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    Using 2 and multiple channels together in the Effect Slot

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    • orangeO
      orange
      last edited by orange

      Can't we use the Effect Slot channels more than 2?

      Apparently, custom nodes with more than 2 channels cannot be opened loaded to the HardcodedMasterFX unit in the Effect Slot (which supports 2 channels only).

      I have a sidechain comp with 4 channels. But at the same time we also need to be able to swap this with 2 channel effects.

      Screen Shot 2024-11-08 at 22.44.33.png

      develop Branch / XCode 13.1
      macOS Monterey / M1 Max

      FortuneF 2 Replies Last reply Reply Quote 1
      • FortuneF
        Fortune @orange
        last edited by

        @Christoph-Hart I'm also experiencing this multi-channel problem in the Hardcoded Fx.
        Are there any plans to fix it?

        1 Reply Last reply Reply Quote 0
        • orangeO
          orange
          last edited by orange

          @Christoph-Hart A friendly bump. Using multiple channels in Effect slot as HardcodedMasterFX isn't working. I can't even load HardcodedMasterFX, it crashes with the latest commit.

          develop Branch / XCode 13.1
          macOS Monterey / M1 Max

          1 Reply Last reply Reply Quote 1
          • FortuneF
            Fortune @orange
            last edited by

            One more friendly nudge @Christoph-Hart

            Hardcoded is not working properly on multiple channels Effect Slot. Please fix it.

            1 Reply Last reply Reply Quote 1
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