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    How Big Are Your Projects?

    Scheduled Pinned Locked Moved Scripting
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    • Christoph HartC
      Christoph Hart @Frankbeat
      last edited by

      @Frankbeat a newline character is one byte, so it‘s not too important…

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      • C
        clevername27 @A Former User
        last edited by

        @iamlamprey I think LAF counts - what would it be with the LAF?

        ? 1 Reply Last reply Reply Quote 0
        • C
          clevername27 @A Former User
          last edited by clevername27

          @iamlamprey It's not a contest, lol. I'm simply curious how people are using scripting in HISE. If it was a contest, I would think the metric would be the quality of people's samples, not the number of lines of code. I have no idea if my own usage is a lot or a little, and thus the question. 🎉

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          • C
            clevername27 @A Former User
            last edited by

            @iamlamprey Thank you for sharing your info - what sorts of operations are you spending most of your code on (just in general)? Most of mine are in doing things with the UI.

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            • ?
              A Former User @clevername27
              last edited by

              @clevername27 said in How Big Are Your Projects?:

              @iamlamprey I think LAF counts - what would it be with the LAF?

              Quite a bit higher, but a lot of my code is old and I've gotten a lot better at optimizing it / reducing it so I can't give an accurate guess.

              Thank you for sharing your info - what sorts of operations are you spending most of your code on (just in general)? Most of mine are in doing things with the UI.

              A large part of mine is the custom expansion-loading & updating, as well as tying that into the GUI.

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              • FrankbeatF
                Frankbeat @clevername27
                last edited by

                @clevername27 I'm sorry if my post sounds like I would assume it to be a contest. This was not my intention.

                Using HISE from the develop branch (Feb '23)

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                • C
                  clevername27 @Frankbeat
                  last edited by

                  @Frankbeat Brah it's all good! We're just having fun here. I hope you've had a nice weekend.

                  FrankbeatF 1 Reply Last reply Reply Quote 1
                  • FrankbeatF
                    Frankbeat @clevername27
                    last edited by

                    @clevername27 Allright, man!
                    I had a lot of work cutting waveform cycles for my little monosynth. But since some maps are already completed, it turned being fun then 😊
                    alt text
                    But the title is a working draft

                    Using HISE from the develop branch (Feb '23)

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                    • Adam_GA
                      Adam_G
                      last edited by

                      around 1800 for my current projects oninit. i end up with tons of extra unused images in my images folder though as im changing things frequently so it makes the folders size quite large.

                      d.healeyD C 2 Replies Last reply Reply Quote 1
                      • d.healeyD
                        d.healey @Adam_G
                        last edited by

                        @Adam_G You might find it helpful to use includes and keep your on init callback mostly empty. It will help you manage larger projects.

                        Free HISE Bootcamp Full Course for beginners.
                        YouTube Channel - Public HISE tutorials
                        My Patreon - HISE tutorials

                        Adam_GA 1 Reply Last reply Reply Quote 1
                        • Adam_GA
                          Adam_G @d.healey
                          last edited by

                          @d-healey thank you wise sage 😁

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                          • C
                            clevername27 @Adam_G
                            last edited by

                            @Adam_G Word to @d-healey on that - truth to power on keeping your init clean. Ha, I know what you mean - spend ages making graphics, and two weeks later, you change 'em.

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