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    • JayJ
      Jay @d.healey
      last edited by

      @d-healey let's say I want to make a plug-in with a bypass button that when I bypass it the rotation stop and when I enable it the rotation start.

      I don't know if it make sense.

      Joansi Villalona

      d.healeyD 1 Reply Last reply Reply Quote 0
      • d.healeyD
        d.healey @Jay
        last edited by

        @Jay said in Rotate an Image:

        @d-healey let's say I want to make a plug-in with a bypass button that when I bypass it the rotation stop and when I enable it the rotation start.

        I don't know if it make sense.

        Well, do you understand the script I gave you? If you can see what starts the rotation you should be able to figure out how to stop it. I don't want to give you the answer, I want you to learn so you fully understand how it works.

        Libre Wave - Freedom respecting instruments and effects
        My Patreon - HISE tutorials
        YouTube Channel - Public HISE tutorials

        1 Reply Last reply Reply Quote 1
        • Dominik MayerD
          Dominik Mayer
          last edited by Dominik Mayer

          deskrotate.gif
          HISE Turntable Tapemachine?

          JayJ 3 Replies Last reply Reply Quote 4
          • JayJ
            Jay @Dominik Mayer
            last edited by

            @Dominik-Mayer yes something like this

            Joansi Villalona

            1 Reply Last reply Reply Quote 0
            • JayJ
              Jay @Dominik Mayer
              last edited by Jay

              @Dominik-Mayer can I have the code ?

              Joansi Villalona

              1 Reply Last reply Reply Quote 0
              • JayJ
                Jay @Dominik Mayer
                last edited by

                @Dominik-Mayer ???

                Joansi Villalona

                d.healeyD 1 Reply Last reply Reply Quote 0
                • d.healeyD
                  d.healey @Jay
                  last edited by

                  @Jay said in Rotate an Image:

                  @Dominik-Mayer ???

                  Have you tried to understand the code I gave you? If so, which part are you struggling with?

                  Libre Wave - Freedom respecting instruments and effects
                  My Patreon - HISE tutorials
                  YouTube Channel - Public HISE tutorials

                  1 Reply Last reply Reply Quote 0
                  • Dominik MayerD
                    Dominik Mayer
                    last edited by

                    Here is the script with a little embedded Task ;)
                    You can surely figure it out.

                    resource:
                    logo_new.png
                    save as logo_bw.png in the Images Folder of your project.

                    Content.makeFrontInterface(600, 500);
                    
                    const var Panel1 = Content.getComponent("Panel1");
                    const var Knob1 = Content.getComponent("Knob1");
                    const var Button1 = Content.getComponent("Button1");
                    
                    reg angle = 0;
                    reg speed = 0;
                    
                    Panel1.loadImage("{PROJECT_FOLDER}logo_bw.png", "test");
                    
                    Panel1.setPaintRoutine(function(g){
                        g.rotate(Math.toRadians(angle), [this.get("width")/2, this.get("height")/2]);
                        g.drawImage("test", [0, 0, this.get("width"), this.get("height")], 0, 0);
                    });
                    
                    Panel1.setTimerCallback(function(){
                        angle = (angle + speed) % 360;
                        this.repaint();
                    });
                    
                    
                    // Custom Callbacks for Knob1 and Button1
                    
                    inline function onKnob1Control(component, value)
                    {
                        // TASK: set something to the value of the Knob
                    };
                    Content.getComponent("Knob1").setControlCallback(onKnob1Control);
                    
                    
                    inline function onButton1Control(component, value)
                    {
                        if (value)
                        {  
                            Panel1.startTimer(40);
                        }
                        else
                        {
                            Panel1.stopTimer();
                        }
                    };
                    
                    Content.getComponent("Button1").setControlCallback(onButton1Control);
                    
                    HiseSnippet 1202.3ocsW0saaaCElxIpq1adXEnWrKILv.jwxRTZSyJZwvbiiyfWZRLhyJJvPQ.iDkLQjHEjnZhWP.1ixdT1k6wXOB6MX6PQJK4Fmz3BLcSxg77wy24Gd3wiREdzrLQJxp4ISSnHquvd7TtbR+IDFGMbWj0WYOJhHkTdVBiFQSQ6LMgjkQ8QVVq7SJsrZtJp36e9wcHQDtGsZID5MBlG80rXlrZ0Q81mEEsGwmdBKtl1a0anmf2WDIxAFshsKJg3cNIjdHQoVCaj0CF3yjhzwRhjlgrVcGg+zwSDWv05+FVF6rHpRXSzX3fzKumHxWwX0pn9SXQ9iJ87LDbJiphCqniCO19.lOa150iGpMvUHpGOrZbWzayOQ5YUidqpo2irG6kxRjU6n31maOjKooADHETmVZcQM9qUs6K.M3x0iImS2KEDlgvYaW20vOy0s6Ka2pcKHQjIwumjhGQ3znMw+.tDaHU1WDmH3ffSG81cTnpvrOWb1sCoX2O.wN4Rofe6XL62QytTZHlvCinf9tuTKmkPo9F41szzZ8HAweXLTB4z4pQGezOOn+Imt2Qud2AGecjHTb5YWrdBOryZ3NPBSZNcC1LpbDj1kGKxkLN0IHm6IYBtSX2qZ2BCegqmJToZmCHxIqKEGS7YDdlSA05tF9WkSXYJGwoyELe4jNc23IqgqVbBkENQpV8cJKqOR+TxEFJWvI3XfDiacblCaQG06JTsHId8G5Mpaao8IQQmAWqpbmRuoLfpoO9a0Qzt3uA+zscMzqvfozDUbwolQZ2ZiMv8yyjhXboExvAhxRAB2uLEqTlwifHJtjBXAuPMUpOUD43Ul2WCpMhxoca2xvQvJm7pw6+BL3N3LQLEHDODKE.ynZkwhfBA0IB7Cn2cVEpBLF6NKzLOcJ8vaRZiGc2ztIK.6TJq7gqvX8+n9JyNRRpN+3rkaYsv05+PixnFjK.mHQCqFnqKH7G4dzh8648H0YVycOTHoGA0KstpUyVWeicBBVzVliJRQwatqg62JLGdd7Yzzx.pQOnO37MZsueMZ8zgjZJJ3C4L4QIT9s09EYhiPi3FFRApJKZC+kl1viiX9vSiLna6mYWT5fJ3a8GBQ2FXcHu.bSaS7eAv+kg6RjD0yAFBAjLglJYJ+2ZW56g2Y0ONzzdWZ14PgAXpYYd3oSsYaW9zgp.pvpOzVWLgtrxfecuoUB3dEMblsPO+d51MyV4286gpYplezvyk0e0uxT+QXu3ZiT72I+YL4xZh8jzKkpSYrp0DJSRSFy9MZ8YPxxCBX.FaabpOBcy.vcF2qwqmWmWbike.XYffyGOPm1Ccy2ngIED94vvSyO9fZlIyFPk9buSqdKlmwjSq6OKwLEt26YJtuz8Q1iXRuIKluMV.eU2R9elulIzZaOHHf5IqH6p1681O0wwVBpnGGHDdxOsnN6v73wv.qdTfIb3djpcjUC0EdsrqRVEYFS49EB+K7Y1bSkrkYyMK2DES7REm5o6XnlA7gEq.bhWLJbS6CTx3YMJT7NFFL8TOOUf36.luXDOYoQ7zkFwVKMhmszH1doQ78KMhmeGHT+JfWkCi6nuV.KLZPQCZKqAbBTUUTAh9Ojd9pJF
                    

                    Greetings,
                    d

                    orangeO 1 Reply Last reply Reply Quote 3
                    • orangeO
                      orange @Dominik Mayer
                      last edited by

                      @Dominik-Mayer Can we make this with animation image strips? It will loop the image strip. I tried but coulsn't figured it out. Please help...

                      develop Branch / XCode 13.1
                      macOS Monterey / M1 Max

                      ossian1961O 1 Reply Last reply Reply Quote 0
                      • ossian1961O
                        ossian1961 @orange
                        last edited by

                        @orange said in Rotate an Image:

                        @Dominik-Mayer Can we make this with animation image strips? It will loop the image strip. I tried but coulsn't figured it out. Please help...

                        So you don't need a rotate image function, just an amimated picture... isn't it?

                        https://www.kontakthub.com/label/Imagik-Sound/
                        https://mirtklaar.bandcamp.com/

                        orangeO 1 Reply Last reply Reply Quote 1
                        • orangeO
                          orange @ossian1961
                          last edited by orange

                          @ossian1961 Yes, definately.... Because I've allready made a rotated image animation inside the strip. I only need to loop it.

                          develop Branch / XCode 13.1
                          macOS Monterey / M1 Max

                          1 Reply Last reply Reply Quote 0
                          • ossian1961O
                            ossian1961
                            last edited by ossian1961

                            I used do that on KSP... I never tried it on Hise, but I think it could be make a looped slider with buttons that handle on and off and fps into java script... @d-healey surely knows how do it ;)

                            https://www.kontakthub.com/label/Imagik-Sound/
                            https://mirtklaar.bandcamp.com/

                            1 Reply Last reply Reply Quote 0
                            • orangeO
                              orange
                              last edited by

                              @Christoph-Hart @d-healey Is it possible to make an animated image strip loop view? It will loop from first to last frame, over and over again.

                              develop Branch / XCode 13.1
                              macOS Monterey / M1 Max

                              d.healeyD 1 Reply Last reply Reply Quote 0
                              • d.healeyD
                                d.healey @orange
                                last edited by

                                @orange Almost certainly but I've never done it

                                Libre Wave - Freedom respecting instruments and effects
                                My Patreon - HISE tutorials
                                YouTube Channel - Public HISE tutorials

                                1 Reply Last reply Reply Quote 0
                                • Christoph HartC
                                  Christoph Hart
                                  last edited by

                                  The & operator is your friend here...

                                  orangeO 1 Reply Last reply Reply Quote 1
                                  • orangeO
                                    orange @Christoph Hart
                                    last edited by

                                    @Christoph-Hart @d-healey Do you mean I should use && operator in an "if else" conditional statement?

                                    develop Branch / XCode 13.1
                                    macOS Monterey / M1 Max

                                    d.healeyD 1 Reply Last reply Reply Quote 0
                                    • d.healeyD
                                      d.healey @orange
                                      last edited by

                                      @orange & is not the same as && - https://www.w3schools.com/js/js_operators.asp

                                      Libre Wave - Freedom respecting instruments and effects
                                      My Patreon - HISE tutorials
                                      YouTube Channel - Public HISE tutorials

                                      1 Reply Last reply Reply Quote 1
                                      • Christoph HartC
                                        Christoph Hart
                                        last edited by

                                        Oops, my smart-ass me wrote & (logical AND) instead of % (modulo). To my defense these two are equivalent if the loop length matches the formula (2 ^ x) - 1 :)

                                        1 Reply Last reply Reply Quote 3
                                        • Dominik MayerD
                                          Dominik Mayer
                                          last edited by Dominik Mayer

                                          It works this way:

                                          the g.drawImage() function takes the filmstrip, the position [x,y,width,height] and the offsets as parameters. (the x-offset doesn't work btw..)

                                          on each tick you advance to the next frame with the y-offset. Therefore you need to calculate the y-offset position for each frame. The modulo % operator provides a neat trick to divide the increasing index by the amount of the total frames. It returns a "looping" index with which you can cycle through the frames of your filmstrip.

                                          greetings,
                                          d

                                          Resource:
                                          on_off_64_64_24.png

                                          reg index = 0; // index of the filmstrip 
                                          reg total_frames = 24; // total frames in the filmstrip
                                          reg frame_height = 64; // the height(y) of each frame
                                          
                                          
                                          Panel1.loadImage("{PROJECT_FOLDER}on_off_64_64_24.png", "dot");
                                          
                                          Panel1.setPaintRoutine(function(g){
                                              g.drawImage("dot", [0, 0, this.get("width"), this.get("height")], 0, index * frame_height);
                                          });
                                          
                                          Panel1.setTimerCallback(function(){
                                              index = (index + 1) % total_frames;
                                              this.repaint();
                                          });
                                          
                                          // Custom Callback for Button1
                                          
                                          inline function onButton1Control(component, value)
                                          {
                                          	if (value)
                                              {  
                                                  Panel1.startTimer(100);
                                              }
                                              else
                                              {
                                                  Panel1.stopTimer();
                                              }
                                          };
                                          
                                          HiseSnippet 1090.3ocsV8uaiSDDdcaLbIPPbR7.rJRmjCT5kTxUPpBQn4Gn.WaiZJm3DBEs0dc7pZuqk85qMpJua7Hwa.Lq20INsIkK+QspZ6Ny7sy2L6ryriSDtzzTQBxp5UyioHqO2dxbtLnW.gwQi5ir9R6wgDojxSiYzPZB5z4wjzTpGxxZ+eQYkU0Jn7u+4mNkDR3tzUhPn2IXtz2xhXxURG282XggCIdzqXQkrtS2QtBdOQnHCXz91sPwD2aHynmSTlsmMx5SF3wjhjIRhjlhrpbpva9j.wsbs8uikxtNjpVzFMA1Hs3ghPOEiURQ8BXgdiKh7TDrKiWkG1WmG9J6yXdrkxKmOTJvqPTNeXs2SQu1koWqOd5YUhdUzz6k1SbSXwxUZTb6yrGwkzDeBbDTlVZaQ68pJ18DfEb4gQjanCSfEKQ3bbqVGfeSqVMOods50fChTI9CjD7XBmF1F+i3BrynxdhnXAGV3zPqtgB0JLmlIkB91AYz2P6qD5LLi6QuCru0I3W+ZyJgOVFPw9rvnTIDBXsoRgjDN0OAJJRADG0IGRtTrQJiuNRMvbkSCnrYAR.3wFffgZYNyap7Ik3FnsUQt50zQ3ggBh2nHnZzow8iu7hecPuqlN7h21evkKD7oBe+oG2Q8yQcNLlOqwA3FdBoIBMaQJUNFJjjWJxjLN0wOi6JYBtyrl2WuFF9z+d1gdIjaMNSsKGf+S3vA9QFvRU4RmF2x7jAMZVVjNJZz7uxMUmC+50hZEaV7PJotDlziDFdMbaaEmJnTwIii9e9Fb6l3Ws1gvIZCyIRBMVEgNk7T8ZPVtWVpTDgKbC1WrrJQYAiGBIDbgywBtQop9IQD53VT7b.TfElQaVuFvupLerSwZEGtuHEp9JBQIIQGjNs0k2JkKz+gFlRMP2.PQrFWIPKxio+mxZUZ0v7kI1GFRp8rT7dtPRu.x50tuV0ZKdjFe+MoxrUgJJ9XsFtuUXN7rnqoIEYTicPSl06hYu8tXkax5pSIkLTvGwYxKho7s0aCYxiptbFRAlJy6w8Eldb5rFhAsxpZaRgnbFWdNC52G0mHIEaDrmfehoIRlJDr5S+.LGR27rpceZ5MvYKLRY4gGLZQ615EsVU0.4d8E155AzcqbXqtyKuH+xX4Ab5qakkfdrqdxHbKN6ueeWI8NXO9T675ZzCb8ztnGOt.FZI7xf43qOISM91n.pKVajgZr.OkImWd79yx3sOV59R6wLoavl46dafuPovyMeMOVnt8.eepqbEYqXO7Od9eY.ROGY1YDXFGTuXedVzD3sStTfIbnjUc40ZO00L85Vp0pLyDJ2Kew+BeFksUqsLJaWnDEQbSDSc0WNUOG4E4R.NwyeUVU6yTqwKuSp3cD7FoottpDw2BLeyHNZmQ7c6LhN6Lh2ryHNdmQ786Lhe3IPndP5OmASW0WK.AiGj2KzxZ.m.UU4Ufn+CSrMQs.
                                          
                                          orangeO 1 Reply Last reply Reply Quote 2
                                          • orangeO
                                            orange @Dominik Mayer
                                            last edited by orange

                                            @Dominik-Mayer Thank you so so much, that's what I am looking for :) By the way,

                                            I will use this in a fx plugin. Normally this animation should stop when the DAW is stopped to play project. WHen the song starts, then plugin should start the animation. If we want to start animation when the daw is in play, should I use it onNoteOn function? Or what should we do to do it?

                                            develop Branch / XCode 13.1
                                            macOS Monterey / M1 Max

                                            1 Reply Last reply Reply Quote 0
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