Convolution Reverb Wet Question
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Hey guys,
I have a question regarding a problem I'm facing. When I adjust the wet of the Convolution reverb between -17dB and 0dB, the audio starts clipping, regardless of the loudness of the IR sample.
Is there a solution to this issue, or am I doing something wrong? In other convolution plugins like the Fruity Convolver, I don't encounter this problem.
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Bump bump :)
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@bendurso Turn down the input gain
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@d-healey Do you mean like with a "Simple Gain FX"? But if I turn down the input gain, it will also affect the "Dry level" of the Convolution reverb.
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@bendurso And I know that putting a limiter reduces clipping, but it will also affect the dry level and I don't know if it's a good idea (for making a reverb fx plugin based on IR).
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@bendurso What is clipping? the wet only or the dry+wet output?
May the input level be too high so when you add the reverb it clips the result?
Where does this happen, exported project in a DAW or in Hise during dev? -
@ustk It clips only on the wet signal. I mean, clipping occurs both at 100% Wet / 100% Dry and 100% Wet / 0% Dry.
Yes, I think the volume is too high that it starts to distort. It happens in both Hise and the exported plugin.
I think the solution would be to apply a limiter only to the wet signal. That can only be done with Scriptnode right? I don't know anything about scriptnode, but I'm going to start testing.
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Why don't you just limit the wet level? Calculate the maximum level without clipping and make that level the maximum wet level of your Parameter. Or make a Send to a full wet Convolution Component and put a Simple Gain before?
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@Soundavid said in Convolution Reverb Wet Question:
Why don't you just limit the wet level?
That could be a good way to manage it.
Applying a limiter only on the wet would be ideal, since I want to create a reverb FX (not an instrument), and I don't know the user's audio input level (and sometimes I hear it clipping by a slight difference in level). But still, limiting the range of the wet could be a possible solution. Thanks :)