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    • MorphoiceM
      Morphoice @d.healey
      last edited by

      @d-healey Aye, I'll try that. Sounds like a better solution and will probably fix the 0-1 linear value to dB which I'm having

      https://instagram.com/morphoice - 80s inspired Synthwave Music, Arcade & Gameboy homebrew!

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      • MorphoiceM
        Morphoice @d.healey
        last edited by

        @d-healey the simple gains got everything sorted!

        I did this to manage the eprom selection with the button colums

        function onControl(control, value)
        {
           if (snareProms.contains(control)) {
        	   var index = snareProms.indexOf(control);
        	   for(e in snareProms)
        	  	 e.setValue( e == control);
        	   Console.print(snareMaps[index]);
           }
        }
        

        there's the same problem with the controls all being triggered onInit unless I make them not a preset parameter. If I replace the console output with loading the samplemap the plugin get a bunch of commands to load maps at once, would that bother the sampler or be a performance problem? as I understand it the map is just parameters and the sampler lazy loads the samples anyways after it has read the map... however, setting an initial selection doesnt work that way again.

        is there a workaround to have my selections saved in a preset that still works?

        https://instagram.com/morphoice - 80s inspired Synthwave Music, Arcade & Gameboy homebrew!

        d.healeyD 1 Reply Last reply Reply Quote 0
        • d.healeyD
          d.healey @Morphoice
          last edited by

          @Morphoice control callbacks should be inline functions and there you can use local instead of var.

          Libre Wave - Freedom respecting instruments and effects
          My Patreon - HISE tutorials
          YouTube Channel - Public HISE tutorials

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          • MorphoiceM
            Morphoice @d.healey
            last edited by

            @d-healey stops working when I make it an inline function

            this is the general onControl function if you go to Callbacks>onControl
            not something I put in onInit script

            https://instagram.com/morphoice - 80s inspired Synthwave Music, Arcade & Gameboy homebrew!

            d.healeyD 1 Reply Last reply Reply Quote 0
            • MorphoiceM
              Morphoice @d.healey
              last edited by

              @d-healey I'm just reading this https://docs.hise.audio/scripting/scripting-in-hise/javascript.html#variables so I guess I should declare my loop and index variables in onInit and get it out of the function

              https://instagram.com/morphoice - 80s inspired Synthwave Music, Arcade & Gameboy homebrew!

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              • MorphoiceM
                Morphoice @d.healey
                last edited by

                @d-healey or in that case maybe avoid them completely by doing

                	if (bassProms.contains(control)) {
                	   for(e in bassProms)
                	  	 e.setValue( e == control);
                	   Bass.asSampler().loadSampleMap(bassMaps[bassProms.indexOf(control)]);
                	}   
                

                that works too

                https://instagram.com/morphoice - 80s inspired Synthwave Music, Arcade & Gameboy homebrew!

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                • d.healeyD
                  d.healey @Morphoice
                  last edited by

                  @Morphoice said in only when plugin is visible?:

                  you go to Callbacks>onControl

                  Don't use that, it's long deprecated. Assign individual callbacks to each control.

                  Libre Wave - Freedom respecting instruments and effects
                  My Patreon - HISE tutorials
                  YouTube Channel - Public HISE tutorials

                  MorphoiceM 1 Reply Last reply Reply Quote 0
                  • MorphoiceM
                    Morphoice @d.healey
                    last edited by

                    @d-healey ah damn. that would be a lot of controls given the number of buttons to pick the soudns

                    https://instagram.com/morphoice - 80s inspired Synthwave Music, Arcade & Gameboy homebrew!

                    d.healeyD 1 Reply Last reply Reply Quote 0
                    • d.healeyD
                      d.healey @Morphoice
                      last edited by

                      @Morphoice you can apply the same callback to multiple controls in a loop

                      Libre Wave - Freedom respecting instruments and effects
                      My Patreon - HISE tutorials
                      YouTube Channel - Public HISE tutorials

                      MorphoiceM 1 Reply Last reply Reply Quote 1
                      • MorphoiceM
                        Morphoice @d.healey
                        last edited by Morphoice

                        @d-healey funny enough I've been doing that from the start, then discovered the onControl function and though "great, that new feature saves me a lot of code" and moved it all there

                        https://instagram.com/morphoice - 80s inspired Synthwave Music, Arcade & Gameboy homebrew!

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