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    • Matt_SFM
      Matt_SF @DanH
      last edited by

      @DanH said in Scriptnode Delay:

      send a signal path to the left / right channels only?

      Oh for this you'll have to setup some sort of dry/wet chain with gain modules and multi/split containers

      Develop branch
      Win10 & VS17 / Ventura & Xcode 14. 3

      DanHD 1 Reply Last reply Reply Quote 0
      • ustkU
        ustk @DanH
        last edited by

        @DanH I should have used a jdsp.jdelay in your snippet, my bad...

        Can't help pressing F5 in the forum...

        DanHD 1 Reply Last reply Reply Quote 0
        • DanHD
          DanH @Matt_SF
          last edited by

          @Matt_SF Thanks mate, think I've nearly cracked it :party_popper:

          DHPlugins / DC Breaks | Artist / Producer / DJ / Developer
          https://dhplugins.com/ | https://dcbreaks.com/
          London, UK

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          • DanHD
            DanH @ustk
            last edited by

            @ustk ha, not at all, your example was super handy - Can I send an update when its ready for you to look at please?

            DHPlugins / DC Breaks | Artist / Producer / DJ / Developer
            https://dhplugins.com/ | https://dcbreaks.com/
            London, UK

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            • DanHD
              DanH @DanH
              last edited by

              @Matt_SF @ustk Any ideas where I'm going wrong with this? Obviously a sample rate issue, but I just spent an hour editing the module and the errors only appeared when I reopened the project....

              Screenshot 2021-10-22 at 13.31.20.png

              DHPlugins / DC Breaks | Artist / Producer / DJ / Developer
              https://dhplugins.com/ | https://dcbreaks.com/
              London, UK

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              • Matt_SFM
                Matt_SF @DanH
                last edited by

                @DanH You have to put the modchains outside the oversample container.

                Develop branch
                Win10 & VS17 / Ventura & Xcode 14. 3

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                • Matt_SFM
                  Matt_SF
                  last edited by

                  And if youre going to modulate things, I recommend reading through this post (especially the end) :
                  (https://forum.hise.audio/post/42102)

                  Develop branch
                  Win10 & VS17 / Ventura & Xcode 14. 3

                  DanHD 1 Reply Last reply Reply Quote 1
                  • DanHD
                    DanH @Matt_SF
                    last edited by DanH

                    @Matt_SF Thank you. Do I not need to split the signal into the them though?

                    Edit - I think I got it

                    DHPlugins / DC Breaks | Artist / Producer / DJ / Developer
                    https://dhplugins.com/ | https://dcbreaks.com/
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                    • DanHD
                      DanH @Matt_SF
                      last edited by

                      @Matt_SF Ok had a good look through that thread, thanks for pointing me there. So I'm not sure, but I don't think I'm using any SNEX / Expression nodes etc in my scriptnode effect. So I'm confused as to how to compile it now. I followed the steps in the thread (for SNEX nodes etc) to wrap up my main container but it crashed upon 'save & reload' and it won't load the project in the SNEX workbench or the main HISE project in New Layout branch. I restored the file from backup and I'm back to where I started. I'm not sure that was the correct thing to do anyhow.

                      I'm sure at one point you could right-click the main container and export as cpp class. Is that not a thing anymore? So confusing 😆

                      DHPlugins / DC Breaks | Artist / Producer / DJ / Developer
                      https://dhplugins.com/ | https://dcbreaks.com/
                      London, UK

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                      • Matt_SFM
                        Matt_SF @DanH
                        last edited by Matt_SF

                        @DanH yes there's a lot in this thread. But the part you'll find interesting is where we talked about delays, modulation and frame.nodes.
                        Don't mind the SNEX compilation for now, the feature is not complete and not fully stable yet. This is aimed to replace the old export cpp function (that's why you can't use it). If you don't have Math.expr nodes or stuff like that you'll be able to export your plugin.
                        Note : if you used the workbench in your project folder, don't forget to clean the DspNetwork and Additional Code folders, otherwise you'll get a bunch of errors when compiling your plugin.

                        Develop branch
                        Win10 & VS17 / Ventura & Xcode 14. 3

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                        • lalalandsynthL
                          lalalandsynth
                          last edited by

                          I just opened my Ensemble FX in Develop that was made in a previous scriptnode version.
                          It used the STK Delays and worked just fine.

                          When opening in Develop they are obviously missing but when I replace them with JDSP they dont seem to do anything?

                          I was modulating the delay times...slowly , so it worked with the STK but yeah.

                          Anyone know if there would be a difference between those JDSP and stk delays ?

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                          • Matt_SFM
                            Matt_SF @lalalandsynth
                            last edited by

                            @lalalandsynth to my little knowledge, there's no difference in the sense that the jdsp.delay is the one you want to use for modulation, as we talked in the thread linked in the previous post.
                            I can confirm it works just fine for chorus-y effects.
                            Maybe the issue comes from something else ?

                            Develop branch
                            Win10 & VS17 / Ventura & Xcode 14. 3

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                            • lalalandsynthL
                              lalalandsynth @Matt_SF
                              last edited by

                              @matt_sf ok, thanks , good to know , its a bit of a complicated patch but I will look for other problems.

                              https://lalalandaudio.com/

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