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    Delay Effect Produces Static In Compiled FX Plugin. Need Help!

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    • M
      Mwins
      last edited by

      In Hise, the delay effect works perfectly as an effect either on an instrument or as an effect. When I compile the plugin as an Effect plugin (there are no audio modules at all in the plugin), the Delay effect produces static and is ultimately unusable.

      1. I do not know how to create a scriptnode delay such as the one Hise comes with

      2. I have already built a quite intricate plugin using the standard delay and I am beyond my deadline for my client.

      Has anybody run across a fix for using the Hise Delay in a compiled Effect plugin? I really need a save here :anxious_face_with_sweat:

      Matt_SFM orangeO 2 Replies Last reply Reply Quote 0
      • Matt_SFM
        Matt_SF @Mwins
        last edited by

        @Mwins hard to tell without taking a look at you project. The delay effect works fine, the noise is probably coming from something in your project.
        Try to build a plugin with only the delay module and see if the noise is still here.

        Develop branch
        Win10 & VS17 / Ventura & Xcode 14. 3

        M 2 Replies Last reply Reply Quote 1
        • M
          Mwins @Matt_SF
          last edited by

          @Matt_SF thanks, that's a good thought, trying that now. Lets see.

          1 Reply Last reply Reply Quote 0
          • M
            Mwins @Matt_SF
            last edited by

            @Matt_SF said in Delay Effect Produces Static In Compiled FX Plugin. Need Help!:

            @Mwins hard to tell without taking a look at you project. The delay effect works fine, the noise is probably coming from something in your project.
            Try to build a plugin with only the delay module and see if the noise is still here.

            So I just compiled a fresh plugin with nothing other than a delay in it and I am still getting the same static. I'm using the same cpu I load hundreds of other plugins through with no issue so I know its not my setup. I'm thinking its either a setting or a bug. I haven't messed with the plugin settings at all.

            HiseSnippet 953.3ocuV0raaaDDdWYQ2HmeZSPPQOJTfB3.jFHYmlVfbvL1xpUH1NBgNA8VvZxgVKzxcYHWlX1hBzi8Vek56P.549Hz2f1YHkHoiUsUEZpNHv4OteyOeyxwIFeHM0jv3cNNOFX7a33kqsS1ahPpYiFv3ejy.PIxY6lGKRSg.Fmu12RF4cZyJ98m6rqPIz9PsJF6kFoObfLRZq0N18oRkZnH.NVF0v6G5Nx2n2ynLYHPVyoGKV3OUbJbjfbqkCiu99ARqIwyJrPJ5ytlfbuIl2pK8+kxT4IJfD5y7vWToZ1dSjpfwySxTFi2dbcJuVYJeWmCkAxJ80o9mTXnacDMqA7VWFj5+u.R7FPpcIjtsimehL1Vagvy0cFosPRn.K0MgRouL9u4rmAcPaePjXJLLAEpBXyG0q286h+cuGGlo8sRitqQejwBOSu4813G2nyF+zFceeSggKzFcLIFkBRVnYp6lbYAtoNK5DH49ceiPkAUNho+4qoqub0T+xrtgiF8Hsz9rXXl7PiJfpUzyWrCvlU1vdQqYHDc0VzIt0rNgmRF.ILY.wHdp1bReVA3aNyyV5f2ZAA+hQCDVAMOLCNHDigDqjpD7AvaPBU4zQGjRlN0ZhKvaTrQSfmeyqDwmw3N7eEOqb5geGeH0lS0y0KbfEICBTvXSpj5W0n6ycSsPrm7Gflr9HwY0ha4FJUQoV7jGEgTWF+NNuHE5F.ghLksa5TjToj5oPvwlBNc77NvHDgWqbKSej4mfjdbnkz9wkZo4oCfPKKxD.DM3X.SZbOkOUxqx+abkE8Z75l4lWI7yScWt5verSZVXn7LZP5KXe.R3a4LDffSvseMx2O04HSRjPgk+fwPhOlrz4wt3ZCbgkIHSIrmeKFstdlAJcZt5f1OnwzLuYi88Ws09elF1qAM7JHYKIbusyXo0exhwaqEfWh09AFuytn3lN6GFB91Zv11Y32eo2Jzd41fUCkq7FhqWhk4WKSnnZVpIRNOyopZ8YtUFdt7zIMrbW2yM6Up2c6se2Ny02LfBCGXd6X7.Gl.ut587Kuy86jWPKaf6gxyZxjp4vMm7V6+nKUYO2jYk5SOTfDTZs2QYQd3mW3CXySqAUJsArEsytTtGISfvCzAEB+E9alw9jLelw9yM9+xYDI7SLuxu7hEZV3ZEZv7VW7wQcbNjj6VccjiSuGzi1fIekuOMg9k3z8hiYqUHlsWgXd3JDyWsBw7nUHludEh4atzXnuY7IYVST41KTw38KtYmy2WKvo2B5I6u0RlKHM
            
            S 1 Reply Last reply Reply Quote 0
            • S
              Soundavid @Mwins
              last edited by

              @Mwins Hi, what kind of noise do you have? Is permanent or when you move a parameter? What version of HISE are you using?

              1 Reply Last reply Reply Quote 0
              • orangeO
                orange @Mwins
                last edited by

                @Mwins

                Which Hise branch are you using to build your plugin? master or development?

                With the delay, are you using IR samples with the convolution at the same time?

                develop Branch / XCode 13.1
                macOS Monterey / M1 Max

                M 1 Reply Last reply Reply Quote 0
                • M
                  Mwins @orange
                  last edited by

                  @orange Yes. It is a delay and it has IR samples in a reverb. @Soundavid I'm Using the latest develop branch just before this last update released a few days ago. The static seems to be happening on the delayed signal.

                  Weird discovery: if I turn the feedback on the delay to 0 on both left and right channels, the static actually goes away... It has to stay on zero or its right back

                  orangeO S Adam_GA 3 Replies Last reply Reply Quote 0
                  • orangeO
                    orange @Mwins
                    last edited by orange

                    @Mwins Is the IPP enabled? When the IPP is on, convolution reverb can cause distortion acording to the IR sample. Maybe the issue is not related to the delay. I suggest compiling the plugin again with IPP disabled.

                    develop Branch / XCode 13.1
                    macOS Monterey / M1 Max

                    1 Reply Last reply Reply Quote 0
                    • S
                      Soundavid @Mwins
                      last edited by

                      @Mwins I had a similar problem with the FX before, but the problem was only in Logic Pro and only when using Send Containers. However I don't like the build in Delay FX very much, not really smoothed parameters and too much Scripting to using it in a Stereo mode, you can build a really functional and Simple Delay in Scriptnode like this: Screen Shot 2022-04-27 at 10.17.52 PM.png

                      Adam_GA 1 Reply Last reply Reply Quote 0
                      • Adam_GA
                        Adam_G @Mwins
                        last edited by

                        This post is deleted!
                        1 Reply Last reply Reply Quote 0
                        • Adam_GA
                          Adam_G @Soundavid
                          last edited by

                          @Soundavid this works incredibly well, thanks for sharing

                          1 Reply Last reply Reply Quote 0
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