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    • MorphoiceM
      Morphoice @d.healey
      last edited by

      @d-healey said in only when plugin is visible?:

      you should reduce the max voice

      true, actually only 1 voice per sampler is needed I guess

      @d-healey said in only when plugin is visible?:

      with samplers you have to set the UseSourceChannels property

      wow thanks, Dave. another one I could never have figured out. I seem to have a lucky hand stumbling upon the hard ones ;)

      https://instagram.com/morphoice - 80s inspired Synthwave Music, Arcade & Gameboy homebrew!

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      • d.healeyD
        d.healey @Morphoice
        last edited by

        @Morphoice said in only when plugin is visible?:

        I seem to have a lucky hand stumbling upon the hard ones

        Everything's hard before it's easy ;)

        Libre Wave - Freedom respecting instruments and effects
        My Patreon - HISE tutorials
        YouTube Channel - Public HISE tutorials

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        • MorphoiceM
          Morphoice @d.healey
          last edited by

          @d-healey true :)

          https://instagram.com/morphoice - 80s inspired Synthwave Music, Arcade & Gameboy homebrew!

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          • MorphoiceM
            Morphoice @d.healey
            last edited by

            @d-healey you wouldn't happen to know why the balance/volume of the sampler doesnt affect the meter, would you? I#m having a hard time with them always peaking at 100% no matter how low I turn a voice to be

            https://instagram.com/morphoice - 80s inspired Synthwave Music, Arcade & Gameboy homebrew!

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            • d.healeyD
              d.healey @Morphoice
              last edited by

              @Morphoice said in only when plugin is visible?:

              balance/volume

              Try changing the SkewFactor or PaddingSize properties.

              Libre Wave - Freedom respecting instruments and effects
              My Patreon - HISE tutorials
              YouTube Channel - Public HISE tutorials

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              • MorphoiceM
                Morphoice @d.healey
                last edited by

                @d-healey nah the values must be taken from before the samplers balance control, which is funny, as the little indicator on the sampler module itself shows it correctly

                https://instagram.com/morphoice - 80s inspired Synthwave Music, Arcade & Gameboy homebrew!

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                • d.healeyD
                  d.healey @Morphoice
                  last edited by

                  @Morphoice You should add a simple gain to each of your samplers and connect the peak meters and your volume sliders to those rather than connecting to the sampler's volume knob. The sampler's knob doesn't have any smoothing applied so you can get glitchy sounds when automating it, but with the simple gain this doesn't happen.

                  Libre Wave - Freedom respecting instruments and effects
                  My Patreon - HISE tutorials
                  YouTube Channel - Public HISE tutorials

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                  • MorphoiceM
                    Morphoice @d.healey
                    last edited by

                    @d-healey Aye, I'll try that. Sounds like a better solution and will probably fix the 0-1 linear value to dB which I'm having

                    https://instagram.com/morphoice - 80s inspired Synthwave Music, Arcade & Gameboy homebrew!

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                    • MorphoiceM
                      Morphoice @d.healey
                      last edited by

                      @d-healey the simple gains got everything sorted!

                      I did this to manage the eprom selection with the button colums

                      function onControl(control, value)
                      {
                         if (snareProms.contains(control)) {
                      	   var index = snareProms.indexOf(control);
                      	   for(e in snareProms)
                      	  	 e.setValue( e == control);
                      	   Console.print(snareMaps[index]);
                         }
                      }
                      

                      there's the same problem with the controls all being triggered onInit unless I make them not a preset parameter. If I replace the console output with loading the samplemap the plugin get a bunch of commands to load maps at once, would that bother the sampler or be a performance problem? as I understand it the map is just parameters and the sampler lazy loads the samples anyways after it has read the map... however, setting an initial selection doesnt work that way again.

                      is there a workaround to have my selections saved in a preset that still works?

                      https://instagram.com/morphoice - 80s inspired Synthwave Music, Arcade & Gameboy homebrew!

                      d.healeyD 1 Reply Last reply Reply Quote 0
                      • d.healeyD
                        d.healey @Morphoice
                        last edited by

                        @Morphoice control callbacks should be inline functions and there you can use local instead of var.

                        Libre Wave - Freedom respecting instruments and effects
                        My Patreon - HISE tutorials
                        YouTube Channel - Public HISE tutorials

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                        • MorphoiceM
                          Morphoice @d.healey
                          last edited by

                          @d-healey stops working when I make it an inline function

                          this is the general onControl function if you go to Callbacks>onControl
                          not something I put in onInit script

                          https://instagram.com/morphoice - 80s inspired Synthwave Music, Arcade & Gameboy homebrew!

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                          • MorphoiceM
                            Morphoice @d.healey
                            last edited by

                            @d-healey I'm just reading this https://docs.hise.audio/scripting/scripting-in-hise/javascript.html#variables so I guess I should declare my loop and index variables in onInit and get it out of the function

                            https://instagram.com/morphoice - 80s inspired Synthwave Music, Arcade & Gameboy homebrew!

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                            • MorphoiceM
                              Morphoice @d.healey
                              last edited by

                              @d-healey or in that case maybe avoid them completely by doing

                              	if (bassProms.contains(control)) {
                              	   for(e in bassProms)
                              	  	 e.setValue( e == control);
                              	   Bass.asSampler().loadSampleMap(bassMaps[bassProms.indexOf(control)]);
                              	}   
                              

                              that works too

                              https://instagram.com/morphoice - 80s inspired Synthwave Music, Arcade & Gameboy homebrew!

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                              • d.healeyD
                                d.healey @Morphoice
                                last edited by

                                @Morphoice said in only when plugin is visible?:

                                you go to Callbacks>onControl

                                Don't use that, it's long deprecated. Assign individual callbacks to each control.

                                Libre Wave - Freedom respecting instruments and effects
                                My Patreon - HISE tutorials
                                YouTube Channel - Public HISE tutorials

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                                • MorphoiceM
                                  Morphoice @d.healey
                                  last edited by

                                  @d-healey ah damn. that would be a lot of controls given the number of buttons to pick the soudns

                                  https://instagram.com/morphoice - 80s inspired Synthwave Music, Arcade & Gameboy homebrew!

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                                  • d.healeyD
                                    d.healey @Morphoice
                                    last edited by

                                    @Morphoice you can apply the same callback to multiple controls in a loop

                                    Libre Wave - Freedom respecting instruments and effects
                                    My Patreon - HISE tutorials
                                    YouTube Channel - Public HISE tutorials

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                                    • MorphoiceM
                                      Morphoice @d.healey
                                      last edited by Morphoice

                                      @d-healey funny enough I've been doing that from the start, then discovered the onControl function and though "great, that new feature saves me a lot of code" and moved it all there

                                      https://instagram.com/morphoice - 80s inspired Synthwave Music, Arcade & Gameboy homebrew!

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