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    After Effects Knob Design Getting Started with Color Glow Customization

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    • ?
      A Former User @A Former User
      last edited by

      @Rudra-Ghosh This looks rather dashing! Do you then export a filmstrip in this case? Could you do a Lottie export or is the glow customization getting in the way?

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      • ?
        A Former User @A Former User
        last edited by

        Do you then export a filmstrip in this case?

        @UrsBollhalder
        Yeah. Later I use Sheeteah Sprite Sheet Tools to export FilmStrip from After Effects. If I use 3D package like C4D, Maya, 3DS max or Houdini I use my own created C# Image Stitching program.

        Could you do a Lottie export

        I am not a big fan of Lottie or rather I can say I never tried lottie that extreme.

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        • ?
          A Former User
          last edited by

          Really, can you export a filmstrip from Houdini?? I don't have it or use it myself... but I've seen some fantastic stuff online made with it!

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          • orangeO
            orange
            last edited by

            For image stitching, Waves Factory Stip Generator is my favourite.

            Link Preview Image
            Strip Generator | Blog | Wavesfactory

            Free app that creates vertical and horizontal strips from a collection of JPG - PNG images.

            favicon

            (www.wavesfactory.com)

            Just export as image sequence (from C4D, After Effects, 3DS Max, Houdini, Maya...etc. doesn't matter) and open these image sequences inside this tool then stitch :)

            develop Branch / XCode 13.1
            macOS Monterey / M1 Max

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            • Y
              yall
              last edited by

              https://g200kg.github.io/knobman3d/ the best ;)

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              • lalalandsynthL
                lalalandsynth
                last edited by

                You can use Bodymovin to export as Lottie from After fx.
                https://aescripts.com/bodymovin/

                https://lalalandaudio.com/

                https://lalalandsynth.com/

                https://www.facebook.com/lalalandsynth

                https://www.facebook.com/lalalandsynth

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                • ?
                  A Former User @A Former User
                  last edited by

                  @UrsBollhalder Hmm why not ? If you want to make fancy VFX style Fire or water simulation and if you wanna use it in your plugins interface you can use Houdini or Maya. Process is same -> Same as C4D or blender etc. Only advantage of Houdini is it is procedural and node based.

                  Yeah @orange is right you can use Waves Factory Strip Generator. It is beautiful. Once I used to develop plugins in SynthEdit ,Code Block C++ and DSP Robotics Flowstone. That time I created my simple Image(Png and Jpg) Stitching program written in C#.

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                  • ?
                    A Former User @orange
                    last edited by

                    @orange That's what I use as well if I am making my own knobs... Really nice tool... but it has its days and mood swings!

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                    • ?
                      A Former User @A Former User
                      last edited by

                      @Rudra-Ghosh Sorry for bothering you further... What do you mean by "Only advantage of Houdini is it is procedural and node based"??? I am actually thinking of integrating some smoke, fire, water stuff and that's how I found Houdini... ut I might just wait a moment and see how OpenGL is playing out in HISE. Because that is much more interesting than just filmstrips and their "one-dimensional" behaviour...

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                      • ?
                        A Former User @lalalandsynth
                        last edited by

                        @lalalandsynth I actually really like lottie. THere's not too much stuff available that is not illustrative but more art-based if that makes sense... For now, I've just done LAF and Lottie (that sounds nice!). Not too much a fan of 3d via filmstrip etc. I don't think that is the future. But more in the direction of OpenGL... or just stay with paint routines, LAF and occasional simple Lottie!

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                        • ?
                          A Former User @A Former User
                          last edited by A Former User

                          @UrsBollhalder Houdini is node based . All (Modelling to texturing, lighting) procedural approach that you will not find in any other piece of software. And you can do VFX kind of things real easy in Houdini.

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