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    • A
      alepan
      last edited by

      Hi all, I'm trying to compile an fx plugin but I get this error from the terminal:

      xcodebuild: error: 'Builds/MacOSX/The Classic.xcodeproj' does not exist.

      What should I do to fix it?
      Thanks!

      d.healeyD A 2 Replies Last reply Reply Quote 0
      • d.healeyD
        d.healey @alepan
        last edited by

        @alepan Does that file exist in your project folder? If so open it directly in xcode and compile it there.

        Libre Wave - Freedom respecting instruments and effects
        My Patreon - HISE tutorials
        YouTube Channel - Public HISE tutorials

        A 1 Reply Last reply Reply Quote 0
        • A
          alepan @d.healey
          last edited by

          @d-healey Hi David, no it doesn't exist. Do I have to create it manually? and if so, how can I do it? The last time I exported something (quite a while ago...) I didn't get this error message, so I am really at a loss here

          d.healeyD 1 Reply Last reply Reply Quote 0
          • d.healeyD
            d.healey @alepan
            last edited by

            @alepan HISE should have created automatically. In your binaries folder there should be a .jucer file. If you open that in Projucer and then go to save and open in IDE you should find yourself in xcode and you can build from there.

            Libre Wave - Freedom respecting instruments and effects
            My Patreon - HISE tutorials
            YouTube Channel - Public HISE tutorials

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            • A
              alepan @d.healey
              last edited by

              @d-healey Ok, found the problem... something was messed up in the HISE folder, so I deleted everything, got the latest Scriptnode and JUCE, now it runs fine. I apologize for wasting your time on such a trivial issue. Thanks mate!

              d.healeyD 1 Reply Last reply Reply Quote 0
              • d.healeyD
                d.healey @alepan
                last edited by

                @alepan

                got the latest Scriptnode and JUCE

                You should use the version of JUCE that comes with HISE - unless you're doing something special.

                Libre Wave - Freedom respecting instruments and effects
                My Patreon - HISE tutorials
                YouTube Channel - Public HISE tutorials

                A 1 Reply Last reply Reply Quote 0
                • A
                  alepan @d.healey
                  last edited by

                  @d-healey when I downloaded the latest scriptnode using github and started compiling it I got another error message, this time from xcode, stating that the project had been made using an obsolete juce version and that in order to compile it I had to save it in the updated version, so I updated and now everything seems to work

                  d.healeyD 1 Reply Last reply Reply Quote 0
                  • d.healeyD
                    d.healey @alepan
                    last edited by

                    @alepan The most recent version is the develop branch, not scriptnode

                    Libre Wave - Freedom respecting instruments and effects
                    My Patreon - HISE tutorials
                    YouTube Channel - Public HISE tutorials

                    A 2 Replies Last reply Reply Quote 0
                    • A
                      alepan @d.healey
                      last edited by

                      @d-healey Oh ok thanks!

                      1 Reply Last reply Reply Quote 0
                      • A
                        alepan @d.healey
                        last edited by alepan

                        @d-healey Actually it was the develop branch, my bad...
                        So, this morning I opened HISE and I got no sound... Even in a blank project with only a waveform generator, I can see activity on the keyboard and on the generator meters, but no activity on the global meters and no sound at all.
                        I've just tried to recompile HISE and now I'm getting these "semantic" errors:

                        virtual void workbenchChanged(snex::ui::WorkbenchData::Ptr newWorkbench) = 0;

                        template struct SnexWorkbenchPanel : public FloatingTileContent,
                        public Component,
                        public snex::ui::WorkbenchData::Listener,
                        public snex::ui::WorkbenchManager::WorkbenchChangeListener
                        {
                        using Ptr = snex::ui::WorkbenchData::Ptr;

                        SnexWorkbenchPanel(FloatingTile* parent):
                        	FloatingTileContent(parent)
                        {
                        	auto wb = static_cast<snex::ui::WorkbenchManager*>(getMainController()->getWorkbenchManager());
                        	static_assert(std::is_base_of<snex::ui::WorkbenchComponent, C>(), "not a workbench component");
                        	wb->addListener(this);
                        	setWorkbench(wb->getCurrentWorkbench());
                        }
                        
                        ~SnexWorkbenchPanel()
                        {
                        	auto wb = static_cast<snex::ui::WorkbenchManager*>(getMainController()->getWorkbenchManager());
                        	wb->removeListener(this);
                        }
                        
                        void workbenchChanged(snex::ui::WorkbenchData::Ptr newWorkbench) override
                        {
                        	auto wb = static_cast<snex::ui::WorkbenchManager*>(getMainController()->getWorkbenchManager());
                        
                        	if (newWorkbench == wb->getRootWorkbench() || newWorkbench == nullptr)
                        		setWorkbench(newWorkbench);
                        }
                        
                        void recompiled(Ptr p) override
                        {
                        	
                        }
                        
                        bool showTitleInPresentationMode() const override { return forceShowTitle; }
                        
                        
                        int getFixedHeight() const override
                        {
                        	if (content != nullptr)
                        		return content->getFixedHeight();
                        
                        	return 0;
                        }
                        
                        void setWorkbench(Ptr wb)
                        {
                        	content = nullptr;
                        
                        	if (wb != nullptr)
                        	{
                        		content = new C(wb.get());
                        		auto asComponent = static_cast<Component*>(content.get());
                        
                        		asComponent->setLookAndFeel(&getMainController()->getGlobalLookAndFeel());
                        		addAndMakeVisible(asComponent);
                        	}
                        
                        	resized();
                        }
                        

                        I didn't change anything in the projucer file... any clues on what happened?
                        Thank you for your patience! :)

                        d.healeyD 1 Reply Last reply Reply Quote 0
                        • d.healeyD
                          d.healey @alepan
                          last edited by

                          @alepan How many copies/versions of the HISE source code do you have on your system?

                          Libre Wave - Freedom respecting instruments and effects
                          My Patreon - HISE tutorials
                          YouTube Channel - Public HISE tutorials

                          A 1 Reply Last reply Reply Quote 0
                          • A
                            alepan @d.healey
                            last edited by

                            @d-healey only the one I downloaded with GitHub, I deleted all the previous versions some time ago

                            d.healeyD 1 Reply Last reply Reply Quote 0
                            • d.healeyD
                              d.healey @alepan
                              last edited by

                              @alepan Did you clean the build folder before you tried to recompile?

                              Libre Wave - Freedom respecting instruments and effects
                              My Patreon - HISE tutorials
                              YouTube Channel - Public HISE tutorials

                              A 2 Replies Last reply Reply Quote 0
                              • A
                                alepan @d.healey
                                last edited by alepan

                                EDIT: nevermind, I found the command. Trying to rebuild now.

                                @d-healey mmm nope, inside xcode? how can I do it?

                                d.healeyD ulrikU 2 Replies Last reply Reply Quote 0
                                • A
                                  alepan @d.healey
                                  last edited by

                                  @d-healey Still getting errors in SnexFloatingTiles.h
                                  The strange thing is that I didn't do anything either in the source code (I'm not able to..!) or in the Projucer settings...

                                  1 Reply Last reply Reply Quote 0
                                  • d.healeyD
                                    d.healey @alepan
                                    last edited by

                                    @alepan

                                    inside xcode? how can I do it?

                                    I can't remember the setting but it will be something like Clean Build Folder, or you can just delete the build folder manually in Finder.

                                    Libre Wave - Freedom respecting instruments and effects
                                    My Patreon - HISE tutorials
                                    YouTube Channel - Public HISE tutorials

                                    A 1 Reply Last reply Reply Quote 0
                                    • ulrikU
                                      ulrik @alepan
                                      last edited by

                                      @alepan Skärmavbild 2022-04-02 kl. 23.09.03.png

                                      Hise Develop branch
                                      MacOs 15.3.1, Xcode 16.2
                                      http://musikboden.se

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                                      • A
                                        alepan @ulrik
                                        last edited by

                                        @ulrik Thank you!

                                        1 Reply Last reply Reply Quote 0
                                        • A
                                          alepan @d.healey
                                          last edited by

                                          @d-healey I cleaned and rebuilt, but I'm still getting those errors... I think I'll try deleting everything and proceed with a clean install, I see no other solutions at the moment. I'll let you know if it goes well. Thanks for your support!

                                          1 Reply Last reply Reply Quote 0
                                          • A
                                            alepan
                                            last edited by

                                            @d-healey @ulrik, ok I deleted everything and re-downloaded the develop branch, and it recompiled.
                                            Unfortunately I'm still getting no sound out of HISE...
                                            Here is a snippet with just a waveform generator

                                            HiseSnippet 938.3oc4W0siSaDEd7lcVQVZQkJPkK8EbwhDEEGnzJ0KHraRfnR1DsdA5cngwmrYzZOi03wgFUw6VeD5i.OB7F.mwNYs8VugzzBUE7EQ4723uy+iGqUbHIQoINMOddLPb9Jp+boY5ASYBIYPWhyUnCYIFP6lyZ+4wrjDHf33z3QVFNM2lj871GrOKjI4PAKB4YJAGdhHRXJ3NtyuHBC6yBfiEQkz9dcFvUxCTgpTDOMnsHwL9orSfCYV01hRb1oWfvnz9FlARHNz8UAy8mpdkLW+mIRDuLDrDdDe7fxY2WEFXQr8+ilA5YB3Uk4QNXpHLX7xXQBAO4wEQlF4QlqQGJBDmwuHB8MYBbKrnbLxYqpPtQEH6cQPtFH4TBRamCoqR84ZQroPhEOWlNPhIrILLUTFJ45Rb9C5AJTAo4NQrSg9Zj3LC169sZcaW7ma8ySRkbiPIcUxCUFXjbuas6uuayce8ttmWzjI0Jy9ZzpvPPWqXa1WuJC2SlF8RPea2YrvT3LEQ2uZLcm0Klxy85RJpjCjBynXXAcQQgWMY.xhvF9umNnKyvrIkE7P8hAsQXgiSWXFV0mmhZR6BImZTwXc+eI+gUNpfzPloZ4jsuZg.LdTIGZSTxDgYd49tyWis8EGOZUaaQsd6ZB2qRGKL7o0i2spAuXT6iMdWzw90zdSl.bSAX2l1+WWY64+5P454P4xzmylAYiVy.x0ynmnzQtOBjf1FS8Vwv0+bcGtFu1CWGwMHDNVyjIwpDvq7IeNYsKKqKXRkUUOmUEsrtWez8Jo2k5rjY6xLGyjUNLjtxIMT7aEju4A8jLLg3Cn2DLJgiNqM1UtcXbZXB7bQfYpWYCKX2tL6GyzAXdgWo.swp1ybgCXp12VR+Ovxlc9Xsr4S5ff+4ysZrdv8Crar4RL5KhhCgdxYPHNbNCieKNMdBKMzrja0dtgJoJdpRJpTMbDXzhSNApTjUqC8PiAuwRAmq04HHDXIk5CuYmmHj.SiwIXCiE+8umPs4qaPygqqcPg6mG6aZ7E+9lU2ghyR++Sl96n3781tYoa2+6y2GoRMB4ICY3z.biD8vzHebYJGPDKkPncOgyV1qIlS2xRagiOHCxHdG9rPnmk1YgPukB+j7NhXbs5E77qXaGXboLNneKy9Nql3G7gztdjrqci1QacmVjHbsyK3baM82iwm5so8FXyc2.at2FXyOrA1b+MvlebCr4mVoM1M9OL0nhxq+QFi6k88GNN42FJqUf7dfnuhz.
                                            

                                            I can see both midi and audio activity in the generator and its meters, but nothing happens in the Master Chain.
                                            The interface is set correctly (UAD Apollo, 48KHz, Buffersize 512); I really can't understand...

                                            d.healeyD ulrikU 3 Replies Last reply Reply Quote 0
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