plugin build not asking for sample library location anymore?
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Testing my build again on mac,
upon deleting audiounit component and presets folder etc and then installing again.
the plugin is not asking where the samples are located and no samples are being loaded.Usually after buidlng the plugin again, i would be asked where my sample library was located.
am i missing something in the settings? -
@jeffd the first time you select the sample location it will create a link file in the app data folder. The next time you launch the plugin it will check if the file exists, if it does then it won't show the prompt.
To get the prompt to show you need to delete the link file.
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@d-healey where is the link file located?
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@jeffd in the plugin's app data folder
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@d-healey i thought i deleted it
this is the folder under application support yes? -
@jeffd Yeah
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@d-healey
any idea why this isnt working for me?
i have deleted the app data folder
I even tried creating a new plugin name and code plugin code.Is there something in the settings i may be missing?
what does the link file look like?
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@jeffd on Mac it's called LinkOSX - how do you know you deleted the right folder?
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@d-healey its under application support and my company name?
but i dont see a file called LinkOSX
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@jeffd this worked me before,
i would just go and delete that folder if i wanted to test new presets and samplemaps,
and upon first loading the plugin, i would be asked to locate the samples. -
@jeffd in your project preferences is the company name set to "my company"?
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@d-healey ah yes it is
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@jeffd
under project settings it is com.myCompany.productbut under user settings i have it set to my real company name
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@jeffd and the folder you deleted has your real company name too?
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@d-healey yep,
so should i delete the mycompany under projects settings?
and then look for a folder that says mycompany under application support? -
@jeffd or is com.myCompany.product
just the identifier for the format? -
@jeffd yeah that's unrelated to the folder, but you should set it to match your company name too. Are you using any preprocessor definitions?
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@d-healey yes
USE_COPY_PROTECTION=1
USE_SCRIPT_COPY_PROTECTION=1
HISE_DEACTIVATE_OVERLAY=1
JUCE_USE_BETTER_MACHINE_IDS=1although i have the copy protection turned off now in the script
but maybe thats the issue? -
@jeffd deactivate overlay
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@d-healey ha!
that worked.
but now its not receiving any midi input
no sound either when clicking on the graphic midi keyboard