HardCoded FX - show the External Display Buffer...in my UI
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So I'm a bit ashamed to say - whilst I use Script Node FX a LOT, I've never needed to use the external buffer stuff before, so I have:
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created my FX in script Node( a simple limiter for this test)
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added an External Display Buffer
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compiled my dll (with this new FX in it
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restarted and opened a HardcodedMasterFX and loaded my Limiter
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so my display buffer is working fine in the Hardcoded FX, But I cant work out how to get it to display in my UI, I added a FloatingTile, set its ContentType (I tried Audio Analyser and WaveForm ) but it's not showing up - I must be doing something wrong.. what is it?
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@Lindon hmm, beginning to think I have to draw this myself in a panel - which seems like too much work for my useCase...
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@Lindon yes you have to draw a panel. There's an example in the snippet browser. Look for 'Visualisation 101'