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    Global Cables Don't Work when compiled

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    • griffinboyG
      griffinboy @Christoph Hart
      last edited by

      @Christoph-Hart

      They said it would be better to overhaul using bgfx directly xD
      Yeah, not a small task probably. Ah well.

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      • griffinboyG
        griffinboy @Christoph Hart
        last edited by

        @Christoph-Hart

        08acaf42-bb5e-4882-9a57-48678a5a5f49-image.png

        well, all hope is not lost lol

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        • ustkU
          ustk @Christoph Hart
          last edited by ustk

          @Christoph-Hart said in Global Cables Don't Work when compiled:

          you are correct Global Cables DONT work in compiled scriptnode

          ...

          I think the issue that @griffinboy is having is if you load these networks into another scriptnode network (instead of loading the compiled effect into a hardcoded effect), but that's another problem and (potentially exotic edge case which you can easily work around).

          I don't understand why it would be "exotic edge case" here, and how you can work around this... Seems rather a normal workflow to me...

          I have a compiled node in a network, that is (I think) busy enough to justify a compilation too...
          And then my global cables won't work...

          What can I do?

          Hise made me an F5 dude, any other app just suffers...

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          • ustkU
            ustk @Christoph Hart
            last edited by ustk

            @Christoph-Hart And aside of this we still have some nodes like cable_expr that are requiring the network to be compiled for the plugin to export.

            I could transform it into a C++ node with another global_cable, but since it prevents the network to be compilable...

            This causes quite annoying frictions

            Hise made me an F5 dude, any other app just suffers...

            Christoph HartC 1 Reply Last reply Reply Quote 0
            • Christoph HartC
              Christoph Hart @ustk
              last edited by

              @ustk can you rearrange your setup so that the global cables are in the outermost network that you compile?

              I haven‘t checked / tested the global cable initialisation in C++ nodes to be recursive so it might fail if you try to wrap another node that uses a global cable. Can you check with a simple two level nest test if that‘s the case?

              ustkU 1 Reply Last reply Reply Quote 0
              • ustkU
                ustk @Christoph Hart
                last edited by ustk

                @Christoph-Hart said in Global Cables Don't Work when compiled:

                in the outermost network that you compile?

                Sorry but I don't understand. My C++ nodes are in the middle of the graph.
                Do you mean in the root container?
                I tested anyway and same thing, the hardcoded FX rejects it.

                Screenshot 2026-08-04 at 18.57.26.png

                Screenshot 2026-08-04 at 18.56.47.png

                Hise made me an F5 dude, any other app just suffers...

                Christoph HartC 1 Reply Last reply Reply Quote 0
                • Christoph HartC
                  Christoph Hart @ustk
                  last edited by

                  @ustk I need a dumbed down representation of the issue so I can reproduce it. My theory is that if you use a C++ node that connects to a global cable internally then this will not survive being wrapped into a network and then recompiled and loaded into a hardcoded FX?

                  ustkU 1 Reply Last reply Reply Quote 0
                  • ustkU
                    ustk @Christoph Hart
                    last edited by

                    @Christoph-Hart Yes exactly this, it doesn't survive. i tested with an empty network too (just my C++ node)

                    Hise made me an F5 dude, any other app just suffers...

                    Christoph HartC 1 Reply Last reply Reply Quote 0
                    • Christoph HartC
                      Christoph Hart @ustk
                      last edited by

                      @ustk ah OK I could reproduce that. The fix is actually not in the HISE code (yet), but the codegen is missing a property of the C++ node so that it knows to add the glue code to connect the internal cables. The solution requires two steps from you:

                      1. If you want to use a global cable inside a nested C++ node (a C++ node that is compiled and then loaded into a DSP network that is then again compiled, you will need to add the IsFixRuntimeTarget property to the node_properties.json file. This tells the code generator that the node wants to be notified of global cable assignments (this information is otherwise lost on the layer of the C++ node).
                      {
                        "internal_cpp_node": [
                          "IsPolyphonic",
                          "IsFixRuntimeTarget",
                          "AllowPolyphonic"
                        ]
                      }
                      
                      1. However this is only part one of the solution as the code generator will then assume that the C++ node has a second template argument (like any other native HISE node that requires a runtime connection). So in order to compile the generated C++ code of the DSP network you will have to add a second dummy template argument to your external node:
                      // Use this enum to refer to the cables, eg. this->setGlobalCableValue<GlobalCables::internal_cable>(0.4)
                      enum class GlobalCables
                      {
                      	internal_cable = 0
                      };
                      // Subclass your node from this
                      using cable_manager_t = routing::global_cable_cpp_manager<SN_GLOBAL_CABLE(776606779)>;
                      
                      // ==========================| The node class with all required callbacks |==========================
                      
                      // instead of just this:
                      //template <int NV> struct internal_cpp_node: public data_base
                      
                      // add this template argument
                      template <int NV, typename UnusedHash=runtime_target::indexers::none>
                       struct internal_cpp_node: public data::base,
                                                 public cable_manager_t
                      

                      With these two steps, the global cable connections survives the nested C++ / DSP network structure, so please try if that also solves your actual project. If that's the case, I'll update the documentation accordingly.

                      ustkU 1 Reply Last reply Reply Quote 2
                      • ustkU
                        ustk @Christoph Hart
                        last edited by

                        @Christoph-Hart Nice one! It seems to work but I can't fully confirm at the moment because something in my network makes a hard crash as soon it loads in a HCFX...
                        But it is definitely not the C++ node and compiling it with a fresh network removes the global cable not found warning 👍

                        Hise made me an F5 dude, any other app just suffers...

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