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    • Dan KorneffD
      Dan Korneff @ulrik
      last edited by

      @ulrik any insight on how to script the midi player to playback different sequences?
      Like if I drag in 5 different midi files, it creates 5 sequences.. how do you get it to play the different sequences back to back?
      The end game is to be able to assemble an entire song and have playback follow the DAW timeline.
      I saw @Christoph-Hart added a bunch of new midiplayer functionality the other day. Very thankful for that!

      Dan Korneff - Producer / Mixer / Audio Nerd

      ulrikU 1 Reply Last reply Reply Quote 0
      • ulrikU
        ulrik @Dan Korneff
        last edited by ulrik

        @dustbro I've never used multitrack but I guess you should make use of

        MidiPlayer.setFile();
        

        .... for loading
        and use

        getPlaybackPosition()
        

        together with a timer to check when

        MidiPlayer.getPlaybackPosition()
        

        reached -0, the file is ended and then use "

        MidiPlay.setTrack(int trackIndex)
        

        to start next sequence

        Hise Develop branch
        MacOs 15.3.1, Xcode 16.2
        http://musikboden.se

        Dan KorneffD 1 Reply Last reply Reply Quote 1
        • Dan KorneffD
          Dan Korneff @ulrik
          last edited by

          @ulrik thanks for that! I saw in the API that it recommended not hot swapping tracks. Maybe there's a similar call for sequence?

          Dan Korneff - Producer / Mixer / Audio Nerd

          1 Reply Last reply Reply Quote 0
          • Christoph HartC
            Christoph Hart
            last edited by

            Now there is :)

            Dan KorneffD 1 Reply Last reply Reply Quote 2
            • Dan KorneffD
              Dan Korneff @Christoph Hart
              last edited by

              @Christoph-Hart I'm thinking that I'll need some playhead info to create a midi sequencer...
              When I remove these comments, HISE wont compile

              void MainController::storePlayheadIntoDynamicObject(AudioPlayHead::CurrentPositionInfo &/*newPosition*/)
              {
              	//static const Identifier bpmId("bpm");
              	//static const Identifier timeSigNumerator("timeSigNumerator");
              	//static const Identifier timeSigDenominator("timeSigDenominator");
              	//static const Identifier timeInSamples("timeInSamples");
              	//static const Identifier timeInSeconds("timeInSeconds");
              	//static const Identifier editOriginTime("editOriginTime");
              	//static const Identifier ppqPosition("ppqPosition");
              	//static const Identifier ppqPositionOfLastBarStart("ppqPositionOfLastBarStart");
              	//static const Identifier frameRate("frameRate");
              	//static const Identifier isPlaying("isPlaying");
              	//static const Identifier isRecording("isRecording");
              	//static const Identifier ppqLoopStart("ppqLoopStart");
              	//static const Identifier ppqLoopEnd("ppqLoopEnd");
              	//static const Identifier isLooping("isLooping");
              
              	//ScopedLock sl(getLock());
              
              	//hostInfo->setProperty(bpmId, newPosition.bpm);
              	//hostInfo->setProperty(timeSigNumerator, newPosition.timeSigNumerator);
              	//hostInfo->setProperty(timeSigDenominator, newPosition.timeSigDenominator);
              	//hostInfo->setProperty(timeInSamples, newPosition.timeInSamples);
              	//hostInfo->setProperty(timeInSeconds, newPosition.timeInSeconds);
              	//hostInfo->setProperty(editOriginTime, newPosition.editOriginTime);
              	//hostInfo->setProperty(ppqPosition, newPosition.ppqPosition);
              	//hostInfo->setProperty(ppqPositionOfLastBarStart, newPosition.ppqPositionOfLastBarStart);
              	//hostInfo->setProperty(frameRate, newPosition.frameRate);
              	//hostInfo->setProperty(isPlaying, newPosition.isPlaying);
              	//hostInfo->setProperty(isRecording, newPosition.isRecording);
              	//hostInfo->setProperty(ppqLoopStart, newPosition.ppqLoopStart);
              	//hostInfo->setProperty(ppqLoopEnd, newPosition.ppqLoopEnd);
              	//hostInfo->setProperty(isLooping, newPosition.isLooping);
              }
              

              Dan Korneff - Producer / Mixer / Audio Nerd

              1 Reply Last reply Reply Quote 0
              • Dan KorneffD
                Dan Korneff
                last edited by

                Wanna dig up this old thread. Having some fun with the Midi Player but need some help regarding playback position.
                I'm using a midi note to trigger a midi file. All works well, but the playback always begins at the beginning of the file. How are you guys setting playback to start relative to the DAW transport?

                I see we have

                .setPlaybackPosition(var newPosition)
                

                what function do we call to get a position I can pass into here?

                Dan Korneff - Producer / Mixer / Audio Nerd

                1 Reply Last reply Reply Quote 0
                • Dan KorneffD
                  Dan Korneff
                  last edited by

                  Did some more tinkering.
                  I've enabled:

                  const Identifier ppqPosition("ppqPosition");
                  const Identifier ppqPositionOfLastBarStart("ppqPositionOfLastBarStart");
                  

                  Using the ppqPosition, I'm able to get a value starting at 0 and increasing by 1 per quarter note. So bar 1 starts at 0, bar 2 starts at 4, bar 3 starts at 8, etc...
                  The midi player playback position is expecting a value between 0 and 1, so I enabled ppqPositionOfLastBarStart, and with that I'm able to create a formula that gives me a range of 0-1 per bar.

                  // get position on timeline
                  var position = Engine.getPlayHead().ppqPosition;
                  
                  // get last bar value
                  var last = Engine.getPlayHead().ppqPositionOfLastBarStart;
                  
                  // calculate position per bar
                  var currentpostition = (position - last)/4;
                  

                  Once I have that value, I'm using this code to set the position and sync playback

                  var timeStamp = Message.getTimestamp();
                  MidiPlayer.setPlaybackPosition(currentpostition);
                  MidiPlayer.play(timeStamp);
                  

                  but... the midi file it still starting playback from the beginning of the file, no matter where the playback head is in the DAW.

                  On another note, I started this script in HISE standalone. All worked well, but I couldn't properly use ppqPosition and ppqPositionOfLastBarStart. Since there was no transport to get info from, I'd always get a value of 0.
                  So I built up the plugin version so I can run the script inside a host and get real time values (which worked) but when I trigger playback of the midiplayer, I get this error pointing to the line of code I'm using for ppq Engine.getPlayHead().ppqPosition:

                  Illegal operation in audio thread: HeapBlock allocation

                  Dan Korneff - Producer / Mixer / Audio Nerd

                  ustkU 1 Reply Last reply Reply Quote 1
                  • ustkU
                    ustk @Dan Korneff
                    last edited by

                    @dustbro Very interesting tinkering ;)
                    I have no idea how the midiPlayer works, but maybe defering your script will remove the error...

                    Can't help pressing F5 in the forum...

                    1 Reply Last reply Reply Quote 0
                    • Christoph HartC
                      Christoph Hart
                      last edited by

                      What if you call Engine.getPlayhead() in the onInit callback and then just use the updated properties in other callback? It throws this error because you're creating an object with this method in a realtime context.

                      Dan KorneffD 1 Reply Last reply Reply Quote 0
                      • Dan KorneffD
                        Dan Korneff @Christoph Hart
                        last edited by

                        @Christoph-Hart Gonna give this a go today.

                        Dan Korneff - Producer / Mixer / Audio Nerd

                        1 Reply Last reply Reply Quote 0
                        • L
                          LeeC
                          last edited by LeeC

                          @dustbro said in Midi Player?:

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                          Hey @dustbro @ulrik , finally decided to dive into making use of the midi player but it seems a bit glitchy and unpredictable.

                          Simply trying to put together an interface that will control the Stop, Play & Record buttons of the midi player alongside a panel to allow drag and dropping of midi files.

                          I see that you kind of attempted it with Play & Stop a while back with the snippet you posted above but it wasn't quite there with unresolved issues and it doesn't play back the loaded midi file.

                          Any thoughts, suggestions or snippets welcome.

                          If anybody else has any ideas please chime in ☺

                          Cheers and have a good day!

                          1 Reply Last reply Reply Quote 0
                          • L
                            LeeC
                            last edited by

                            Managed to figure this out in the end.

                            Still haven't found a way to use a floating (or anything else) to be able drag midi into a DAW though... ☹

                            Anybody managed to do this with the midi player?

                            1 Reply Last reply Reply Quote 2
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