Preset Crash
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@d-healey Yes, but the problem with this one is that Hise returns error if I declare on init, because there's no effect loaded on the hardcoded master fx.
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@bendurso minimal snippet
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Only after I load the Convolution Reverb network on HardcodedMasterFX1 I can get Synth.getAudioSampleProcessor. And in my plugin all hardcoded master fxs are empty on init.
HiseSnippet 760.3ocuU00SaCCE0tsFs1MlFRr2i3IXBgRnsrhPSCneLp1ZoZkg3MjqiC0pI1QINvpl1+48OXyNIzzR6ftpskGp58q3SN2y85dABBMLTD.fktXrOE.eAp+XtbX8gXFGztA.9RTGbnjFXj35zw93vPpM.By+AsCXwBf3me79SwtXNgl4B.tTvHzOw7XxLu8N9iLW2VXa5ELuoxtxwsIBdcgqHRgm7HSfOlLBeCsKVmVND3Lb3P.7MnA16aZac.olk09UqVybPsxjCGT1AWtBEO3PyZV3Cq5XVA.WqoMSJB5KwRZn5kdpvdb+gh63IGvkrP1.Wp1vBzWcxItA0Gxbs6cO4DB.vB8xnp7IT0lnNLa1D+YT1qhCXjUwzjFL2iAIq+.HAmBRERfzFn9j.luLKhFOOG0lq5fNXUuYZnjjKH25PTcgJCtbOO7HZq.kwjJ19.SycMT+ryQkJo5OgRiShrYhIGgw6LhkL6cCUFGoO1y2kNI91acFNvlHro1IJoVWYs0NG4DwIRlfaH3cER547s2oz2JUrz2KY7vPNNKLlFyABWWZvBCqEWAOVgayi7FPC103VraDcRhJxb1NzZKWGhjPgSknf2lyjm6SSsaIbs0Lu9+y2OAo8.0+9R6FXIV2hS8oxymFHYZ3.aPuUMTkzvKhZPCGIE9pwp4TCJcnvNxEKmUbpGaSCn3iYTD5tNOjIGO8X8CUrE987g4T7wS70tjvcCTOljLbw3M2Bvqh09Wi2z4+0QMcbnDYFXKfZc0iNrWX4jRYPYYG7eMZxPlQ59ZETzXZSz7ieyfwtT4chfQ5U+cEF76sx+WZME3yhHIieSGrLf8U.D0MxquZCOgp3MNm5pd4HXNs9Ow1Taq6i8ob6XiepdRCZosgoAstO3+kyvCSBDWSR1cnaCOK1i56lGe+TQ0EkJaCKP79joUjdpqCtlPl8UMWg6upEVdUKrxpVX0UsvCV0Be6pVXsmtP8s0mDIEdIKX.fN8ZFu.FBaxwJUd7bB3W.WeCizC
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@d-healey I found the source code for that API. https://github.com/christophhart/HISE/blob/372a9e682cff2f3b52ee432ae50977fc95d9173c/hi_scripting/scripting/api/ScriptingApi.cpp#L5997
If I remove this check (Line 6009) I can declare an empty Hardcoded Master FX on init.
if (asp->getNumDataObjects(ExternalData::DataType::AudioFile) > 0)
Is this safe to do? Or there is a better way to handle it? @Christoph-Hart ? Thanks
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I see the issue. How many convolution reverb networks will you be loading at any time?
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@d-healey I have 6 layers and 6 hardcoded master FX slots per layer. Users can load any effect into these hardcoded master FX slots. There are like 8 available networks, including the convolution reverb. Any of these effects—convolution included—can be loaded into any of the 36 hardcoded master FX slots :)
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@bendurso I have an idea I want to play with
- but I've forgotten how you load an effect into a hardcoded fx using scripting... how?Got it.
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If you set the convolution node to use an external slot then it should work.
In this snippet I'm connecting it to an AudioWaveform control on the UI, just so we can see what's happening, but you don't have to do that. Instead I think you can use
Engine.createAndRegisterAudioFile()
- you'll need one for each slot.HiseSnippet 1030.3ocyW90aaaCD.mxNrc16OsEn8cA+jyPWfUZhicGBpa7eVMVcpwbVW.1CEzRT1DQhzfhJIFCEXej5Gg9QZeC1NRIaI25zkYr0Y+PPHOd28iGu6H0PovkFEIjHqxmMeFEY8U3Qy4posmRXbT+NHq6gIwdLQOV.8LZjBcx7YjnHpGxxp3OnWjUocPle+wyNgDP3tzroPnWKXtzWxBYprYG15GYAA8HdzyXg4V8As56J3sEAhX.nh3ZnYD2KHSnmRzKq.F8BRzTj02hqcXyl0F23nl07q63PZzrQ8wjZNdG3Ra3P1uouyQ6OdrqKx5Nc8XJgbjhnnQHqcNQ3MezTwU7DG7ZVDab.UOvAMB7bxz8DAd5sndVT6or.ugKhTQHvJCyhaEShaODOf4wVNeV769FA1YZjO.ZUXU7JtBdN4wqVN7VCRV4PBmfzCvibkrYpLIZd9RbethJ8Iv4TdTNMN74KNnARvVVvIRhAPEdmEts.Tiq1KjbAsmDFrzLUqWq1isg+r62WtLb.ForujHs8u19XaSxzdSnpQABUuyqV4EDomq.BtCHQf98N2ohVMFOfwo19wbWESvsE7wJ9KEDOsakhfpthvYBN.viAiGDS2s7uUtj4+rO9XaG6mA9auHppquO0UUsBvwkhJ6Z+zUm+6b.u8VvgK1N.ZsWX5pURcZkc0pj551jffwPdX0OjIvR438Tgh9JdUCWkeaY6OTju+ZkkZq.pbsh0EHxOkhU4wgiox7QE8BgbzUyrv2blU9De2jvRtEJ384L0qlQ42T4.JMVpyBSoBp6TlbvGklCZRs9ExkTegLDw7z0EqLmCxrAx25vinHlpdIgOgBaDoRmWpEYloK2awXzO2uid0oD.v..NiJUL8d2pC8RnKTRUQIbGZzEJwLvzKO4Wx62jx6IwJkfa.sDN8XGccFc8aMOaPmVJ50ZafMKKB1R84CkTHGRWYgx4l69ONrbCN82+0VWw7TSyjNu0TJaxzr9ruW1Z1hio9d5VTebwGzLNquwNIQHnikvKNfnVsMltYep.HCbkdG5VA7HlZd9KC9Wq21sEwGfGxTtSWOiEVCiP5x+ELldivWiS54jA3N3dm+Yn8eZL5QYG21Im21f60br1DgUtKfptRHuvT7YU7Vynymlw6bKOGuGdni8VclFP39a8D9jsdBOXqmvC25Ir9+SD9ShXEiOY.QIYvUTX34iifms6RA53bZf4IjEzONHYbsEWUOhx8LC9S3WpPmku2DD5rP3mEeDRbkh23l7rEcWpuvLCru4lO5nDdfdr8ZdeRH7t92n+Fi7l5iTb+MUwmroJdvlp3gaph02TEOZSUrweuh5O654wJQXRsABMXXWyiDsr5xIPVtoLA8W.gl4IgB
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@d-healey said in Preset Crash:
createAndRegisterAudioFile
So, instead of using getAudioSampleProcessor for loading the impulse responses, I can use Engine.createAndRegisterAudioFile(), and I should compile the convolution reverb with 36 different external slots?
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@bendurso Yes, but test it first. Make a test project with maybe 4 slots.
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@d-healey Ok, cool — I'll give it a try, thanks! But do you think removing the conditional for searching audio files in the source code, just to be able to declare the empty hardcoded master FXs on init, is a bad idea? I compiled it and it seems to work fine :) I'm not sure yet if it solves the crashes though.
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@bendurso I defer to Christoph on that, I'm not sure. Maybe make a github issue so it doesn't get lost in the forum.