Preset Crash
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I'm testing my plugin with a beta tester, and it occasionally crashes for him when changing a preset. The plugin passed validation with pluginval.
I can't reproduce the crash on my Mac mini M4, but he has a 2017 Mac which is a bit slower.
The presets contain approximately 600 lines each. About 500 lines are components, 50 to 100 lines are modules, and finally, about 10 lines are macros.
The plugin shows no errors in the Hise console when changing presets. My only thought is that it crashes because his computer is slower. What do you think? Is there a way to load presets more slowly so they load properly on slower computers? Or is this already optimized with Hise?
PS: I already re-saved all the presets with the actual parameters with saveInPreset.
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@bendurso said in Preset Crash:
About 500 lines are components
You built a monster :)
@bendurso said in Preset Crash:
What do you think?
It could be, but it's not the act of loading the preset - that's pretty light on resources. It will be the action taken by some of your gazillion components when the preset loads.
How willing is the tester to try a debug version to hopefully generate a debug log when it crashes?
Of you could start commenting out control callbacks until you find the one(s) that cause the crash.
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@d-healey I think I found the issue. I included "Debug mode" on the floating tile, and the beta tester sent me the log.
Most crashes happen when the convolution reverb combo box is loaded. The problem is that I'm using a convolution reverb inside a hardcoded master FX (created with Scriptnode).
In the combo box's inline function, I call Synth.getAudioSampleProcessor() only when the convolution is active. But audio processors can't be declared inside inline functions. The issue is I also can't declare them in onInit, because the convolution reverb is not loaded yet in the hardcoded master FX—so I can't call Synth.getAudioSampleProcessor()
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@bendurso said in Preset Crash:
Synth.getAudioSampleProcessor()
Yeah this is what I was saying in another thread. All references need to be declared in
on init
asconst
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@d-healey Yes, but the problem with this one is that Hise returns error if I declare on init, because there's no effect loaded on the hardcoded master fx.
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@bendurso minimal snippet
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Only after I load the Convolution Reverb network on HardcodedMasterFX1 I can get Synth.getAudioSampleProcessor. And in my plugin all hardcoded master fxs are empty on init.
HiseSnippet 760.3ocuU00SaCCE0tsFs1MlFRr2i3IXBgRnsrhPSCneLp1ZoZkg3MjqiC0pI1QINvpl1+48OXyNIzzR6ftpskGp58q3SN2y85dABBMLTD.fktXrOE.eAp+XtbX8gXFGztA.9RTGbnjFXj35zw93vPpM.By+AsCXwBf3me79SwtXNgl4B.tTvHzOw7XxLu8N9iLW2VXa5ELuoxtxwsIBdcgqHRgm7HSfOlLBeCsKVmVND3Lb3P.7MnA16aZac.olk09UqVybPsxjCGT1AWtBEO3PyZV3Cq5XVA.WqoMSJB5KwRZn5kdpvdb+gh63IGvkrP1.Wp1vBzWcxItA0Gxbs6cO4DB.vB8xnp7IT0lnNLa1D+YT1qhCXjUwzjFL2iAIq+.HAmBRERfzFn9j.luLKhFOOG0lq5fNXUuYZnjjKH25PTcgJCtbOO7HZq.kwjJ19.SycMT+ryQkJo5OgRiShrYhIGgw6LhkL6cCUFGoO1y2kNI91acFNvlHro1IJoVWYs0NG4DwIRlfaH3cER547s2oz2JUrz2KY7vPNNKLlFyABWWZvBCqEWAOVgayi7FPC103VraDcRhJxb1NzZKWGhjPgSknf2lyjm6SSsaIbs0Lu9+y2OAo8.0+9R6FXIV2hS8oxymFHYZ3.aPuUMTkzvKhZPCGIE9pwp4TCJcnvNxEKmUbpGaSCn3iYTD5tNOjIGO8X8CUrE987g4T7wS70tjvcCTOljLbw3M2Bvqh09Wi2z4+0QMcbnDYFXKfZc0iNrWX4jRYPYYG7eMZxPlQ59ZETzXZSz7ieyfwtT4chfQ5U+cEF76sx+WZME3yhHIieSGrLf8U.D0MxquZCOgp3MNm5pd4HXNs9Ow1Taq6i8ob6XiepdRCZosgoAstO3+kyvCSBDWSR1cnaCOK1i56lGe+TQ0EkJaCKP79joUjdpqCtlPl8UMWg6upEVdUKrxpVX0UsvCV0Be6pVXsmtP8s0mDIEdIKX.fN8ZFu.FBaxwJUd7bB3W.WeCizC
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@d-healey I found the source code for that API. https://github.com/christophhart/HISE/blob/372a9e682cff2f3b52ee432ae50977fc95d9173c/hi_scripting/scripting/api/ScriptingApi.cpp#L5997
If I remove this check (Line 6009) I can declare an empty Hardcoded Master FX on init.
if (asp->getNumDataObjects(ExternalData::DataType::AudioFile) > 0)
Is this safe to do? Or there is a better way to handle it? @Christoph-Hart ? Thanks
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I see the issue. How many convolution reverb networks will you be loading at any time?
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@d-healey I have 6 layers and 6 hardcoded master FX slots per layer. Users can load any effect into these hardcoded master FX slots. There are like 8 available networks, including the convolution reverb. Any of these effects—convolution included—can be loaded into any of the 36 hardcoded master FX slots :)
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@bendurso I have an idea I want to play with
- but I've forgotten how you load an effect into a hardcoded fx using scripting... how?Got it.
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If you set the convolution node to use an external slot then it should work.
In this snippet I'm connecting it to an AudioWaveform control on the UI, just so we can see what's happening, but you don't have to do that. Instead I think you can use
Engine.createAndRegisterAudioFile()
- you'll need one for each slot.HiseSnippet 1030.3ocyW90aaaCD.mxNrc16OsEn8cA+jyPWfUZhicGBpa7eVMVcpwbVW.1CEzRT1DQhzfhJIFCEXej5Gg9QZeC1NRIaI25zkYr0Y+PPHOd28iGu6H0PovkFEIjHqxmMeFEY8U3Qy4posmRXbT+NHq6gIwdLQOV.8LZjBcx7YjnHpGxxp3OnWjUocPle+wyNgDP3tzroPnWKXtzWxBYprYG15GYAA8HdzyXg4V8As56J3sEAhX.nh3ZnYD2KHSnmRzKq.F8BRzTj02hqcXyl0F23nl07q63PZzrQ8wjZNdG3Ra3P1uouyQ6OdrqKx5Nc8XJgbjhnnQHqcNQ3MezTwU7DG7ZVDab.UOvAMB7bxz8DAd5sndVT6or.ugKhTQHvJCyhaEShaODOf4wVNeV769FA1YZjO.ZUXU7JtBdN4wqVN7VCRV4PBmfzCvibkrYpLIZd9RbethJ8Iv4TdTNMN74KNnARvVVvIRhAPEdmEts.Tiq1KjbAsmDFrzLUqWq1isg+r62WtLb.ForujHs8u19XaSxzdSnpQABUuyqV4EDomq.BtCHQf98N2ohVMFOfwo19wbWESvsE7wJ9KEDOsakhfpthvYBN.viAiGDS2s7uUtj4+rO9XaG6mA9auHppquO0UUsBvwkhJ6Z+zUm+6b.u8VvgK1N.ZsWX5pURcZkc0pj551jffwPdX0OjIvR438Tgh9JdUCWkeaY6OTju+ZkkZq.pbsh0EHxOkhU4wgiox7QE8BgbzUyrv2blU9De2jvRtEJ384L0qlQ42T4.JMVpyBSoBp6TlbvGklCZRs9ExkTegLDw7z0EqLmCxrAx25vinHlpdIgOgBaDoRmWpEYloK2awXzO2uid0oD.v..NiJUL8d2pC8RnKTRUQIbGZzEJwLvzKO4Wx62jx6IwJkfa.sDN8XGccFc8aMOaPmVJ50ZafMKKB1R84CkTHGRWYgx4l69ONrbCN82+0VWw7TSyjNu0TJaxzr9ruW1Z1hio9d5VTebwGzLNquwNIQHnikvKNfnVsMltYep.HCbkdG5VA7HlZd9KC9Wq21sEwGfGxTtSWOiEVCiP5x+ELldivWiS54jA3N3dm+Yn8eZL5QYG21Im21f60br1DgUtKfptRHuvT7YU7Vynymlw6bKOGuGdni8VclFP39a8D9jsdBOXqmvC25Ir9+SD9ShXEiOY.QIYvUTX34iifms6RA53bZf4IjEzONHYbsEWUOhx8LC9S3WpPmku2DD5rP3mEeDRbkh23l7rEcWpuvLCru4lO5nDdfdr8ZdeRH7t92n+Fi7l5iTb+MUwmroJdvlp3gaph02TEOZSUrweuh5O654wJQXRsABMXXWyiDsr5xIPVtoLA8W.gl4IgB
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@d-healey said in Preset Crash:
createAndRegisterAudioFile
So, instead of using getAudioSampleProcessor for loading the impulse responses, I can use Engine.createAndRegisterAudioFile(), and I should compile the convolution reverb with 36 different external slots?
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@bendurso Yes, but test it first. Make a test project with maybe 4 slots.
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@d-healey Ok, cool — I'll give it a try, thanks! But do you think removing the conditional for searching audio files in the source code, just to be able to declare the empty hardcoded master FXs on init, is a bad idea? I compiled it and it seems to work fine :) I'm not sure yet if it solves the crashes though.
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@bendurso I defer to Christoph on that, I'm not sure. Maybe make a github issue so it doesn't get lost in the forum.