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    Images from server

    Scheduled Pinned Locked Moved Scripting
    imagesserver
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    • d.healeyD
      d.healey
      last edited by d.healey

      The question is less about how to get an image url from a server and more about how do we display that image in HISE?

      HiseSnippet 957.3ocsV0saaaCElxwJHVaFXEn6dAekLPpsT+aCqcXtwIdyXKIF0ccCXnnfUhVhMTjBTTwynnuV6AXuM6t8FrcnnrkbqSQqwltRme024vy4iZlTDRxyERjUmmsJifr9b64q3pjwIXJGM8Tj0WZmSjWSjOIiNigWEKEE7HzIqxv44jHjk0Aeu1UqNsQkO+82cBlg4gjZUHzyEzPxOQSopZsyF8iTFaBNh7LZZCuu+nogB9XAST.v5.aeTFN7JbL4Br1sV1HqCOKhpDx4JrhjC9bhHZ07DwRtw+mSyouhQzBAn4PhLpQiSnrnYqK4bDxp8r5FvAlFvssOmFQ2nutQ7EkFbqinYOvp01Pp8VPJ3lfzDAKRmfa.dVMfWaC7tk87PIMSUaQisOydJWQjKvPauIrL9hZE0xdr.7fqFjhuhLQBBahv6g99G69.e+9OpqSWGn4mqbKjL2u0sWhRkk+MCGtb4xA4IDJCGhYLbBNcPnHc3xr6DZx6vhLl.GkO7t9A2aXf+vLZLinF75r3dMR60Xo6zT3vL.x9ZHESTiEoYBNH30yXtmALFgA4DU4aSnLhG.sicWfY4j9uSlmg4D1MmYi4pLaD1jYSVg9f+Vl00TC68LU06khYvPh5ohBEkS7VTvCUTA2KteWm2z0w00MdPjDuzjn043X2eyu7KpRn4Zj9KzHUhW+ZE+.gFmn75+h0.y04s8ez5z6J3WHTjK4d8cdiSGm2539tlVrXm1zcGofwHxcZVuNJ+PA5wKReEQdLzyYEjMNBynauDb3G2RP0DTCGE7obp5xLRkb8ZRvNVSPUm1va+7zSwJrdyoRG3WFQpnZ3XcJ4ZfFxrG0w9TR9UJQFvnrYDAYcjpzZ2psrxSLDE9zGYaFEQ+dMS0sGspIu2R84Gxx15OAwjxyNsze.RKf4VC80D6+KVoPYhrhrK4OU+QFyngWo21QMJjC2tPJGUqJDyXayB4hFExH1nMExisZVH+UIq86wHA7hhnBFVsMYo9VgJCvvyVrRZlGdNUsU26SfA0emLn6bz3iDt2xdFUElra71ZG3EFw9+FuU2G009rEKHgpZv11dxutuW97I.ECcV74XkjByJ1WTjNGtRNj.HgCSP45YhV50OiruVV2YlS3QkB+C7TYLPKaUYLXsQTJNTJdYngVQei2QkZ.LwK2V5XetV1M.UR0.wY6OvGkBWD+xvPcq3N.12cL2cOh4d6QL2eOh4A6QLObOh4q1iX95OXL5+A5IEJQpYMATL6rRNWKqy3XXJqbhD8u.GqTM.
      
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      • Christoph HartC
        Christoph Hart
        last edited by

        Content.makeFrontInterface(600, 500);
        
        Server.setBaseURL("https://forum.hise.audio");
        
        const var f = FileSystem.getFolder(FileSystem.Downloads).getChildFile("Dave.jpg");
        
        // Add an image for the magic trick..
        const var Image1 = Content.getComponent("Image1");
        Image1.set("fileName", "");
        
        // this has changed: the callback must not have a parameter, but it will access
        // the info through the `this.data` object.
        function downloadCallback()
        {
            if(this.data.finished)
            {
                // Magic trick in 3, 2, 1:
                Image1.set("fileName", f.toString(0));
            }
        }
        
        Server.downloadFile("uploads/profile/12-profileimg.jpg", {}, f, downloadCallback);
        
        1 Reply Last reply Reply Quote 4
        • d.healeyD
          d.healey
          last edited by d.healey

          Any way to do this using a panel and drawImage? The number of images I need is flexible so this would be better than defining lots of image widgets some of which won't be used some of the time.

          Something else I noticed, your example worked once, then I deleted the image from my downloads folder and reran the example, but it's not downloading the image again.

          Update: I can see in the server controller it keeps a list of downloaded files. If I clear that list then it will download again. Does this list persist in the compiled plugin or is it just in HISE?

          Christoph HartC 1 Reply Last reply Reply Quote 0
          • d.healeyD
            d.healey
            last edited by

            Seems I'm answering all my own questions tonight :p

            function downloadCallback()
            {
                if(this.data.finished)
                {
                    Panel1.loadImage(f.toString(0), "dave");
                    Panel1.repaint();
                }
            }
            
            1 Reply Last reply Reply Quote 0
            • Christoph HartC
              Christoph Hart @d.healey
              last edited by

              If I clear that list then it will download again. Does this list persist in the compiled plugin or is it just in HISE?

              Nope, that's also the functionality in the plugin (the goal is to prevent downloading huge sample files again).

              You can use Server.cleanFinishedDownloads() which does the same as clicking the button in the ServerController.

              d.healeyD 1 Reply Last reply Reply Quote 1
              • d.healeyD
                d.healey @Christoph Hart
                last edited by

                @Christoph-Hart Oh excellent, that works out really well. I'll probably have a button the user can press to check for updates, and if there are new images that need downloading I can clear the cache.

                1 Reply Last reply Reply Quote 0
                • d.healeyD
                  d.healey
                  last edited by d.healey

                  Getting a couple of errors:

                  Unknown function 'setNumAllowedDownloads'
                  
                  Function / constant not found: Server.cleanFinishedDownloads 
                  

                  Also, what's the best way to download several images at once (or sequentially). I'm grabbing an array of image URLs from a server via GET then in the callback I'm running a loop over the array. In each iteration I'm running Server.downloadFile() but I'm getting execution timeout after a few iterations.

                  Update: I changed my for loop to a for...in and no more timeout error.

                  Christoph HartC 1 Reply Last reply Reply Quote 0
                  • Christoph HartC
                    Christoph Hart @d.healey
                    last edited by

                    @d-healey or use Engine.extendTimeout()

                    1 Reply Last reply Reply Quote 1
                    • d.healeyD
                      d.healey
                      last edited by d.healey

                      I've set the timeout to 10 seconds but I'm still hitting the issue. Here's my call

                          Server.callWithGET("wp-json/my/v1/products", {}, function(status, response)
                          {            
                                  for (r in response)
                                  {
                                      var file = FileSystem.getFolder(FileSystem.Downloads).getChildFile(r.name + ".jpg");   
                                      var url = r.imageUrl.replace(Webstore.baseURL, ""); // Time out is on this line
                                      Server.downloadFile(url, {}, file, downloadCallback);
                                  }
                                      
                          });
                      
                      1 Reply Last reply Reply Quote 0
                      • Christoph HartC
                        Christoph Hart
                        last edited by

                        I don‘t see the extend timeout call in the snippet ;)

                        Call it in the loop and you should be fine.

                        d.healeyD 1 Reply Last reply Reply Quote 1
                        • d.healeyD
                          d.healey @Christoph Hart
                          last edited by

                          @Christoph-Hart Oh ok, I was calling it at the start of on init

                          1 Reply Last reply Reply Quote 0
                          • d.healeyD
                            d.healey
                            last edited by d.healey

                            I'm going to try the exendTimeout thing now, but while I was waiting 7 whole minutes! for your reply I found another solution

                            var files = {};
                            var urls = {};
                                        
                            for (r in response)
                            {
                                files[r.name] = FileSystem.getFolder(FileSystem.Downloads).getChildFile(r.name + ".jpg");   
                                urls[r.name] = r.image.replace(Webstore.baseURL, "");
                            }
                                        
                            for (r in response)
                                Server.downloadFile(urls[r.name], {}, files[r.name], downloadCallback);
                            

                            Nice to see emojis working again :D :p ;)

                            Update: And I confirm the timeout method works! 🐕

                            5706ea93-3393-47ae-a1b5-6e8299abec72-image.png

                            1 Reply Last reply Reply Quote 2
                            • d.healeyD
                              d.healey
                              last edited by d.healey

                              I have a strange issue (bug maybe) with the this.data.finished clause being accessed more than once for each download.

                              Content.makeFrontInterface(600, 500);
                              
                              Console.clear();
                              
                              reg count = 0;
                              
                              Server.setBaseURL("https://forum.hise.audio/uploads/profile");
                              
                              const images = ["1-profileimg.jpg", "12-profileimg.jpg", "67-profileavatar.jpeg", "121-profileimg.jpg", "338-profileavatar.png"];
                              
                              function downloadCallback()
                              {
                                  if (this.data.finished)
                                  {
                                      Console.print(count + " : " + this.getDownloadedTarget().toString(1));
                                      count++;
                                  }
                              }
                              
                              reg f;
                              
                              for (i = 0; i < images.length; i++)
                              {
                                  f = FileSystem.getFolder(FileSystem.Downloads).getChildFile(images[i]);
                                  Server.downloadFile(images[i], {}, f, downloadCallback);    
                              }
                              

                              I thought it might be something to do with the loop or reusing the f variable so I also wrote it out the long way and the result is the same

                              reg f0 = FileSystem.getFolder(FileSystem.Downloads).getChildFile(images[0]);
                              Server.downloadFile(images[0], {}, f0, downloadCallback);
                              
                              var f1 = FileSystem.getFolder(FileSystem.Downloads).getChildFile(images[1]);
                              Server.downloadFile(images[1], {}, f1, downloadCallback);
                              
                              var f2 = FileSystem.getFolder(FileSystem.Downloads).getChildFile(images[2]);
                              Server.downloadFile(images[2], {}, f2, downloadCallback);
                              
                              var f3 = FileSystem.getFolder(FileSystem.Downloads).getChildFile(images[3]);
                              Server.downloadFile(images[3], {}, f3, downloadCallback);
                              
                              var f4 = FileSystem.getFolder(FileSystem.Downloads).getChildFile(images[4]);
                              Server.downloadFile(images[4], {}, f4, downloadCallback);
                              
                              1 Reply Last reply Reply Quote 0
                              • d.healeyD
                                d.healey
                                last edited by

                                Any ideas? Is it possible that there is some shared data between the different instances of the downloadCallback so as each download finishes it's triggering the callback for other downloads?

                                1 Reply Last reply Reply Quote 0
                                • d.healeyD
                                  d.healey
                                  last edited by d.healey

                                  This post is deleted!
                                  1 Reply Last reply Reply Quote 0
                                  • d.healeyD
                                    d.healey
                                    last edited by

                                    I think I've found a solution/workaround, recursion. Each download complete triggers the next download start.

                                    Content.makeFrontInterface(600, 500);
                                    
                                    Console.clear();
                                    
                                    Server.setBaseURL("https://forum.hise.audio/uploads/profile");
                                    
                                    const images = ["12-profileimg.jpg", "67-profileavatar.jpeg", "121-profileimg.jpg", "338-profileavatar.png"];
                                    
                                    function downloadCallback()
                                    {
                                        if (this.data.finished)
                                        {        
                                            if (count < images.length-1)
                                            {
                                                count++;
                                                startNextDownload(images[count]);
                                            }
                                        }
                                    }
                                    
                                    inline function startNextDownload(fileName)
                                    {
                                        Console.print(fileName);
                                        local f = FileSystem.getFolder(FileSystem.Downloads).getChildFile(fileName);
                                        Server.downloadFile(fileName, {}, f, downloadCallback);
                                    }
                                    
                                    reg count = 0;
                                    startNextDownload(images[0]);
                                    
                                    Y 1 Reply Last reply Reply Quote 2
                                    • Christoph HartC
                                      Christoph Hart
                                      last edited by

                                      I fixed a few things about this, however it still is a bit glitchy if you're hammering the queue - I haven't been able to track down the reason, but sometimes the URL request returns a 404 despite the resource being available (I think it has to do with concurrent requests to the same server). This will make the callback fire multiple times for one download - however the success property is false for the requests that didn't work, so it's still executed once with the success flag set to true.

                                      d.healeyD 1 Reply Last reply Reply Quote 1
                                      • d.healeyD
                                        d.healey @Christoph Hart
                                        last edited by

                                        @Christoph-Hart Thanks, I'll try it out :D

                                        1 Reply Last reply Reply Quote 0
                                        • Y
                                          yall
                                          last edited by

                                          @d-healey
                                          i just tried your script, the download works but the images do not appear in hise. I created 5 images (empty).

                                          d.healeyD 1 Reply Last reply Reply Quote 0
                                          • d.healeyD
                                            d.healey @yall
                                            last edited by

                                            @yall What do you mean they don't appear?

                                            1 Reply Last reply Reply Quote 0
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