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    Samplemap 1 not loading - other load fine

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    sampelrsamplemapscustom samplessample import
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    • trillbillyT
      trillbilly @d.healey
      last edited by

      @d-healey Hi David, thanks for that. As I suspected, it gives the same behavior.

      When I use if (value) it kills Samplemap 1 but works flawlessly otherwise.

      If I use if (value >= 0 ) the Custom Imported Samples do not save in presets but everything else works correctly. Replace 0 with any number and get the same behavior.

      Is it possible to "deselect" in the viewport? Or even disable until needed again?

      Maybe I'm way off on how I should be tackling this.

      d.healeyD 1 Reply Last reply Reply Quote 0
      • d.healeyD
        d.healey @trillbilly
        last edited by

        @trillbilly I just had a look at your original post. You don't need the if (value) thing at all, because you just want to react whenever an item is selected, correct?

        Libre Wave - Freedom respecting instruments and effects
        My Patreon - HISE tutorials
        YouTube Channel - Public HISE tutorials

        trillbillyT 1 Reply Last reply Reply Quote 0
        • trillbillyT
          trillbilly @d.healey
          last edited by

          @d-healey Yes. Thats how I had it originally, and I thought all was well but realized when I load a Custom Sample, it was not saving in the preset, it was still saving the state of the Viewport.

          d.healeyD 1 Reply Last reply Reply Quote 0
          • d.healeyD
            d.healey @trillbilly
            last edited by

            @trillbilly Where are you saving the custom sample map?

            Libre Wave - Freedom respecting instruments and effects
            My Patreon - HISE tutorials
            YouTube Channel - Public HISE tutorials

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            • trillbillyT
              trillbilly @d.healey
              last edited by

              @d-healey Below is some of the code I used from the Custom Sample Import Tutorial. Much of it is the same, some changed. It looks to me that the "SampleDropper" is saved to the preset while everything else should save state via the "SampleDropper". Is that correct?

              namespace SampleLoadSave
              {
              
              SampleDropper.set("saveInPreset", true);
              
              inline function storeSampleMapData()
              {
                 local v =
                 {
                 	"isCustom": isCustomMap,
                 	"value": ""
                 };
              
                 if(isCustomMap)
                 {
                 	if(isDefined(sound))
                 		v.value = Sampler1.getSampleMapAsBase64();
                 }
                 else
                 	v.value = Sampler1.getCurrentSampleMapId();
                 	
                 SampleDropper.setValue(v);
              }
              
              inline function setAndStore(property, value)
              {
                 // do not store anything in a non-custom map
                 if(!isCustomMap)
                 	return;
              
                 sound.set(property, value);
                 storeSampleMapData();
              }
              
              inline function onSampleDropperControl(component, value)
              {
                 // Check if it's an object that has a `value` key
                 if(isDefined(value.value))
                 {
                 	if(!value.isCustom)
                 	{
                 		// if the string is empty, we'll clear the map
                 		// otherwise we load it as ID
              
                 		if(value.value.length == 0)
                 			Sampler1.clearSampleMap();
                 		else
                 			Sampler1.loadSampleMap(value.value);
                 	}
                 	else
                 		Sampler1.loadSampleMapFromBase64(value.value);
                 }
              };
              
              Content.getComponent("SampleDropper").setControlCallback(onSampleDropperControl);
              
              inline function initAfterSampleLoad()
              {
                 local id = Sampler1.getCurrentSampleMapId();
                 
                 isCustomMap = id == "CustomJSON";
                 
                 if(isCustomMap || id.length == 0)
                 	SampleViewer1.setValue(0);
                 else
                 	SampleViewer1.setValue(Sampler1.getSampleMapList().indexOf(id) * 1);
                 	
                 // fetch the first sound
                 sound = Sampler1.createSelection(".*")[0];
                 totalSamples = 0;
                 
                 // if the sample map is empty, clear everything and abort.
                 if(!isDefined(sound))
                 {
                 	LoopPointDragger.updateLoopPoints();
                 	storeSampleMapData();
                 	return;
                 }
                 
              }
              
              /** This function will load the given file as new samplemap. */
              inline function loadSample(file)
              {
                 // the parseSampleFile method will try to 
                 // read the metadata (loop points) from the audio file
                 // and create a relative reference if the sample's in
                 // the sample folder
                 local s = [Sampler1.parseSampleFile(file)];
                 
                 s[0]['LoKey'] = 0;
                 s[0]['HiKey'] = 127;
                 s[0]['Root'] = 60;
                 
                 Sampler1.loadSampleMapFromJSON(s);
                 
              }
              
              SampleDropper.setLoadingCallback(function(isPreloading)
              {
                  if(!isPreloading)
                  {
              
                 	  // whenever this is executed, we'll store the current samplemap data 
                 	  // back into the sample dropper's value and update all non persistent
                 	  // controls
                 	  initAfterSampleLoad();
                  }
              });
              
              d.healeyD 1 Reply Last reply Reply Quote 0
              • d.healeyD
                d.healey @trillbilly
                last edited by

                @trillbilly Yeah the sample dropper is set to save in preset, but are you overwriting it with the state of the viewport?

                Libre Wave - Freedom respecting instruments and effects
                My Patreon - HISE tutorials
                YouTube Channel - Public HISE tutorials

                trillbillyT 1 Reply Last reply Reply Quote 0
                • trillbillyT
                  trillbilly @d.healey
                  last edited by

                  @d-healey I dont think so. I've been digging through the code to insure everything looks correct, and it does to me anyway. I've compared it side by side with the original code from the Custom Sample Import Template and do not see where the issue lies.

                  I will keep digging and see what I can come up with.

                  d.healeyD 1 Reply Last reply Reply Quote 0
                  • d.healeyD
                    d.healey @trillbilly
                    last edited by

                    @trillbilly Is your viewport set to saveInPreset? If so, does its callback trigger after the sample dropper's callback when changing presets?

                    Libre Wave - Freedom respecting instruments and effects
                    My Patreon - HISE tutorials
                    YouTube Channel - Public HISE tutorials

                    trillbillyT 1 Reply Last reply Reply Quote 0
                    • trillbillyT
                      trillbilly @d.healey
                      last edited by

                      @d-healey Yes, the viewport is set to saveInPreset.

                      Taking the below code from onInit and placing below the SampleDroppers code in the SampleLoadSave.js does not solve the issue.

                      inline function onSampleViewer1Control(component, value)
                      {
                      	Sampler1.loadSampleMap(list[value]);
                      	SampleName1.setValue(list[value]);
                      };
                      Content.getComponent("SampleViewer1").setControlCallback(onSampleViewer1Control);
                      

                      Is this what you meant?

                      d.healeyD 1 Reply Last reply Reply Quote 0
                      • d.healeyD
                        d.healey @trillbilly
                        last edited by

                        @trillbilly said in Samplemap 1 not loading - other load fine:

                        Is this what you meant?

                        Nope. I meant do a control print in both of them and see which appears first in the console when changing presets.

                        Libre Wave - Freedom respecting instruments and effects
                        My Patreon - HISE tutorials
                        YouTube Channel - Public HISE tutorials

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                        • trillbillyT
                          trillbilly @d.healey
                          last edited by

                          @d-healey I'm on mobile right now so I will do this when I get back.

                          Is control print and console print different? I dont see documentation on either.

                          Thanks again.

                          d.healeyD 1 Reply Last reply Reply Quote 0
                          • d.healeyD
                            d.healey @trillbilly
                            last edited by

                            @trillbilly said in Samplemap 1 not loading - other load fine:

                            Is control print and console print different?

                            Yes control print is a typo :p

                            I meant Console.print.

                            Libre Wave - Freedom respecting instruments and effects
                            My Patreon - HISE tutorials
                            YouTube Channel - Public HISE tutorials

                            trillbillyT 1 Reply Last reply Reply Quote 0
                            • trillbillyT
                              trillbilly @d.healey
                              last edited by

                              @d-healey When I use Console.print it does seem the SampleDropper is performing BEFORE the Viewport.

                              Interface: Object 0x8371f570 (SampleDropper)
                              Interface: 50.0 (Samplemap)

                              I've got the Viewport calling for samplemaps in oninit. I've got the SampleDropper contained to the SampleLoadSave.js.

                              I guess I assumed that oninit was processed first and then the other .js files.

                              How do I go about switching the order in which their callbacks trigger?

                              1 Reply Last reply Reply Quote 0
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