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    Universal Binary on M1 Mac

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    • ?
      A Former User @d.healey
      last edited by A Former User

      @d-healey said in Universal Binary on M1 Mac:

      @harris-rosendahl Which version of HISE are you using?

      The current develop branch. M1 Mac mini, Monterey, Xcode 13.1

      trillbillyT 1 Reply Last reply Reply Quote 0
      • trillbillyT
        trillbilly @A Former User
        last edited by trillbilly

        @harris-rosendahl that's what I have too do. I build the plugin in HISE first until it gives me an error. Then open the auto-generated JUCER file and select the correct architecture, save and open in IDE.

        From there, xcode should be able to handle the rest.

        EDIT: I'm on an old Mac Mini with either Catalina or Big Sur, I can't remember now. I only use it to export for Apple.

        d.healeyD 1 Reply Last reply Reply Quote 0
        • d.healeyD
          d.healey @trillbilly
          last edited by

          @trillbilly I think that's a different issue. OP didn't mention an error. Also OP's issue is specific to M1 system, I assume you're on an Intel system?

          Libre Wave - Freedom respecting instruments and effects
          My Patreon - HISE tutorials
          YouTube Channel - Public HISE tutorials

          trillbillyT 1 Reply Last reply Reply Quote 0
          • trillbillyT
            trillbilly @d.healey
            last edited by

            @d-healey I am. I guess it sounded like a familiar story lol.

            d.healeyD 1 Reply Last reply Reply Quote 0
            • d.healeyD
              d.healey @trillbilly
              last edited by

              @trillbilly Make a new thread about your issues if you want help solving them because they sound fixable.

              Libre Wave - Freedom respecting instruments and effects
              My Patreon - HISE tutorials
              YouTube Channel - Public HISE tutorials

              trillbillyT 1 Reply Last reply Reply Quote 0
              • trillbillyT
                trillbilly @d.healey
                last edited by

                @d-healey I may. It works for me for the time being. Ive got other things Id rather fix and work on in the meantime. I was just trying to give a bit of help if I could but apparently Im still a bit of a newb.

                ? 1 Reply Last reply Reply Quote 0
                • ?
                  A Former User @trillbilly
                  last edited by A Former User

                  @trillbilly Do you directly export the plugins from Hise as universal binaries (M1 & Intel)?

                  trillbillyT 1 Reply Last reply Reply Quote 0
                  • trillbillyT
                    trillbilly @A Former User
                    last edited by

                    @harris-rosendahl I just Export the plugin from HISE as you typically would. When I do this, it throws me an error part of the way through about the architecture being incorrect.

                    This is when I open the Auto-generated files and make all necessary changes, save and open in IDE. Xcode then finishes the job with no issues.

                    Do you get any errors when exporting directly from HISE?

                    ? 1 Reply Last reply Reply Quote 0
                    • ?
                      A Former User @trillbilly
                      last edited by

                      @trillbilly No I don't get an error. I export the plugins successfully with Hise on M1 Mac / Monterey / Xcode 13.1.

                      But when I check the auto generated Projucer file, I see that the selected architecture is only x86_64. This makes me doubt if the binary is not natively M1...

                      orangeO 1 Reply Last reply Reply Quote 0
                      • orangeO
                        orange @A Former User
                        last edited by orange

                        @harris-rosendahl said in Universal Binary on M1 Mac:

                        This makes me doubt if the binary is not natively M1...

                        Here is the Plugin Scanner tool that allows you to identify if your plugin is running natively on Apple Silicon Mac or not.

                        Link Preview Image
                        Plug Scanner for Mac - Identify Plug-ins running natively on Apple Silicon Macs

                        PlugIn Scanner for Mac - Identify Plug-ins running natively on Apple Silicon Macs Hi everybody - I have put together a macOS helper app that helps...

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                        UAD, Apollo, and LUNA Forums (uadforum.com)

                        alt text

                        develop Branch / XCode 13.1
                        macOS Monterey / M1 Max

                        ? 1 Reply Last reply Reply Quote 1
                        • ?
                          A Former User @orange
                          last edited by A Former User

                          @orange Oh that's great thank you! This app shows a list of only non-M1 compatible plugins, and my plugin is not listed here.

                          So, if I understand correctly, on a M1 computer, directly Hise exported plugins are universal binaries for both Intel and M1.

                          1 Reply Last reply Reply Quote 1
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