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    HardCoded FX - show the External Display Buffer...in my UI

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    • LindonL
      Lindon
      last edited by

      So I'm a bit ashamed to say - whilst I use Script Node FX a LOT, I've never needed to use the external buffer stuff before, so I have:

      • created my FX in script Node( a simple limiter for this test)

      • added an External Display Buffer

      • compiled my dll (with this new FX in it

      • restarted and opened a HardcodedMasterFX and loaded my Limiter

      • so my display buffer is working fine in the Hardcoded FX, But I cant work out how to get it to display in my UI, I added a FloatingTile, set its ContentType (I tried Audio Analyser and WaveForm ) but it's not showing up - I must be doing something wrong.. what is it?

      6b8f6309-bd93-48ea-8dda-ba3c942a8ab8-image.png

      HISE Development for hire.
      www.channelrobot.com

      LindonL 1 Reply Last reply Reply Quote 0
      • LindonL
        Lindon @Lindon
        last edited by

        @Lindon hmm, beginning to think I have to draw this myself in a panel - which seems like too much work for my useCase...

        HISE Development for hire.
        www.channelrobot.com

        Matt_SFM 1 Reply Last reply Reply Quote 0
        • Matt_SFM
          Matt_SF @Lindon
          last edited by

          @Lindon yes you have to draw a panel. There's an example in the snippet browser. Look for 'Visualisation 101'

          Develop branch
          Win10 & VS17 / Ventura & Xcode 14. 3

          1 Reply Last reply Reply Quote 1
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