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    Audio Loop Player Xfade

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    loop playeraudio loopxfadesample fade
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    • trillbillyT
      trillbilly
      last edited by trillbilly

      Re: Cross fade for Audio Loop Player?

      Hey Gang, using the Audio Loop Player as a Sampler. Curious if Sample/Loop xfade was/is a thing?

      1 Reply Last reply Reply Quote 0
      • trillbillyT
        trillbilly
        last edited by

        Bump.

        Has anybody done this or know a way to create a "work-around" that could Xfade loops in the Loop Player?

        Matt_SFM 1 Reply Last reply Reply Quote -1
        • Matt_SFM
          Matt_SF @trillbilly
          last edited by

          @trillbilly only way would be to use 2 audioLoopPlayer and do the Xfade yourself using gain FXs or gain mods

          Develop branch
          Win10 & VS17 / Ventura & Xcode 14. 3

          trillbillyT 1 Reply Last reply Reply Quote 0
          • trillbillyT
            trillbilly @Matt_SF
            last edited by

            @Matt_SF So the same sample loaded in 2 audioLoopPlayer that play at the same time. How do you manage the xfade with the gain FX? I can see you would also have to track the end of the loop (which I think I can do).

            Matt_SFM 1 Reply Last reply Reply Quote 0
            • Matt_SFM
              Matt_SF @trillbilly
              last edited by

              @trillbilly what kind of loop do you want to Xfade?
              If you edit the loop yourself and set the start & end points correctly you don't need Xfading.
              (i. e. In one of my projects I'm using loop Players as 'oscillators'. They play custom waveforms and it's working very well)

              Develop branch
              Win10 & VS17 / Ventura & Xcode 14. 3

              trillbillyT 1 Reply Last reply Reply Quote 0
              • trillbillyT
                trillbilly @Matt_SF
                last edited by

                @Matt_SF Im using the Loop Players as a Sampler, so it could be really just about anything (I have synths, choirs/vocals, guitars, woodwinds, brass, etc).

                Some of the loops sound decent just with the loop points being set and no xfade. Others are much harder to get right without the xfade.

                Plus, if its manageable, I think it would be a great option for my users.

                Matt_SFM 1 Reply Last reply Reply Quote 0
                • Matt_SFM
                  Matt_SF @trillbilly
                  last edited by

                  @trillbilly for this usage, using samplers would be easier obviously. Finding a workaround for the loop Players would be interesting though...

                  Develop branch
                  Win10 & VS17 / Ventura & Xcode 14. 3

                  trillbillyT 1 Reply Last reply Reply Quote 0
                  • trillbillyT
                    trillbilly @Matt_SF
                    last edited by

                    @Matt_SF yes, the samplers would be great, but I've been having issues getting them to save sample and loop start/end times correctly. The loopers were my workaround for this. Now I don't have loop xfade so I guess I must choose my battles lol

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