Effect Slot: Script FX
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Hi,
cant find the answer searching in the forum.
So I'm using (several) Effect Slots, and I'd like to be able to use Script FX, I seem to be able to insert a ScriptFX in exactly the same way as any other FX, but (of course) its empty - how do I load my newly minted ScriptFX with my (massively complicated) script node "model"?
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@Lindon You need to create it first (yeah I know, that one was easy
) and then
Menu/Edit/Create Base64 encoded state
Then you can recall the state of the scriptFX in the slot usingEffect.restoreState(String base64State)
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@Lindon Base64
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@Lindon Nope, just paste the Base64 string in a variable and recall from there
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@ustk -err, thats a bit messy isnt it?
I have to get the base64 string then paste it into my code every time I want to include it in a slot based effect chain. Or am I not understanding what you say?
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@Lindon Once you've made you scriptFX and you get the Base64, you have it forever.
So put it in a variable, and when you need to change a slot, in the case of a scriptFX, load an empty one, and recall its state from the string Base64 variable. -
@ustk yes I understand what you are suggesting.... I guess I was looking to do it more elegantly.. YMMV.
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@Lindon This is the elegant way :)
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@Lindon It is not much different from loading any other fx in a slot. Except that a scriptFX being empty by default, you just need another step to load its state
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Couldn't you save the entire effect as as an external script and then use the connect to external script option to include it in future projects?
Edit: Never mind, just realised this is about scriptnode
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@Lindon Glad to help
Just Do all your changes, Then Export as Base64,
It is also the base Way to store Table Shapes To recall later On Your UI, Not Just Slot FX.In Some cases I Experienced Some Random Clicks When I Change By Using a combo box.