LFO Sync Speeds - make slower
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@Natan are you trying to do this in develop or master? I see the code is in different locations in each
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@DanH I tried with Both :|
Can't go 1/128 -
On Master, The structure is the Same, and the Code is located on UtilityClasses.h
And on Develop are located on places that you mentioned.My wild guess is that Hise Calculation can't go 1/128
and Christoph Has no Comment Yet :( -
@Natan works for me
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@DanH Really? No Way
Can You Send me The Cpp and .H Files?
And Let me know What Cranch You Use? -
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@DanH Youre on master?
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@DanH I had to set the project tempo to 60bpm to really hear the change in the arpeggiator, but the lfo was more clear at 120bpm
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@Natan I did it for master, I don't see why it wouldn't work for dev too
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@DanH So It works on Master?, Right? You hear the 1/128?
Building right now
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@Natan Yes
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@DanH :) <3 Excellent
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@DanH
Very Nice, it was There all the time, and The reason i Couldnt hear the effect Was the Tempo, I Divided the tempo toEngine.setHostBpm(Engine.getHostBpm() / 2);
and yeah i can clearly hear the effect,
BUt Once i go Like 140 bmp It wont make that Lazery Sound, Will investigate and See what's going on, But for now it works Very nice :) -
@DanH Dan, I found the issue here
This is becuase of The Length of Arpeggiator,
once it goes from 64 to 128, The length need to Be divided too, Or Arp wont Pick the Whole notes. -