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    Show name of Convolution Reverb IR in a label?

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    • SteveRiggsS
      SteveRiggs
      last edited by SteveRiggs

      Wondering if this is possible to do in a similar way as with preset names from the preset browser? 🤔

      The part I'm thinking would need changing from the code at the bottom is:

      if (Engine.getCurrentUserPresetName() == "")
      

      ...but to what? (Engine.getAudioFileList) or (getCurrentlyLoadedFile) ... or similar? Or is it even possible at all? I'm just spitballing here as it could be anything 😂

      This is the code to show a preset name from the preset browser in a label so I'm thinking it would be a similar process, if its possible?

      const var Label4 = Content.getComponent("Label4");
      
      inline function onKnob1Control(component, value)
      {
          if (Engine.getCurrentUserPresetName() == "")
              Content.getComponent("Label4").set("text", "-------");
          else
              Content.getComponent("Label4").set("text", Engine.getCurrentUserPresetName());
      };
      
      Content.getComponent("Knob1").setControlCallback(onKnob1Control);
      

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      • d.healeyD
        d.healey
        last edited by

        If you're allowing the user to drop in there own IRs then the getCurrentlyLoadedFile() function is probably the one you want. If the user is selecting the IR from a list, then you can grab the name from the list.

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        • SteveRiggsS
          SteveRiggs @d.healey
          last edited by

          @d-healey Thanks David. Still struggling to get it working and getting error messages saying function not found for the 'getCurrentlyLoadedFile' line.

          I've tried 2 ways, as I wasn't sure if it was meant to start with 'Engine' or 'Reverb1'

          I'll put the 2 lots of code below. Can you spot the mistake at all? Confused!

          (I already have a reference to Reverb1 further up in the code)

          // Reverb1 IR Name in Label
          
          const var Label1 = Content.getComponent("Label1");
          
          inline function onKnob4Control(component, value)
          {
              if (Reverb1.getCurrentlyLoadedFile() == "")
                  Content.getComponent("Label1").set("text", "Right Click To Load IR");
              else
                  Content.getComponent("Label1").set("text", Reverb1.getCurrentlyLoadedFile());
          };
          
          Content.getComponent("Knob4").setControlCallback(onKnob4Control);
          
          // Reverb1 IR Name in Label
          
          const var Label1 = Content.getComponent("Label1");
          
          inline function onKnob4Control(component, value)
          {
              if (Engine.getCurrentlyLoadedFile() == "")
                  Content.getComponent("Label1").set("text", "Right Click To Load IR");
              else
                  Content.getComponent("Label1").set("text", Engine.getCurrentlyLoadedFile());
          };
          
          Content.getComponent("Knob4").setControlCallback(onKnob4Control);
          

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          • d.healeyD
            d.healey
            last edited by

            Did you get the reverb as an audio processor or an effect?

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            • SteveRiggsS
              SteveRiggs @d.healey
              last edited by

              @d-healey

              It's referenced as an effect at the moment like this:

              const var Reverb1 = Synth.getEffect("Reverb1");
              

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              • SteveRiggsS
                SteveRiggs
                last edited by SteveRiggs

                @d-healey

                I just tried adding this:

                const var Reverb1 = Synth.getAudioSampleProcessor("Reverb1"); 
                

                ...but now I get a duplicate const var declaration

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                • d.healeyD
                  d.healey @SteveRiggs
                  last edited by

                  @SteveRiggs do you have two variables with the same name?

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                  • SteveRiggsS
                    SteveRiggs @d.healey
                    last edited by

                    @d-healey

                    It's probably because there is:

                    const var Reverb1 = Synth.getAudioSampleProcessor("Reverb1");
                    

                    and

                    const var Reverb1 = Synth.getEffect("Reverb1");
                    

                    but not sure which one I need now so it will work for both things. The other reference to it is for a button that bypasses and enables Reverb 1

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                    • d.healeyD
                      d.healey @SteveRiggs
                      last edited by

                      @SteveRiggs Why not have both but with different names?

                      Libre Wave - Freedom respecting instruments and effects
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                      • SteveRiggsS
                        SteveRiggs @d.healey
                        last edited by SteveRiggs

                        @d-healey

                        Good point! I just changed one to

                        const var Verb1 = Synth.getAudioSampleProcessor("Reverb1");
                        

                        and left the other as

                        const var Reverb1 = Synth.getEffect("Reverb1");
                        

                        but I'm still getting 'function not found' in the console 🤔

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                        • d.healeyD
                          d.healey @SteveRiggs
                          last edited by

                          @SteveRiggs I'll look at it in the morning when I'm at my PC

                          Libre Wave - Freedom respecting instruments and effects
                          My Patreon - HISE tutorials
                          YouTube Channel - Public HISE tutorials

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                          • SteveRiggsS
                            SteveRiggs @d.healey
                            last edited by

                            @d-healey Ok thanks. Could be a bug. Seems weird its not working. I'll leave it for now until tomorrow then and come back to it. Cheers for your help

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                            • d.healeyD
                              d.healey
                              last edited by

                              Ok it turns out the getCurrentlyLoadedFile function is part of the AudioFile class, not the AudioSampleProcessor class.

                              How are users selecting the IR they want to use in your plugin?

                              Libre Wave - Freedom respecting instruments and effects
                              My Patreon - HISE tutorials
                              YouTube Channel - Public HISE tutorials

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                              • SteveRiggsS
                                SteveRiggs @d.healey
                                last edited by SteveRiggs

                                @d-healey Got ya. Thats why it doesn't work then. Cheers for checking.

                                At the moment the IR's are being loaded just by right clicking on the audio waveform on the GUI and choosing from the AudioFiles folder

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                                • d.healeyD
                                  d.healey @SteveRiggs
                                  last edited by

                                  Does that provide any kind of callback function?

                                  Libre Wave - Freedom respecting instruments and effects
                                  My Patreon - HISE tutorials
                                  YouTube Channel - Public HISE tutorials

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                                  • SteveRiggsS
                                    SteveRiggs @d.healey
                                    last edited by

                                    @d-healey Not that I know of. I just have the AudioWaveform linked to Reverb1 in the property editor/processorId

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