HISE Logo Forum
    • Categories
    • Register
    • Login

    Call a function after the plugin loaded

    Scheduled Pinned Locked Moved General Questions
    14 Posts 5 Posters 448 Views
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • ?
      A Former User @d.healey
      last edited by

      @d-healey Yes I've tried the FloatingTile, but unfortunately the plugin always load with "Yes" by default (I mean on the first plugin installation). And there isn't a "No" option by default.

      So the user must deactivate it manually. I need the plugin is OpenGL disabled by default with the first installation because of the shitty OpenGL performance on some systems.

      d.healeyD 1 Reply Last reply Reply Quote 0
      • d.healeyD
        d.healey @A Former User
        last edited by

        @harris-rosendahl What about if you set the floating tile to saveInPreset = true and save your project before exporting with the OpenGL option set to disabled?

        Libre Wave - Freedom respecting instruments and effects
        My Patreon - HISE tutorials
        YouTube Channel - Public HISE tutorials

        ? 1 Reply Last reply Reply Quote 0
        • ?
          A Former User @d.healey
          last edited by

          @d-healey CustomSettings FT can't saved in a preset, I've tested it :/

          Above timer object will always start 1 second after the plugin is loaded and then stop, right?

          ustkU 1 Reply Last reply Reply Quote 0
          • ustkU
            ustk @A Former User
            last edited by

            @harris-rosendahl what about using this flag: HISE_USE_OPENGL_FOR_PLUGIN=0 ?

            Can't help pressing F5 in the forum...

            ? 1 Reply Last reply Reply Quote 0
            • ?
              A Former User @ustk
              last edited by A Former User

              @ustk said in Call a function after the plugin loaded:

              @harris-rosendahl what about using this flag: HISE_USE_OPENGL_FOR_PLUGIN=0 ?

              This time, OpenGL is completely disabled then :) And the user can't activate it if he wants. There is no middle way ahahah :D

              I just need OpenGL is available according to the user demand, but disabled by default, that's it.

              1 Reply Last reply Reply Quote 0
              • ulrikU
                ulrik @A Former User
                last edited by

                @harris-rosendahl said in Call a function after the plugin loaded:

                I need to call a function after the plugin loaded into the DAW. So am I making a mistake with below use? Or any more useful ideas?

                Plugin performance is important for me, so do you think below usage can bring some trouble especially on the multi usage (let's say 30 instances) in the DAW project?

                var startupSorter = Engine.createTimerObject();
                
                startupSorter.setTimerCallback(function(t)
                {
                    this.stopTimer();
                    myFunction();
                 
                });
                
                startupSorter.startTimer(1000);
                
                

                In your timerCallback you have to switch places of myFunction() and this.stopTimer()
                as you have it now the timer will stop before it reach your function

                startupSorter.setTimerCallback(function(t)
                {
                    myFunction(); 
                    this.stopTimer();
                 });
                

                Hise Develop branch
                MacOs 15.3.1, Xcode 16.2
                http://musikboden.se

                ? LindonL 2 Replies Last reply Reply Quote 0
                • ?
                  A Former User @ulrik
                  last edited by

                  @ulrik Oh, I see, thank you!

                  1 Reply Last reply Reply Quote 0
                  • LindonL
                    Lindon @ulrik
                    last edited by

                    @ulrik said in Call a function after the plugin loaded:

                    In your timerCallback you have to switch places of myFunction() and this.stopTimer()
                    as you have it now the timer will stop before it reach your function

                    startupSorter.setTimerCallback(function(t)
                    {
                        myFunction(); 
                        this.stopTimer();
                     });
                    

                    Err, i'm not sure thats true.... the stopTimer call will stop subsequent calls to the timer - it wont stop execution of the current callback...

                    HISE Development for hire.
                    www.channelrobot.com

                    ulrikU 1 Reply Last reply Reply Quote 1
                    • ulrikU
                      ulrik @Lindon
                      last edited by

                      @Lindon I just tried it, and you're right, it finish the callback 😬

                      Sorry @harris-rosendahl @Lindon

                      Hise Develop branch
                      MacOs 15.3.1, Xcode 16.2
                      http://musikboden.se

                      ? 1 Reply Last reply Reply Quote 0
                      • ?
                        A Former User @ulrik
                        last edited by

                        @ulrik No problem.

                        I think I found a bug, Settings.isOpenGLEnabled() returns always true o the compiled plugin, but it works on Hise.

                        If you set the OpenGL "No" on the CustomSettings FT, GeneralSettings.xml shows OPEN_GL="0" when the plugin is closed, as it supposed to be. That's ok.

                        But when you load the plugin again, even the OPEN_GL is set to 0 on the GeneralSettings.xml, Settings.isOpenGLEnabled() returns always true.

                        1 Reply Last reply Reply Quote 0
                        • First post
                          Last post

                        10

                        Online

                        1.7k

                        Users

                        11.8k

                        Topics

                        103.2k

                        Posts