triggers a snare
                                          

                                          on note on:

                                          	if (Message.getNoteNumber() == KickTrigger)
                                                    {
                                          	      Message.setNoteNumber(KickLocation);  
                                          	  };
                                          	
                                          	
                                          	if (Message.getNoteNumber() == SnareTrigger)
                                                     {
                                          	      Message.setNoteNumber(SnareLocation);  
                                          	   };
                                          

                                          Or did I mis-understand your requirement?

                                          HISE Development for hire.
                                          www.channelrobot.com

                                          gorangroovesG 1 Reply Last reply Reply Quote 0
                                          • gorangroovesG
                                            gorangrooves @Lindon
                                            last edited by

                                            @Lindon Thanks. I think your solution will achieve the same result that I currently have, but without the ability for a user to pick a note. What I am trying to do is use a combobox within the interface to pick a note that should trigger a particular instrument (kick, snare etc.). I got the basic function for that working.

                                            The challenge now is to refine it to do this:

                                            By default, the Kick is C1 and snare D1. If I set the Kick to B0, the kick will sound when pressing either B0 or C1.
                                            However, if I now set the snare to C1 (kick's default note), then all 3 notes (B0, C1, D1) will now trigger the snare!

                                            The ideal scenario would be that once a note is set for an instrument, it would only play on that set note and the default note would now be freely available for another instrument to use. In the above example, B0 should trigger kick, C1 should trigger snare and no note will sound on D1.

                                            Goran Rista
                                            https://gorangrooves.com

                                            Handy Drums and Handy Grooves
                                            https://library.gorangrooves.com

                                            LindonL 1 Reply Last reply Reply Quote 0
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