HISE Logo Forum
    • Categories
    • Register
    • Login

    NEAT Player Source Code

    Scheduled Pinned Locked Moved Blog Entries
    14 Posts 4 Posters 912 Views
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • d.healeyD
      d.healey @A Former User
      last edited by

      I'm all for sharing code! I think your license is too restrictive to be worthwhile making the source code publicly available though.

      You cannot:

      Re-use or re-purpose any of the NEAT Player content,

      And the contents of your ScriptProcessors folder will give me nightmares. :p

      Libre Wave - Freedom respecting instruments and effects
      My Patreon - HISE tutorials
      YouTube Channel - Public HISE tutorials

      ? 1 Reply Last reply Reply Quote 0
      • ?
        A Former User @d.healey
        last edited by

        @d-healey Where did you find that bit of license? I don't even remember making that so I'm more than happy to change it 😂

        Yeh the subfolder could use a clean up tbh... the other 157 something versions probably dont work

        ? 1 Reply Last reply Reply Quote 0
        • ?
          A Former User @A Former User
          last edited by

          @iamlamprey Oh the EULA... I'll fix that up

          ? 1 Reply Last reply Reply Quote 0
          • ?
            A Former User @A Former User
            last edited by

            @iamlamprey Okay the restrictions now only apply to redistribution of images/samples/hr1 files etc :)

            Matt_SFM 1 Reply Last reply Reply Quote 1
            • Matt_SFM
              Matt_SF @A Former User
              last edited by

              @iamlamprey That's a very nice gesture, thanks for sharing :)
              However I'm unable to load it, it makes HISE crash on start. I'll run a debug later to see what's going on 👍

              Develop branch
              Win10 & VS17 / Ventura & Xcode 14. 3

              ? 1 Reply Last reply Reply Quote 0
              • ?
                A Former User @Matt_SF
                last edited by

                @Matt_SF I crash fairly often too, there's likely an issue with the way im using expansions I think, or my scriptnode patches... if you notice anything in the debug please let me know :) had some users emailing me reporting init crashing last few days as well

                Matt_SFM 1 Reply Last reply Reply Quote 1
                • Matt_SFM
                  Matt_SF @A Former User
                  last edited by

                  @iamlamprey I launched quickly a debug session and this is what VS is showing :

                  jassert (referencedObject != nullptr); // null pointer method call!
                  ...
                  juce::ReferenceCountedObjectPtr<scriptnode::parameter::dynamic_base>::operator->
                  

                  I don't know what that means... Maybe it points to a null object ? Is there a problem with this parameter ? You could try to delete the scriptFX which contains this parameter and see if that changes something in your plugin.

                  Develop branch
                  Win10 & VS17 / Ventura & Xcode 14. 3

                  ? 1 Reply Last reply Reply Quote 0
                  • ?
                    A Former User @Matt_SF
                    last edited by

                    @Matt_SF Yeah I figured it'd be one of my scriptnode patches, since I made them before the new_layout merge

                    I'll get to deleting ;) cheers

                    Matt_SFM 1 Reply Last reply Reply Quote 2
                    • Matt_SFM
                      Matt_SF @A Former User
                      last edited by

                      @iamlamprey said in NEAT Player Source Code:

                      since I made them before the new_layout merge

                      Ah yes, better rebuild them new_layout style :D

                      Develop branch
                      Win10 & VS17 / Ventura & Xcode 14. 3

                      1 Reply Last reply Reply Quote 0
                      • Adam_GA
                        Adam_G
                        last edited by Adam_G

                        this is awesome, im learning so much from it. thank you @iamlamprey for sharing. its really well done.

                        i also am trying out your final NEAT Player plugin and see some really cool knobs on the FX panels. How did you make them?? its driving me crazy haha. i love the way the animations are multiple stages and interact. is it lottie?? or does anyone else know?

                        ? 1 Reply Last reply Reply Quote 0
                        • ?
                          A Former User @Adam_G
                          last edited by

                          @Adam_G No problem 🙂 the FX are just SVG's that are converted to Path data using the Tools -> Convert SVG to Path Data, I use Affinity Designer for all vector stuff

                          ? Adam_GA 2 Replies Last reply Reply Quote 0
                          • ?
                            A Former User @A Former User
                            last edited by

                            i'll also add: anyone reading this source code should look at the SampleLoopControls branch, as that's the most recent one

                            1 Reply Last reply Reply Quote 2
                            • Adam_GA
                              Adam_G @A Former User
                              last edited by

                              @iamlamprey wow :astonished_face: i had no idea you could do things like warp and stretch the objects with painting. ill have to dig more for some examples

                              1 Reply Last reply Reply Quote 0
                              • First post
                                Last post

                              48

                              Online

                              1.7k

                              Users

                              11.7k

                              Topics

                              102.0k

                              Posts