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    Recreate Bitcrusher Module in Scriptnode

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    • Christoph HartC
      Christoph Hart @Casey Kolb
      last edited by

      @Casey-Kolb If you're modulating the bit crusher it will create varying DC offsets at low bit values. What's in the modulation chain?

      Casey KolbC 1 Reply Last reply Reply Quote 0
      • Casey KolbC
        Casey Kolb @Christoph Hart
        last edited by

        @Christoph-Hart Just a global modulator LFO.

        Casey Kolb
        Founder & CEO of Lunacy Audio
        Composer | Producer | Software Developer

        Casey KolbC 1 Reply Last reply Reply Quote 0
        • Casey KolbC
          Casey Kolb @Casey Kolb
          last edited by Casey Kolb

          @Christoph-Hart Even without modulation, the bitcrusher node it scriptnode leaves a signal active perpetually if the bit rate is anything below 16. The meters will show signal.

          Casey Kolb
          Founder & CEO of Lunacy Audio
          Composer | Producer | Software Developer

          JL.LVJ 1 Reply Last reply Reply Quote 1
          • JL.LVJ
            JL.LV @Casey Kolb
            last edited by

            @Casey-Kolb I think thats DC offset, you would need to find a way to supress that. I think you would need something to stop th signal from going below -1 and above +1. I tried doing this with the clip node (by modifying the min/max) but it didnt work

            Christoph HartC 1 Reply Last reply Reply Quote 1
            • Christoph HartC
              Christoph Hart @JL.LV
              last edited by

              @JL-LV No you don't get rid of DC offset by clipping to -1...1. What you need is a high pass filter (DC offset is a signal with the frequency 0Hz, so even a simple one pole high pass set to 20Hz will get rid of this).

              Casey KolbC 1 Reply Last reply Reply Quote 1
              • Casey KolbC
                Casey Kolb @Christoph Hart
                last edited by

                @Christoph-Hart Great! That works for removing the phantom signal from the meter, but I'm still experiencing this weird static noise in my CUBE project: https://www.dropbox.com/s/n3ehwtbvx18syii/Scriptnode Bitcrusher generating noise even without input.mov?dl=0

                Casey Kolb
                Founder & CEO of Lunacy Audio
                Composer | Producer | Software Developer

                Christoph HartC 1 Reply Last reply Reply Quote 0
                • Christoph HartC
                  Christoph Hart @Casey Kolb
                  last edited by

                  @Casey-Kolb Hmm, the problem is still the DC offset that the bit crusher introduces.

                  I've made another bitcrusher as snex_shape node which behaves better when modulating (and there's no DC offset introduced).

                  The snippet export doesn't work with SNEX nodes yet, so you have to do it manually:

                  1. Add a snex_shaper node.
                  2. Make sure you have a "SNEX code editor" floating tile somewhere (best place would be a tab in the scripting editor tabs).
                  3. Create a new file (call it bitcrush2). Click on the SNEX button. Then you should see the shaper class in the SNEX editor.
                  4. Enter the code below and press compile.
                  5. Add a parameter and set its range to 4-16 (or whatever bit range you want to support
                  6. Use and compile the node like any other.
                  template <int NumVoices> struct bitcrush2
                  {
                  	SNEX_NODE(bitcrush2);
                  	
                  	// Implement the Waveshaper here...
                  	
                  	float getSample(float input)
                  	{
                  		const float invStepSize = Math.pow(2.0f, bitDepth);
                  		const float stepSize = 1.0f / invStepSize;
                  			
                  		if(input > 0.0f)
                  			return (stepSize * Math.floor(input * invStepSize));
                  		else
                  			return (stepSize * Math.ceil(input * invStepSize));
                  	}
                  	// These functions are the glue code that call the function above
                  	template <typename T> void process(T& data)
                  	{
                  		for(auto ch: data)
                  		{
                  			for(auto& s: data.toChannelData(ch))
                  			{
                  				s = getSample(s);
                  			}
                  		}
                  	}
                  	template <typename T> void processFrame(T& data)
                  	{
                  		for(auto& s: data)
                  			s = getSample(s);
                  	}
                  	void reset()
                  	{
                  		
                  	}
                  	void prepare(PrepareSpecs ps)
                  	{
                  		
                  	}
                  	
                  	void setExternalData(const ExternalData& d, int index)
                  	{
                  	}
                  	
                  	float bitDepth = 16.0f;
                  	
                  	template <int P> void setParameter(double v)
                  	{
                  		bitDepth = v;
                  
                  	}
                  };
                  
                  Christoph HartC 1 Reply Last reply Reply Quote 2
                  • Christoph HartC
                    Christoph Hart @Christoph Hart
                    last edited by Christoph Hart

                    @Christoph-Hart NVM, I've added this as additional mode to the bit crusher node. You can now choose between DC and Bipolar. I couldn't just change the bit crusher algorithm because it sounds very different, but when you want to modulate the bit depth, the new Bipolar mode is much better because it doesn't create a DC offset that is dependent on the bit depth parameter.

                    (If you load an existing network, it will complain about a wrong parameter structure, but this is OK in this case).

                    Casey KolbC 2 Replies Last reply Reply Quote 3
                    • Casey KolbC
                      Casey Kolb @Christoph Hart
                      last edited by

                      @Christoph-Hart Amazing! Will give this a spin :) Thank you

                      Casey Kolb
                      Founder & CEO of Lunacy Audio
                      Composer | Producer | Software Developer

                      1 Reply Last reply Reply Quote 0
                      • Casey KolbC
                        Casey Kolb @Christoph Hart
                        last edited by Casey Kolb

                        @Christoph-Hart @langermarc19 We're hitting a snag here with the bitcrusher in scriptnode. In the compiled VST plugin, it will output only the left channel when the bitcrusher is active, regardless of the mode, DC or Bipolar, and regardless of the bitrate. It seems to happen in most DAWs, but not in standalone.

                        We're going to take a look at the node code for the bitcrusher, but any immediate thoughts?

                        Casey Kolb
                        Founder & CEO of Lunacy Audio
                        Composer | Producer | Software Developer

                        Matt_SFM orangeO 2 Replies Last reply Reply Quote 0
                        • Matt_SFM
                          Matt_SF @Casey Kolb
                          last edited by

                          @Casey-Kolb I won't be of much help, but I built a simple bitcrusher here and it works fine (I recall I'm using the bipolar mode)

                          Develop branch
                          Win10 & VS17 / Ventura & Xcode 14. 3

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                          • B
                            blezzbeats
                            last edited by

                            Kinda related: Is there any way to access the in-between sample rates of the bitcrusher effect with an integer or float? To get at the rates between 22-44khZ for example, and not just jump that big notch.

                            Christoph HartC 1 Reply Last reply Reply Quote 0
                            • Christoph HartC
                              Christoph Hart @blezzbeats
                              last edited by

                              @blezzbeats Do you mean the sample and hold module? The bitcrusher allows float bit rates.

                              B 2 Replies Last reply Reply Quote 0
                              • B
                                blezzbeats @Christoph Hart
                                last edited by

                                @Christoph-Hart I mean the Degrade processor, the samplerate parameter takes big leaps first. Is there another module that has that option? Where I can decide to set the samplerate to 24504 Hz instead of 24000 Hz for example

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                                • orangeO
                                  orange @Casey Kolb
                                  last edited by orange

                                  @Casey-Kolb Have you tried processing for the L - R channels individually?

                                  float getSampleL(float input)
                                  {
                                  	
                                  }
                                  
                                  float getSampleR(float input)
                                  {
                                  	
                                  }
                                  
                                  
                                  // Process the signal here
                                  template <typename ProcessDataType> void process(ProcessDataType& data)
                                  {
                                  	auto frame = data.toFrameData();
                                  	    
                                  	while(frame.next())
                                  	{
                                  		frame[0] = getSampleL(frame[0]);
                                  		frame[1] = getSampleR(frame[1]);
                                  	}
                                  }
                                  
                                  

                                  Also I reckon that in the above example, float getSample(float input) is used.

                                  With an extra "s", float getSamples(float input) is working here for both channels.

                                  develop Branch / XCode 13.1
                                  macOS Monterey / M1 Max

                                  1 Reply Last reply Reply Quote 1
                                  • B
                                    blezzbeats @Christoph Hart
                                    last edited by

                                    @Christoph-Hart Nevermind I misunderstood, sample and hold will do it for me! Didn't realize we were talking ScriptFX so I just learned that. Sorry for cluttering the thread .

                                    1 Reply Last reply Reply Quote 0
                                    • langermarc19L
                                      langermarc19
                                      last edited by

                                      @Christoph-Hart where in the codebase is polyphonic_base located? Want to look at how prepare is implemented to see if I can write breakpoints/debug output to find where this is getting reduced to mono. Thanks!

                                      langermarc19L 1 Reply Last reply Reply Quote 0
                                      • langermarc19L
                                        langermarc19 @langermarc19
                                        last edited by

                                        @Christoph-Hart nevermind I found FXNodes_impl and I think that has what I need

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                                        • Casey KolbC
                                          Casey Kolb
                                          last edited by

                                          @Christoph-Hart After a lot of debugging, we realized it's not the bitcrusher node but actually the split node that's creating issues in certain DAWs and only allowing the left channel to pass through. We're using the exact configuration of this dry/wet example, just with the bitcrusher instead of the reverb: https://docs.hise.audio/scriptnode/101/drywet.html

                                          When you add a second chain the split container, it won't properly split the channels and the chain on the right will only output the left channel in certain DAWs, including Cubase and Bitwig. This only seems to happen with the node below.

                                          We've tried removing everything and added every node back until the right channel broke. The instant we added a split container with another chain, one of the chains would stop outputting a right signal. This doesn't happen in standalone, and this only seems to happen with the following configuration. Any ideas for things we could try?

                                          Screen Shot 2022-09-07 at 9.34.51 PM.png

                                          Casey Kolb
                                          Founder & CEO of Lunacy Audio
                                          Composer | Producer | Software Developer

                                          Matt_SFM 2 Replies Last reply Reply Quote 1
                                          • Matt_SFM
                                            Matt_SF @Casey Kolb
                                            last edited by

                                            @Casey-Kolb I've created a bitcrusher here, with almost the exact same structure. I didn't face any problems (ableton, reaper) but I didn't try the plugin with Cubase or Bitwig (plugin still in development stage). I'll be able to try tomorrow and I'll report back.

                                            Develop branch
                                            Win10 & VS17 / Ventura & Xcode 14. 3

                                            1 Reply Last reply Reply Quote 1
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