Audio Loop Player Sync Mode Not Working?
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 @d-healey I'm testing in FL studio because of the popularity. I am going to try in Studio One. However, I have read in other places that time stretching is not possible with Hise... But the documentation for the loop player says that it is... Edit: Just tried in Studio One and it does not sync either. Have you ever gotten this to work? 
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 @d-healey LOL  I see. Testing in Studio One produces the same result. Have you ever gotten the loop player to sync to the DAW? I see. Testing in Studio One produces the same result. Have you ever gotten the loop player to sync to the DAW?
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 @Mwins I've never used the loop player, if you post a snippet I can test it when I have time but it won't be for a few days, or someone else might jump in and test it out. 
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 Has anyone ever tested this? 
 Does it work?
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 @MikeB It does "work" for me but I have issues with changing octaves. 
 I need to leave a gap between any note to get it work correctly.
 Got no clue why this is happening but I guess it has time stretching reasons etc.
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 So if I have a wav in the audio loop player that is 120bpm how do I set it to adjust to the DAW host bpm ? 
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 Well I'm finally using the loop player in a project and want to know the same as @MusoCity. What do I set the sync mode to for a simple 120BPM loop and does the sync mode actually work? 
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 Ok I just did some tests. I have found two problems. - 
My loops are 8 bars but the loop player only allows me to select up to 4, so I have to lose the last 4 bars of my loop. I think this should go up to 16 at least. 
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It doesn't auto update with a tempo change. You have to change the sync mode setting after you change the tempo for the loop player to catch on. 
 
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 @Christoph-Hart I've solved the first issue and added 8, 12, and 16 bar options. I'll make a pull request later. For the second issue it seems there isn't a TempoListener in the AudioLooper class. I tried adding getMainController()->addTempoListener(this);but I get an instant crash when adding a loop player. Any suggestions?Here's a scripted workaround: const alp = Synth.getChildSynth("audioLoopPlayer0"); const th = Engine.createTransportHandler(); th.setOnTempoChange(false, function(x) { var syncMode = alp.getAttribute(alp.SyncMode); alp.setAttribute(alp.SyncMode, syncMode); });


