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    OpenGL Slows Down Everything On Multi Instances

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    • MikeBM
      MikeB
      last edited by

      @Natan
      I can also confirm this. Whether OpenGL works on the system and brings something depends on a few factors.
      Operating system, OpenGL version, graphics card and a few more.

      Therefore it makes sense to give the user - as many modern PugIns allow today - the possibility to switch OpenGL on or off in the plug-in.

      Paint routines and SVG paths are no guarantee for fast processing. In fact, the opposite is true. Every stroke every fill command must be drawn. The more there are, the more the CPU/GPU is used. This is not the case with PNG. Here, only the file size becomes much larger.
      The best is a combination of PNG and PintRoutines/SVG.

      "One hour of trial and error can save 10 minutes of reading the manual."
      "It's easier to hit the developer with feature requests than to spend 10 minutes reading the manual. :-)))"
      HISE Develop - Mac Pro 5.1, OS X 10.14.6, Projucer 6.02, Xcode 10.3

      1 Reply Last reply Reply Quote 1
      • Christoph HartC
        Christoph Hart
        last edited by

        Yeah, my MacBook Air M1 is super slow with OpenGL enabled, but my PC is about 2-3x faster.

        There's not much we can do about this except for letting the user switch if he realizes the interface is laggy.

        MikeBM orangeO NatanN 3 Replies Last reply Reply Quote 2
        • MikeBM
          MikeB @Christoph Hart
          last edited by

          @Christoph-Hart

          Well - OpenGL on M1 Macs = ???!!??¶¢$®†t

          Link Preview Image
          OpenGL on Apple M1

          Apple has deprecated OpenGL since macOS SDK for Mojave 10.14, making me curious about OpenGL support since the very announcement of Mac mini based on Apple M1 (ARM) SoC. It was claimed in many places that macOS Big Sur remains compatible with OpenGL applications, but so far no details could be found anywhere which OpenGL…

          favicon

          Unlimited 3D (unlimited3d.wordpress.com)

          "One hour of trial and error can save 10 minutes of reading the manual."
          "It's easier to hit the developer with feature requests than to spend 10 minutes reading the manual. :-)))"
          HISE Develop - Mac Pro 5.1, OS X 10.14.6, Projucer 6.02, Xcode 10.3

          1 Reply Last reply Reply Quote 0
          • orangeO
            orange @Christoph Hart
            last edited by

            @Christoph-Hart said in OpenGL Slows Down Everything On Multi Instances:

            Yeah, my MacBook Air M1 is super slow with OpenGL enabled,

            Since M1 MacBooks use Metal, a Metal support (in Hise) would solve this issue.

            develop Branch / XCode 13.1
            macOS Monterey / M1 Max

            1 Reply Last reply Reply Quote 1
            • NatanN
              Natan @orange
              last edited by

              @orange i Tested On 4 laptops, all Intel, From old to Brand New, with onboard Graphic cards,

              All Reacts Same, i mean openGl Set to No, Help The Perfrmance, Wth it, Everytging gets Lagging

              1 Reply Last reply Reply Quote 0
              • NatanN
                Natan @Christoph Hart
                last edited by

                @Christoph-Hart On M1 It’s Super fast,
                On Mac It is Acceptable, on my Pc It is good, But On Multi instances I Had To Turn The OpenGL Off, And It’s Space rocket

                1 Reply Last reply Reply Quote 0
                • orangeO
                  orange
                  last edited by orange

                  This is a cure for that slow macOS GUI performance, not ideal but it works. :

                  Link Preview Image
                  Why are the GUI controls (Knobs, Buttons, VU Meter…etc) so slow and laggy in my Mac? – NoiseAsh Inc

                  In some macOS systems (especially with Radeon GPU) the pluin GUI can be slow and laggy. Knobs can be turned hardly and slow fps performance can be observed. The cause of this issue is the display color settings of the computer. Chaning the display color settings to "sRGB IEC61966-2.1" should…

                  favicon

                  NoiseAsh Inc (www.noiseash.com)

                  develop Branch / XCode 13.1
                  macOS Monterey / M1 Max

                  NatanN MikeBM 2 Replies Last reply Reply Quote 1
                  • NatanN
                    Natan @orange
                    last edited by

                    @orange said in OpenGL Slows Down Everything On Multi Instances:

                    t ideal but it works.

                    You're The Best Man :folded_hands:

                    1 Reply Last reply Reply Quote 2
                    • MikeBM
                      MikeB @orange
                      last edited by

                      @orange @Natan
                      Die-hard Mac users (like me) have known about this problem for a long time.
                      YouTube is full of videos about this problem.
                      My DAW manufacturer Studio One even recommended setting the colour profile to standard sRGB about 2 years ago.
                      Since then, however, I have never had a plug-in that lagged.
                      OpenGL on the Mac has not been updated since 2017 and is outdated.

                      "One hour of trial and error can save 10 minutes of reading the manual."
                      "It's easier to hit the developer with feature requests than to spend 10 minutes reading the manual. :-)))"
                      HISE Develop - Mac Pro 5.1, OS X 10.14.6, Projucer 6.02, Xcode 10.3

                      NatanN 1 Reply Last reply Reply Quote 2
                      • NatanN
                        Natan @MikeB
                        last edited by

                        @MikeB said in OpenGL Slows Down Everything On Multi Instances:

                        not been updated since 2017 and is outdated.

                        Thank You Dear Mike, Your A Gem On Hise Forum :)

                        1 Reply Last reply Reply Quote 2
                        • NatanN
                          Natan
                          last edited by

                          Another one Just confirmed

                          Mac CPU Spikes Fixed with OpenGL > NO.

                          Not sure what Mac the YouTuber Guy uses, But The Heavy Cpu usage is Now Less than 5%.

                          Such a Biatch you’re OpenGL 🙊🤬😡
                          I Need to repackage everything and set it to Off by default or My inbox will below Up with This Thing after release 😒

                          1 Reply Last reply Reply Quote 0
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