SliderPack StepSequencer Mode || LAF Help
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Im using a sliderpack in 'step sequencer mode'. I cant seem to access the '0' value state to LAF the off-state. Does anybody know how to do this? Im just trying to make an "on/off' note button for midi notes.
See at the bottom is the sliderpack in step sequencer mode. As it is now, there is nothing there for 'off' state and blue on 'on' state. How do I LAF the 'off' state?
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C Chazrox marked this topic as a question
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@Chazrox snippet?
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HiseSnippet 1119.3ocsV8+SiaCE2oPPGc6l1Mc+AD0epbqWU5WfCtSmFPgtUsBTQYmlDBcxj3z5gicliCP2z8Wx9m79O31yIoMIGcPakVQT3426i8G+wum8afT3PBCERjQ4KlDPPFeq4vIb03NiwTNp2QHiuy7DbnhHsRF5vIA3vPhKxvXseVOfwlqih+74e5PLCycHYCgPePPcH8o9TU1nC1+WoLVWrK4BpetnaueOGAuifIh.9rloMJ.6bCdD4TrNrRlneAGNFY7JylM8b101d2Vs11Fia4hwsaPZsGwaGOmss2y185ssge1AYrwwtTkPNTgUjPXROT3NY3Xwc7jE3CzP50Lh1nAZHrxICi5LlxbGLUbBQHi0GjIUqkHUuz7DpKc13YR12G6vJCQdQynziQoFKAkLxQo0SnzKLG5HoApLOZ97Ml83vInGFNaxSkjXQkdqoYGADAWU2GeCoqDLlgn5N110rfu15ckKCmOgJqawRqgLpKQN.NfZX8dqovGQTcD9ABNXTsRtXpTDcer2PEIHIfb3cjDPU5Kbvr9BwMGvc6RHrpZvEfTWRFQ0Ykci3NJpfWshqDeW1BdH76HoHh6Volk2zfFUyRb8erU4+t7lipGp4pNWqJLV8qGkX.KE3yCRPOm3nhcgARkLbQHTEwOOHMCJ.plUi5ZY6SKO+6xfT8ytkHY3IKvNH4Og0uipFe.KXL9qHXLp5TsHGRUS15+dWtBb8b5nwpNLpyM8obxBp2yS7zvicdeiDBeeyj+NI0dBX2bUkzKH2qFHBhBVPFpf3maNwkP8fcBgzh1kMuBNnaeU193.FcDm3pWvYyTV70rpnDAwhVkkYmnUGrLIjkVjapY2LF23JnlqJjbZ85XZcKlEQNUH8wL5eQb2x5UY6tVWkGYqqrd86sxMQOdhzBbuflxOnfufd.SzzMqkfepPQNiWMd+V9Sks9ZWddy0mlIRAiQjy0s9kH4iArJOx+ZBTHEqUyBDt4s304arXWm6jHL4BTv6wopyBHo1cELW80z5++gW9iRUV8y.oLDnhJ9QfeH8QfLYFQgI54l4zcT71H+K0tXEFYbo4NsqW7Sqyfu79wh1Ok+4DOB8a8NRuHoTFXOriBHREUKbFGQtE5UH4crMMOhDdCTlDGaZhCx3YKwF79rM2o6OIyftenNyh7mQDnWE4IBWXFMJcG0UA8VXZ7YHlwDc0o15kZDyphfYYi816e9RRaLO30W3cegaDCqJ1LftMoTGPJUgWf6M8F47sQsDcHX+ncHrnT7ElCnJmwymiklCGgiv+O3XZeUO27XOO31jLBttY2eeUah5IV9yEQJJezIXkjBoLlmF4ODNocHvpy4DVnNKnjtfKw1VaqUfgDtarwWfOoNansMRc1XpSjO1QJ9nSRYptysmEOBvIdbmsaBsXC1VyopzGZj7iNNEmpG.r4pBr0pBr8pBb6UE3NqJv2rp.28oAp6y+fHkvOorAgNYvww2wYXbLGCYfwYqn+EPDRs9q
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@Chazrox You haven't assigned the laf object to the slider pack.
Start simple with just one slider
HiseSnippet 1113.3ocsV0uaaaCDmxIpX1acXcXO.B9ub1BLjchSZQQPShS7lQyGFwYECnnnfV5jDWjHUonRhwPeR1K4dC5NJYGI03z4XrJfDi6Kd+tiGu6FIENPRhPRLZb4zXfX7climxUA8CnLNY3QDiu27TZhBjV4rNbZLMIAbIFFq8qZFF0Wmj88Ou5PZHk6.ErHj2HXNvIrHlpf6n8eMKLb.0EtjEUR6s2enif2WDJRQ7rloMIl5bE0GNipUqlI42nIADie1j1sCz0s2js1c2ddfcud1PuN6ZS2wydaWumuSuslLoiKrCw3IG6xTB4XEUAIDi0OT3Ncbf3FdtCdCKgMIDzDcHiQOmydfHzUGhZtj9ArP2QySTID7TFUj1VKOs8SlmxbY2wuH88CYBrJrnbBznVU3sVE30oL7rKAuE.IiRPZ8bH8LywNRVrpPhFOeq4PNda5Qw6oxPIWWRsWaZ1WfZvUsinWACjHwcVzZGa6Msv+swKaz.uqRTVWSkViCYtfbDdY0wZOq4l6Cp9hnXAGIZ0rjNMqZ8ITuwJHNWgR16HALqbhvgFdhPb0Ab2A.D1BMtzY0NAT2SkJmn1YUXzVB9LcE8fTtihI3sZ5Jo2TbnGh+4KEob2laZ4MWI+MsDS9yMZ7WMp6q8ZdcZKjW6I94DnqPYdXw8EfiJSDEChb1UMgofnxFoQPEi1zpSacZ9iOd7OHDelb90fLjNcIhf7eRZeCSEbPXb.8y.XlUsY5KkDlZ5FObTtBX8BlefpeHy4pSXbXIy2KJ4oMOS3scxA7scy+c5L5oHc2UMkdIbqZjHNMdIQnB0eg0DuEe+XmCHcR6sceGdQu86JhiCBY9bvU6v6NoB82zpoRDmkzZ9XhDc1gJyU4ABAlmUlCulFlBV6smk8FMpuvBEI3twKq2nNDl.OfJ9R.3Zv8kpTVhFEK0y64QikfelPAmyakEPM9XCqOWjm2BkoQhTDFBxEJVOlR9kLrEOMZBfuTxRd2oH1JtZ+cyGt+d4wON4IlRJJ3C4L04w.+gFJQlkM0yBlgJz8prIA+3rIAEoVBCa5+TyR4ZRFzQHZnGE6RUTbk.ysaied+RaB42Gdjl2rSGcD57XPpX53x3H3ZbNe9bm5lGAIWgkoY5N6dEY+HvxsEKEb19SKHX6mnu3gOjB3dFxSEt3IZT6FlqJnPK99Af9ER4MKJZYfbexKdwe+IM+jLedPD1qWUdQFx8mlhywEtogTU0g65UflI.qHpLQc37NlkO4+2l3urP7YliXJmfEiwZK.i3U7WCLNaOomZdrmG1Ln.fqaN3O95rTD4BQphw8OkpjLrjx7rznwXEfCfdmyw1W5x8Z52N4z1yK+GCb2LhOgeyD1QSaLSXm4BIQTGo38N4u3zah8MYbPLwy1ZsNt9LRac2Crh7bDtX36cbpdT2yvtqpgaspFt8pZXuU0vcVUC2cUM74+2Fp2a+fTkHJ+YCgb5niy5AZXbLmhUfYUqj+UL6mdE
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@d-healey well thats annoying. Thats a mistake sending you the snippet. I have it set properly in my project. I know how to set a LAF properly. smh. 'obj.value == 0' works here but trust I tried that in my project and it wasnt working. Thats what I tried first. smh. Thank You.
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it was this...
leftover script from before I turned stepSequencerMode on...commented out and now it works. I was drawing out of bounds. smh.. Thanks again!// var y = a[3] - a[3] * obj.valueNormalized - (h + 4) + (h + 6) * obj.valueNormalized; // obj.area[1] += obj.area[3] * (1.0 - obj.valueNormalized);
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@d-healey
Thank You!this was all I needed to do. lol. I know I make things hard on myself but we get there. lol.