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    Project with large number of samples causing dropouts and is unstable

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    • A
      afinch
      last edited by

      Hey All,

      I am working on a project with 1000s of samples and am running into quite a lot of stability and cpu problems. Is there a way of optimizing Hise for big projects? I am trying to move away from Kontakt to Hise but would love to know a bit more about how it handles these much larger sample sets. Is there something I am missing that would allow me to run these projects much more smoothly?

      Thanks in advance

      d.healeyD 1 Reply Last reply Reply Quote 0
      • d.healeyD
        d.healey @afinch
        last edited by

        @afinch I don't think your sample count is the problem. 1000s of samples is fine in HISE. The problem is probably somewhere else.

        Libre Wave - Freedom respecting instruments and effects
        My Patreon - HISE tutorials
        YouTube Channel - Public HISE tutorials

        A 1 Reply Last reply Reply Quote 0
        • A
          afinch @d.healey
          last edited by

          @d-healey Yeah so digging a bit deeper the convolution Reverb was somehow interfering so have sorted that now. The CPU seems to still be going into +100% (didn't know that was possible!) the next thing I thought about was voice limits. I had a look in the 'Sampler Settings' and 'Amount' and 'Soft Limit' are set to 256 so I tried changing those. But whenever I press a key the values just seem to jump back to 256 is this the correct way to change voice limits, if so why are they jumping back?

          d.healeyD 1 Reply Last reply Reply Quote 0
          • d.healeyD
            d.healey @afinch
            last edited by

            @afinch Those limits don't change unless you have something in your script that changes them.

            Libre Wave - Freedom respecting instruments and effects
            My Patreon - HISE tutorials
            YouTube Channel - Public HISE tutorials

            Christoph HartC 1 Reply Last reply Reply Quote 0
            • Christoph HartC
              Christoph Hart @d.healey
              last edited by

              Are you using a debug build? And whats the voice count when you hit the 100%?

              1 Reply Last reply Reply Quote 0
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