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    Panel animation movement

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    • S
      Sawer
      last edited by

      Screen Recording 2022-03-09 at 15.36.08.gif

      Don't know why it's not going up even by setting up the conditional statement.. There's the problem I think.

      I tried also to use a while loop, without any positive outcome.

      1 Reply Last reply Reply Quote 0
      • Matt_SFM
        Matt_SF @Sawer
        last edited by

        @Sawer which version of HISE (develop) are you using ? IIRC there was a lookalike bug a few commits ago... Try to compile a more recent version to see if that solves your problem.

        Develop branch
        Win10 & VS17 / Ventura & Xcode 14. 3

        S 1 Reply Last reply Reply Quote 0
        • S
          Sawer @Matt_SF
          last edited by

          @Matt_SF
          This is the latest on probably. I got it a month ago or less probably

          Matt_SFM 1 Reply Last reply Reply Quote 0
          • Matt_SFM
            Matt_SF @Sawer
            last edited by

            @Sawer that's odd, because if you load the snippet I posted, the panel moves correctly when pressing a key. I simply moved the start/stop timer calls to the appropriate CB tabs.

            Develop branch
            Win10 & VS17 / Ventura & Xcode 14. 3

            S 1 Reply Last reply Reply Quote 0
            • S
              Sawer @Matt_SF
              last edited by

              @Matt_SF
              Uhm..
              Does yours move backwards after reaching the final point?

              Matt_SFM 1 Reply Last reply Reply Quote 0
              • Matt_SFM
                Matt_SF @Sawer
                last edited by Matt_SF

                @Sawer I just got it to move but if you want to move it back and forth you have to create another variable which holds the direction of the panel and change the direction when the panel reaches the value you want.

                Try this :

                HiseSnippet 931.3ocsV0saaaCElzIrnRaEXEXO.B4JEzl.4z1kBTTL23jL3skTg4tfsq5XjnsHhDo.EcSMJBvdN1E6YYOR6Mn6PR8mScFFLVMfMz4mOxuC024PGqjIrpJoBg8dyxRFB+kjoKE5rwYTt.M4XD99jXEqhoQGsrjVUwRQX7VemIJ1aaj8ye+sGQyohDVmKD5BIOg8i7Bttya7nefmmeJMk8FdQure5nIIRwXYtbAvjsHQnRZxUz4ryolzFPP36cRJWKUS0TMqBg29HY5xoYxqEt7ufWwuLmYLFhlBKjy8ox7TCiMdQiy34owMUbEBVk3t5eKW8+0jy3o7V+cmCekMPPGh9mG3AqRusVgdC6SundzaMTB2iRa6nzCISST7RcWDCe9BxDglolQgi89TwkKZveLfLVBYHz6WPuhcpBLZQD9rnnGG.+r6K788gy9Jcv6npfRQ9qD7fWFz.cNSOVVTJEfQ3Ntv6.f5fDSEr7g2IDWXCjZLYL97LMj+vCO7E9J17fTthkn4RAjiaG1GzawxJtwYHPTKWMeszsKGiJRMllmeIHWBmsPXWlvc8+fumsbjU+JrS0..hEtyRCU7783yBBcgeYPzt9ddsr..DAovxqXA8yxQ7am5v1Uqm25kzf7QOpdsps2aOvFPr1B0tU8pUOcFuZeEqDDg5PvwMv2lxLPJNWpYuttdaVPMU4NWBehYItwO31.lM6VHjkN.eR5lWoJYdtIlAwsBWiZMQpAFJVTbIS8XPnjuf0lHnrWscgb2sK86lSbJrdIJESDb8qKYh6pGGUKKgm94IGS0TSOVsOHuRlRyMT.eL6cv.KWGmG4XV0Uv4hM2ZsLLCRai9fl9QizFwSsyHsxbz66OAbYqwuewnq4o5rVG+1MibxoVO+U9nU1Ku6dubu2L6EAWuOD7eBOTuGD7AfQy56r3ZVQy7Uu688We1GQq38f9tKoJfC8HSa8g9zoSvbQY5hbpd0gklaHpC.RhUlPYlBI.M+x92f7+1Dz+qT7gjXtNIa8bbvZ3HHb9bvw56cd.4jYyf4GcDbaxo+xmmKYP+jbglKleFUq3FYz4KJlBhfDFr6B3EsokDOvz73riZjZSYhTqwGgO0AGZrw0AG1DDUPSTx2l3FDXtY69VO.mD1K08HmYrCFhrCG.bjn8iPEvkruMIwT96A5s0i4fM.yS1.LOcCv7rM.y2rAXNbCv77+ULl+eyqVnkEt1AvQ7I1IlX7IBJnrrpPz+.CNAw0B
                

                Develop branch
                Win10 & VS17 / Ventura & Xcode 14. 3

                S 3 Replies Last reply Reply Quote 1
                • S
                  Sawer @Matt_SF
                  last edited by

                  @Matt_SF Ok thanks. 🙏
                  Will try the snippet in a bit.

                  1 Reply Last reply Reply Quote 0
                  • S
                    Sawer @Matt_SF
                    last edited by

                    @Matt_SF Man it works!!!
                    Will compare the code and give feedback on where I messed up. Thanks so much man!!

                    1 Reply Last reply Reply Quote 1
                    • S Sawer has marked this topic as solved on
                    • S
                      Sawer @Matt_SF
                      last edited by

                      @Matt_SF Hello man.
                      Thanks again for the snippet.
                      Trying to figure out how and why you got it right and what was missing on my side. I tried iterating through your code to understand it, but I'm still not getting it.

                      const var pnlAni = Content.getComponent("pnlAni");
                      const var Panel1 = Content.getComponent("Panel1");
                      
                      
                      
                      pnlAni.setPosition(0, 0, 50, 50);
                      
                      
                      pnlAni.setTimerCallback(function()
                      {
                      	var posY = pnlAni.get("y");
                      	
                      	if (posY == 0)
                      		posY++;
                      	
                      	else if (posY == 177)
                      		posY--;
                      		
                      	pnlAni.setPosition(0,posY , 50, 50);
                      	this.repaint();
                      });
                      

                      This is what I created based on your working snippet. It's not working and I'm not understanding why. Based on my logic, I think this code is right (which is totally not), and I want to understand why I think this is. What am I missing here?

                      LindonL 1 Reply Last reply Reply Quote 0
                      • LindonL
                        Lindon @Sawer
                        last edited by

                        @Sawer look at your code:

                        if posY == 0 -- do something...
                        if posY == 177 do something...

                        So assuming posY == 0 the first time, what happens then? and what does posY ==?

                        HISE Development for hire.
                        www.channelrobot.com

                        S 1 Reply Last reply Reply Quote 0
                        • S
                          Sawer @Lindon
                          last edited by

                          @Lindon It does nothing. Because is neither equal to 0 or 177. True, thanks..

                          LindonL 1 Reply Last reply Reply Quote 0
                          • LindonL
                            Lindon @Sawer
                            last edited by

                            @Sawer said in Panel animation movement:

                            @Lindon It does nothing. Because is neither equal to 0 or 177. True, thanks..

                            correct so try this:

                            var summingValue = -1;
                            
                            pnlAni.setTimerCallback(function()
                            {
                            	var posY = pnlAni.get("y");
                            	
                            	if (posY == 0)
                            		summingValue = 1;
                            	
                            	if (posY == 177)
                            		summingValue = -1;
                            
                                    posY = posY + summingValue;
                            
                            
                            		
                            	pnlAni.setPosition(0,posY , 50, 50);
                            	this.repaint();
                            });
                            

                            HISE Development for hire.
                            www.channelrobot.com

                            Matt_SFM 1 Reply Last reply Reply Quote 1
                            • Matt_SFM
                              Matt_SF @Lindon
                              last edited by

                              @Lindon I would never have thought of doing it like this. Nice 👍

                              Develop branch
                              Win10 & VS17 / Ventura & Xcode 14. 3

                              S 1 Reply Last reply Reply Quote 0
                              • S
                                Sawer @Matt_SF
                                last edited by

                                @Lindon Thanks so much for the explanation and the new code!

                                1 Reply Last reply Reply Quote 0
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