Named Pipe idea
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The idea is to take in signal from another instance but not from a sidechain. You can communicate anything really but osc may be a simpler design if you’re just looking to pass around parameters and such. To take in an actual signal block by block interprocess connection is perfect. My plugin already uses osc to communicate with a daemon I run and it also communicates via osc to a networked mixed reality app. I am worried about delay as I haven’t put my named pipe code(I have it in non HISE JUCE app) to use yet but I think the sidechain2 snippet I modeled after is the perfect setup if it will work at all. Any ideas are more than welcome.
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@jdurnil my issue with OSC in hise is that while you can use it to communicate between different plugins, you cannot communicate between the instances of the same plugin as you have to sort of hard code the ports.
Some sort of crosstalk is definitely a good thing. My current implementation using the HISE API is to write to a file in APPDATA, and for all instances to have a listener timer that checks for new files. If it finds any, it checks for id of the instance to make sure it was sent from another instance, a few other checks as well.
Works pretty well for sending parameter data, you can even create crosstalk groups (using strings) so that only some instances exchange data like this. I just don't know the performance implications of constantly being on the lookout for external json files (except during transport playback).
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But if you did hard code the ports wouldn’t it work between instances, I read callback does not function for globalrouting in same instance so in theory if you hard coded the ports it should work
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Thank you. I read through the post and it sounds like there is one osc scenario in there that worked for you, I am only concerned with two instances communicating and I have a decision tree that sets one to master and one to slave, any other instances have code that ignores running any code in a callback. If I can have one send port and one receive port and run code according to the instance designation as master or slave it might work for me. I don’t know if not I’ll roll my own with named pipe.
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@jdurnil yes the master/slave case should work using OSC.
my issue was that I wanted all instances to be able to send as well as receive.
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@aaronventure you should really look into JUCEs interprocess connnection server, it’s available in juce core in HISE and is easy to use and works really well.
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@jdurnil I am a JUCE noob so I have no idea how would I do that or implement it into HISE.
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@aaronventure I am writing some code now that will demonstrate it, it really is quite simple I’d be happy to share it with you when I’m done.
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@jdurnil if it’s something people want I can ask Christopher if he’d allow me to write it into HISE.
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@jdurnil auto correct I meant Cristoph
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@jdurnil Here are the features of my file-based implementation:
"sentBy": instanceId, // checks against this so it doesn't execute its own changes "targetGroup": groupId, // string from a user-facing label, for grouping instances "time": Date.getSystemTimeMs(), // checks against this with the cleanup listener which deletes all files older than x "componentId": componentId, // used by the listener to apply the value to the correct control "value": value, "changeId": generateInstanceId(), // stores this for each component on execution and checks against it, to avoid repeatedly executing the same changes
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@jdurnil said in Named Pipe idea:
if he’d allow me to write it into HISE.
Possibly it could be added to the snippet browser - or if it's something hardcoded then upstreamed
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I was thinking it could be added to the scripting api in globalroutingmanager
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@aaronventure it looks like you have something working for and that was very clever to come up with that, but I do think it would be cleaner with named pipe
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@jdurnil That would be even better
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@jdurnil You could give it a shot, but I think it will be more efficient if I'm writing the API wrapper as there is quite a load of glue boilerplate code necessary (also the thread synchronization must fit into the threading model of the HISE scripting engine which is not an easy task for someone that isn't too familiar with the codebase).
Let's talk the API first before I implement this. Would something like this work?
// use the global routing manager for handling named pipes, good idea const var rm = Engine.getGlobalRoutingManager() // Creates a pipe or connects to the existing pipe. mySender is the ID of the instance const var pipe = rm.openNamedPipe("mySender", "myPipe"); // Send a message, can be any seriazable JSON object (primitive values, strings, arrays or JSON objects) pipe.sendMessage([1, 2, 3]); // Receive a message (on another instance pipe.setCallback(function(id, data) { if(id == "mySender") Console.print(trace(data)); }
Once open, the NamedPipe would spawn a thread that polls for new data and calls the function when there is something coming in from another sender ID. From a performance perspective this is certainly less effort than periodically reading a file and check for changes.
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@Christoph-Hart yes it would, that was pretty much what I was thinking
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This is my entire class. It works great. I have a value change broadcaster for all my controls, and it checks for the condition (key modifiers) before setting a canPush variable for the component.
If that's true, it simply calls pushValueChange which stores the JSON file. If crosstalk is enabled in an instance, it has a listener timer that checks the appdata folder for new files. I described the properties in the previous post.
The setting of groupId isn't implemented, but it would likely be an argument of the pushValueChange function.
That's pretty much the only user facing method needed: sending the data and being able to specify targets (groups).
If string operations are an issue, you can add a method setInstanceGroupName or something like that that will take in a string or an int, and if it's a string, it'll convert it to an int code. This would be called when the user is doing label edits in the GUI for naming the instance.
namespace Crosstalk { // Crosstalk system using timers and a local JSON file // Instance ID is randomly generated using system time and randomization // Instances check themselves in by creating a file with their id and stamping it with signin time // They continuously update the file to let everyone know they're still here // After 5 seconds of inactivity, the file gets deleted // =========================================================================================== // System time + random 0-999 int inline function generateInstanceId() { return ((Date.getSystemTimeMs()*1000) + Math.randInt(0, 999)); } reg i = 0; reg obj = 0; reg enabled = true; const var instanceId = generateInstanceId(); const var groupId = ""; const var TIMEOUT_MS = 1600; const var LISTENER_MS = 400; const var CLEANUP_MS = 1000; const var lastExecutedInstruction = {}; // the main directory for crosstalk stuff const var DIR = FileSystem.getFolder(FileSystem.AppData).createDirectory("Sharing"); // =========================================================================================== // Write id and time to a check in file used for checking if instance is online inline function checkIn() { local f = DIR.getChildFile("id_" + instanceId); f.writeObject( { "id": instanceId, "group": groupId, "time": Date.getSystemTimeMs(), }); if (UI.DEBUG_CROSSTALK) Console.print(instanceId + "checking in... || " + Date.getSystemTimeISO8601(true)); return f; } // Get all check-in files from the directory inline function getInstances() { return FileSystem.findFiles(DIR, "id_*", true); } // Get all value changes from the directory inline function getValueChanges() { return FileSystem.findFiles(DIR, "vc_*", true); } // Check write time for each file and clean up inline function cleanUp(fileList) { local time = Date.getSystemTimeMs(); local obj = 0; for (x in fileList) { obj = x.loadAsObject(); if (obj.id != instanceId) // obviosuly this one is active { if (Math.abs(time - obj.time) > TIMEOUT_MS) { x.deleteFileOrDirectory(); if (UI.DEBUG_CROSSTALK) Console.print("Deleted: " + obj.id); } } } } // Push changes for crosstalking // Call this in control callbacks, broadcasters, etc. inline function pushValueChange(componentId, value) { local f = DIR.getChildFile("vc_" + componentId); f.writeObject( { "sentBy": instanceId, "targetGroup": groupId, "time": Date.getSystemTimeMs(), "componentId": componentId, "value": value, "changeId": generateInstanceId(), }); } // Find and evaluate value change files inline function pullAllValueChanges() { local list = FileSystem.findFiles(DIR, "vc_*", true); local obj = {}; local component = 0; for (x in list) { obj = x.loadAsObject(); component = Content.getComponent(obj.componentId); if (obj.sentBy != instanceId && obj.value != component.getValue() && groupId == obj.targetGroup && obj.changeId != lastExecutedInstruction[obj.componentId]) { if (isDefined(Animation.valueChangeAnimators[obj.componentId])) { Animation.startValueChangeAnimator(component, obj.value); } else { component.setValue(obj.value); component.changed(); } lastExecutedInstruction[obj.componentId] = obj.changeId; } } } // =========================================================================================== // create a file with the instance id and sign in time // write it once on startup checkIn(); cleanUp(getInstances()); // clean up old files on launch // =========================================================================================== // Timer that loads the shared data file periodically and executes the crosstalk logic const var listener = Engine.createTimerObject(); listener.setTimerCallback(function() { if (TransportHandler.isOffline == false) { checkIn(); pullAllValueChanges(); } if (UI.DEBUG_CROSSTALK) Console.print(instanceId + ": Listening... || " + Date.getSystemTimeISO8601(true)); }); //listener.startTimer(LISTENER_MS); // Timer that cleans up inactive check-in files const var cleaner = Engine.createTimerObject(); cleaner.setTimerCallback(function() { if (TransportHandler.isOffline == false) { cleanUp(getInstances()); cleanUp(getValueChanges()); } if (UI.DEBUG_CROSSTALK) Console.print(instanceId + ": Cleanup... || " + Date.getSystemTimeISO8601(true)); }); //cleaner.startTimer(CLEANUP_MS); // =========================================================================================== // Transport and Crosstalk interaction inline function setTimersOnTransport(playing) { if (playing) { listener.stopTimer(); cleaner.stopTimer(); } else if (enabled) { listener.startTimer(LISTENER_MS); cleaner.startTimer(CLEANUP_MS); } }; TransportHandler.transportBroadcaster.addListener(TransportHandler.transportHandler, "Start/Stop Crosstalk Timers on Transport", setTimersOnTransport); // =========================================================================================== // Call this when enabling or disabling crosstalk. inline function enableCrosstalk(shouldBeEnabled) { enabled = shouldBeEnabled; if (shouldBeEnabled) { cleanUp(getInstances()); cleanUp(getValueChanges()); checkIn(); listener.startTimer(LISTENER_MS); cleaner.startTimer(CLEANUP_MS); } else { listener.stopTimer(); cleaner.stopTimer(); } } // =========================================================================================== // Store Key Modifiers for Execution Evaluation // Store modifiers with the broadcaster. Attach to component in control helpers. // In the Value Change Broadcaster for Controls, check for key modifier combination before pushing value to crosstalk const var mouseStatus = {}; const var keyModifiers = {}; const var canPush = {}; // Broadcaster definition const var mouseBroadcaster = Engine.createBroadcaster({ "id": "mouseBroadcaster", "args": ["component", "event"], "tags": [], "comment": "Store key modifier status for evaluating crosstalk execution." }); mouseBroadcaster.addListener(keyModifiers, "Store Modifiers", function(component, event) { if ((event.clicked || event.drag) && !event.rightClick && event.altDown && (event.ctrlDown || event.cmdDown)) { mouseStatus[component.get("id")] = true; canPush[component.get("id")] = true; } else if (event.mouseUp) { mouseStatus[component.get("id")] = false; Content.callAfterDelay(100, function[component]() { if (mouseStatus[component.get("id")] == false) canPush[component.get("id")] = false; // because value change gets executed after mouseUp }); } }); inline function attachToKeyModifierBroadcaster(component) { mouseBroadcaster.attachToComponentMouseEvents(component, "Clicks, Hover & Dragging", ""); } // =========================================================================================== }