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    NEAT Player Source Code

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    • ?
      A Former User @d.healey
      last edited by

      @d-healey Where did you find that bit of license? I don't even remember making that so I'm more than happy to change it 😂

      Yeh the subfolder could use a clean up tbh... the other 157 something versions probably dont work

      ? 1 Reply Last reply Reply Quote 0
      • ?
        A Former User @A Former User
        last edited by

        @iamlamprey Oh the EULA... I'll fix that up

        ? 1 Reply Last reply Reply Quote 0
        • ?
          A Former User @A Former User
          last edited by

          @iamlamprey Okay the restrictions now only apply to redistribution of images/samples/hr1 files etc :)

          Matt_SFM 1 Reply Last reply Reply Quote 1
          • Matt_SFM
            Matt_SF @A Former User
            last edited by

            @iamlamprey That's a very nice gesture, thanks for sharing :)
            However I'm unable to load it, it makes HISE crash on start. I'll run a debug later to see what's going on 👍

            Develop branch
            Win10 & VS17 / Ventura & Xcode 14. 3

            ? 1 Reply Last reply Reply Quote 0
            • ?
              A Former User @Matt_SF
              last edited by

              @Matt_SF I crash fairly often too, there's likely an issue with the way im using expansions I think, or my scriptnode patches... if you notice anything in the debug please let me know :) had some users emailing me reporting init crashing last few days as well

              Matt_SFM 1 Reply Last reply Reply Quote 1
              • Matt_SFM
                Matt_SF @A Former User
                last edited by

                @iamlamprey I launched quickly a debug session and this is what VS is showing :

                jassert (referencedObject != nullptr); // null pointer method call!
                ...
                juce::ReferenceCountedObjectPtr<scriptnode::parameter::dynamic_base>::operator->
                

                I don't know what that means... Maybe it points to a null object ? Is there a problem with this parameter ? You could try to delete the scriptFX which contains this parameter and see if that changes something in your plugin.

                Develop branch
                Win10 & VS17 / Ventura & Xcode 14. 3

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                • ?
                  A Former User @Matt_SF
                  last edited by

                  @Matt_SF Yeah I figured it'd be one of my scriptnode patches, since I made them before the new_layout merge

                  I'll get to deleting ;) cheers

                  Matt_SFM 1 Reply Last reply Reply Quote 2
                  • Matt_SFM
                    Matt_SF @A Former User
                    last edited by

                    @iamlamprey said in NEAT Player Source Code:

                    since I made them before the new_layout merge

                    Ah yes, better rebuild them new_layout style :D

                    Develop branch
                    Win10 & VS17 / Ventura & Xcode 14. 3

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                    • Adam_GA
                      Adam_G
                      last edited by Adam_G

                      this is awesome, im learning so much from it. thank you @iamlamprey for sharing. its really well done.

                      i also am trying out your final NEAT Player plugin and see some really cool knobs on the FX panels. How did you make them?? its driving me crazy haha. i love the way the animations are multiple stages and interact. is it lottie?? or does anyone else know?

                      ? 1 Reply Last reply Reply Quote 0
                      • ?
                        A Former User @Adam_G
                        last edited by

                        @Adam_G No problem 🙂 the FX are just SVG's that are converted to Path data using the Tools -> Convert SVG to Path Data, I use Affinity Designer for all vector stuff

                        ? Adam_GA 2 Replies Last reply Reply Quote 0
                        • ?
                          A Former User @A Former User
                          last edited by

                          i'll also add: anyone reading this source code should look at the SampleLoopControls branch, as that's the most recent one

                          1 Reply Last reply Reply Quote 2
                          • Adam_GA
                            Adam_G @A Former User
                            last edited by

                            @iamlamprey wow :astonished_face: i had no idea you could do things like warp and stretch the objects with painting. ill have to dig more for some examples

                            1 Reply Last reply Reply Quote 0
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