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    Synthetic Legato

    Scheduled Pinned Locked Moved Presets / Scripts / Ideas
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    • d.healeyD
      d.healey
      last edited by

      The rate knob controls the glide time. I intended it for the odd glide between legato notes rather than playing repeated glides in a row.

      1 Reply Last reply Reply Quote 0
      • Christoph HartC
        Christoph Hart
        last edited by

        You mean something like the octave step in "Somewhere over the rainbow"? :)

        1 Reply Last reply Reply Quote 1
        • d.healeyD
          d.healey
          last edited by

          Not really, more for a smooth portamento on a violin, you just need to play the first and last note of the glide and it will smoothly go between them.

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          • d.healeyD
            d.healey
            last edited by

            I added an update :D same note legato is now possible.

            /**
             * Title: Synthetic Legato v3.5.1
             * Author: David Healey
             * Date: 27/01/2017
             * Modified: 11/04/2017
             * License: GPLv3 - https://www.gnu.org/licenses/gpl-3.0.en.html
            */
            
            reg lastNote = -1;
            reg lastEventId = -1;
            reg retriggerNote = -1;		
            reg lastVelo = 0;
            reg lastTime;
            reg interval;
            reg fadeTime;
            
            reg bendAmount = 0;
            reg bendLookup = []; //Bend amount lookup table - generated on init
            
            reg glideBend; //The bend amount for glides, either 100 or -100 depending on if an up or down glide
            reg glideNote; //Currently sounding note during a glide/trill
            reg rate; //Timer rate for glide/trill
            reg notes = []; //Origin and target notes for glide/trill
            reg count; //Counter for switching between origin and target notes for trill
            
            reg CHORD_THRESHOLD = 25; //If two notes are played within this many milliseconds then it's a chord
            
            //Get all child sample start constant modulators
            const var modulatorNames = Synth.getIdList("Constant"); //Get child constant modulator names
            const var startModulators = []; //For offsetting sample start position
            
            for (modName in modulatorNames)
            {
            	if (Engine.matchesRegex(modName, "(?=.*tart)(?=.*ffset)")) //Sample start offset
            	{
            		startModulators.push(Synth.getModulator(modName));
            	}
            }
            
            //GUI
            
            Content.setHeight(150);
            
            const var btnBypass = Content.addButton("Bypass", 0, 10);
            btnBypass.set("radioGroup", 1);
            
            const var btnLegato = Content.addButton("Legato", 150, 10);
            btnLegato.set("radioGroup", 1);
            
            const var btnGlide = Content.addButton("Glide", 300, 10);
            btnGlide.set("radioGroup", 1);
            
            const var btnTrill = Content.addButton("Trill", 450, 10);
            btnTrill.set("radioGroup", 1);
            
            const var btnWholeStep = Content.addButton("Whole Step Glide", 600, 10);
            btnWholeStep.set("tooltip", "When active each step of a glide will be a whole tone rather than chromatic.");
            
            const var knbBendTm = Content.addKnob("Bend Time", 0, 50);
            knbBendTm.setRange(-50, 50, 0.1);
            knbBendTm.set("suffix", "ms");
            knbBendTm.set("tooltip", "The pitch bend lasts the same duration as the crossfade time by default but can be adjusted with this knob. If the bend time ends up being less than 0 it will automatically (behind the scenes) be set to 10ms.");
            
            const var knbMinBend = Content.addKnob("Min Bend", 150, 50);
            knbMinBend.setRange(0, 100, 1);
            knbMinBend.set("suffix", "ct");
            knbMinBend.set("tooltip", "The amount of pitch bend in cents (ct) for an interval of 1 semitone");
            
            const var knbMaxBend = Content.addKnob("Max Bend", 300, 50);
            knbMaxBend.setRange(0, 100, 1);
            knbMaxBend.set("suffix", "ct");
            knbMaxBend.set("tooltip", "The amount of pitch bend in cents (ct) for an interval of 12 semitones");
            
            const var knbFadeTm = Content.addKnob("Fade Time", 450, 50);
            knbFadeTm.setRange(10, 500, 0.1);
            knbFadeTm.set("suffix", "ms");
            knbFadeTm.set("tooltip", "Maximum crossfade time in milliseconds, the actual time used will vary based on playing speed and velocity.");
            
            const knbFadeOutRatio = Content.addKnob("Fade Out Ratio", 600, 50);
            knbFadeOutRatio.setRange(0, 100, 1);
            knbFadeOutRatio.set("defaultValue", 100);
            knbFadeOutRatio.set("text", "Fade Out Ratio");
            knbFadeOutRatio.set("suffix", "%");
            knbFadeOutRatio.set("tooltip", "Shortens the fade out time to a percentage of the fade time. 100% = the same as fade in time.");
            
            const var knbOffset = Content.addKnob("SS Offset", 0, 100);
            knbOffset.set("tooltip", "The value to set sample start constant modulators to during a legato phrase.");
            
            const var knbRate = Content.addKnob("Rate", 150, 100);
            knbRate.set("mode", "TempoSync");
            knbRate.set("max", 11);
            knbRate.set("tooltip", "Rate for glide and trill timer relative to current tempo. If velocity is selected then the glide time will be based on the played velocity (doesn't apply to trills which will instead play at maximum speed)");
            
            const var btnSameNote = Content.addButton("Same Note Legato", 300, 110);
            btnSameNote.set("tooltip", "When active releasing a note in normal legato mode will retrigger the note that was released with a transition.");
            
            //FUNCTIONS
            /**
             * Sets the sample start offset constant modulators to the given value.
             * @param {number} value Constant modulator value between 0 and 1
             */
            inline function setSSOffset(value)
            {
            	if (startModulators.length > 0)
            	{
            		for (mod in startModulators)
            		{
            			mod.setIntensity(value);
            		}
            	}
            }
            
            /**
             * A lookup table is used for pitch bending. This function fills that lookup table based on the min bend and max bend values.
             * @param  {number} minBend The amount of bend for an interval of 1 semitone
             * @param  {number} maxBend The amount of bend for an interval of 12 semitones
              */
            inline function updateBendLookupTable(minBend, maxBend)
            {
            	for (i = 0; i < 12; i++) //Each semitone
            	{
            		bendLookup[i] = ((i + 1) * (maxBend - minBend)) / 12 + minBend;
            	}
            }
            
            /**
             * The fade time to be used when crossfading legato notes
             * @param  {number} interval Distance between the two notes that will be crossfaded
             * @param  {number} velocity Velocity of one of the note that will be faded in, a higher velocity = shorter fade time
             * @return {number}          Crossfade time in ms
             */
            inline function getFadeTime(interval, velocity)
            {
            	local timeDif = (Engine.getUptime() - lastTime) * 1000; //Get time difference between now and last note
            	local fadeTime = timeDif; //Default fade time is played time difference
            
            	if (timeDif <= knbFadeTm.getValue() * 0.5) fadeTime = knbFadeTm.getValue() * 0.5; //Fade time minimum is 50% of knbFadeTm.getValue() - when playing fast
            	if (timeDif >= knbFadeTm.getValue()) fadeTime = knbFadeTm.getValue();
            
            	fadeTime = fadeTime + (interval * 2); //Adjust the fade time based on the interval size
            
                if (velocity > 64) fadeTime = fadeTime - (fadeTime * 0.2); //If a harder velocity is played reduce the fade time by 20%
            
            	return fadeTime;
            }
            
            /**
             * Returns the timer rate for glides and trills.
             * @param  {number} interval [The distance between the two notes that will be glided/trilled]
             * @param  {number} velocity [A velocity value for velocity based glide rates]
             * @return {number}          [Timer rate]
             */
            inline function getRate(interval, velocity)
            {
            	reg rate = knbRate.getValue(); //Get rate knob value
            
            	if (btnTrill.getValue()) //Trill
            	{
            		if (rate > knbRate.get("max")) rate = max-1; //Cap rate at max rate
            		rate = Engine.getMilliSecondsForTempo(rate) / 1000;
            	}
            	else //Glide
            	{
            		//If rate knob is set to the maximum then the actual rate will be determined by velocity
            		if (rate == knbRate.get("max"))
            		{
            			rate = Math.floor((velocity / (knbRate.get("max") - 1)));
            
            			if (rate > knbRate.get("max")) rate = max-1; //Cap rate at max rate
            		}
            
            		rate = (Engine.getMilliSecondsForTempo(rate) / 1000) / interval; //Get rate based on host tempo and selected knob value		
            	}
            
            	if (rate < 0.04) rate = 0.04; //Cap lowest rate at timer's minimum
            
            	return rate;
            }
            
            function onNoteOn()
            {
            	if (!btnBypass.getValue())
            	{
            		Synth.stopTimer();
            
            		if ((Engine.getUptime() - lastTime) * 1000 > CHORD_THRESHOLD) //Not a chord
            		{
            			Message.ignoreEvent(true);
            
            			if (lastNote != -1) //First note of phrase has already been played
            			{
            				interval = Math.abs(Message.getNoteNumber() - lastNote); //Get played interval
            				fadeTime = getFadeTime(interval, Message.getVelocity()); //Get fade time
            				bendTime = fadeTime + knbBendTm.getValue(); //Get bend time
            				if (bendTime < 10) bendTime = 10; //Bend time can't be less than 10ms
            
            				//Get bend amount
            				bendAmount = 0;
            				if (interval != 0) //Same note legato
            				{
            					interval > 12 ? bendAmount = bendLookup[11] : bendAmount = bendLookup[interval - 1]; //Get bend amount from lookup table
            					if (lastNote > Message.getNoteNumber()) bendAmount = -bendAmount; //Invert bend amount for down interval
            				}
            
            				setSSOffset(knbOffset.getValue()); //Set sample start offset modulators
            
            				if (btnGlide.getValue() || btnTrill.getValue()) //Glide mode 
            				{
            					count = 0; //Reset count, for trills
            					notes[0] = lastNote; //Origin
            					notes[1] = Message.getNoteNumber(); //Target
            					glideNote = lastNote; //First glide note is the same as the origin
            					lastVelo = Message.getVelocity();
            
            					rate = getRate(Math.abs(notes[0] - notes[1]), lastVelo);
            
            					Synth.startTimer(rate);
            				}
            				else //Legato mode
            				{
            					Synth.addVolumeFade(lastEventId, fadeTime / 100 * knbFadeOutRatio.getValue(), -100); //Fade out old note
            					Synth.addPitchFade(lastEventId, bendTime / 100 * knbFadeOutRatio.getValue(), 0, Message.getFineDetune() + bendAmount); //Pitch fade old note
            
            					retriggerNote = lastNote;
            
            					lastEventId = Synth.playNote(Message.getNoteNumber() + Message.getTransposeAmount(), Message.getVelocity()); //Play new note
            					Synth.addPitchFade(lastEventId, 0, Message.getCoarseDetune(), Message.getFineDetune()); //Pass on any message detuning to new note
            
            					Synth.addVolumeFade(lastEventId, 0, -99); //Set new note's initial volume
            					Synth.addVolumeFade(lastEventId, fadeTime, 0); //Fade in new note
            					Synth.addPitchFade(lastEventId, 0, Message.getCoarseDetune(), Message.getFineDetune() - bendAmount); //Set new note's initial detuning
            					Synth.addPitchFade(lastEventId, bendTime, Message.getCoarseDetune(), Message.getFineDetune()); //Pitch fade new note to 0 (or fineDetune)		
            				}
            			}
            			else //First note of phrase
            			{
            				lastEventId = Synth.playNote(Message.getNoteNumber() + Message.getTransposeAmount(), Message.getVelocity()); //Play new note
            				Synth.addPitchFade(lastEventId, 0, Message.getCoarseDetune(), Message.getFineDetune()); //Pass on any message detuning to new note
            			}
            
            			lastNote = Message.getNoteNumber();
            			lastVelo = Message.getVelocity();
            			lastTime = Engine.getUptime();
            		}
            	}
            }
            
            function onNoteOff()
            {
            	if (!btnBypass.getValue())
            	{
            		Synth.stopTimer();
            
            		if (Message.getNoteNumber() == retriggerNote)
            		{
            			retriggerNote = -1;
            		}
            
            		//Legato mode active and same note legato button enabled
            		if (btnLegato.getValue() && btnSameNote.getValue())
            		{
            			retriggerNote = lastNote; //Retrigger note becomes the last note
            		}
            
            		if (Message.getNoteNumber() == lastNote)
            		{
            			Message.ignoreEvent(true);
            
            			if (retriggerNote != -1)
            			{
            				Synth.addVolumeFade(lastEventId, fadeTime / 100 * knbFadeOutRatio.getValue(), -100); //Fade out old note
            				Synth.addPitchFade(lastEventId, bendTime / 100 * knbFadeOutRatio.getValue(), 0, Message.getFineDetune() + bendAmount); //Pitch fade old note
            
            				lastEventId = Synth.playNote(retriggerNote, lastVelo);
            				Synth.addVolumeFade(lastEventId, 0, -99); //Set new note's initial volume
            				Synth.addVolumeFade(lastEventId, fadeTime, 0); //Fade in new note
            
            				lastNote = retriggerNote;
            				retriggerNote = -1;
            			}
            			else
            			{
            				Synth.noteOffByEventId(lastEventId);
            				lastEventId = -1;
            				lastNote = -1;
            				setSSOffset(1); //Reset sample start offset modulators
            			}
            		}
            	}
            	else //Script is bypassed
            	{
            		//Turn off any hanging notes
            		if (lastEventId != -1)
            		{
            			Synth.noteOffByEventId(lastEventId);
            			lastEventId = -1;
            			lastNote = -1;
            			setSSOffset(1); //Reset sample start offset modulators
            		}
            	}
            }
            
            function onController()
            {
            }
            
            function onTimer()
            {
            	if (!btnBypass.getValue())
            	{
            		if (btnGlide.getValue()) //Glide
            		{
            			notes[1] > notes[0] ? glideNote++ : glideNote--; //Increment/decrement the glideNote number by 1 (a half step)
            
            			//If the whole step button is enabled then increment/decrement the glideNote by another half step
            			if (btnWholeStep.getValue())
            			{
            				notes[1] > notes[0] ? glideNote++ : glideNote--;
            			}
            
            			//If glide has not completed - i.e. it hasn't reached the target note yet
            			if (lastEventId != -1 && notes[0] != -1 && ((notes[1] > notes[0] && glideNote <= notes[1]) || (notes[1] < notes[0] && glideNote >= notes[1])))
            			{
            				glideBend = 100;
            				if (notes[0] > notes[1]) glideBend = -glideBend;
            			}
            			else 
            			{
            				notes[0] = notes[1]; //Origin becomes target
            				glideNote = notes[1];
            				Synth.stopTimer();
            			}
            		}
            		else if (btnTrill.getValue()) //Trill
            		{
            			count = 1-count; //Toggle count - to switch between origin and target notes
            			glideNote = notes[count];
            			glideBend = bendAmount; //Trill uses same bend settings as normal legato
            		}
            
            		if (Synth.isTimerRunning()) //Timer may have been stopped if glide target reached, so check before proceeding
            		{
            			Synth.addPitchFade(lastEventId, rate*1000, 0, glideBend); //Pitch fade old note to bend amount
            			Synth.addVolumeFade(lastEventId, rate*1000, -100); //Fade out last note
            
            			lastEventId = Synth.playNote(glideNote, lastVelo); //Play new note
            
            			Synth.addVolumeFade(lastEventId, 0, -99); //Set new note's initial volume
            			Synth.addVolumeFade(lastEventId, rate*1000, 0); //Fade in new note
            			Synth.addPitchFade(lastEventId, 0, 0, -glideBend); //Set new note's initial detuning
            			Synth.addPitchFade(lastEventId, rate*1000, 0, 0); //Pitch fade new note to 0
            		}
            	}
            }
            
            function onControl(number, value)
            {
            	switch (number)
            	{
            		case btnBypass: case btnLegato: case btnGlide: case btnTrill:
            			Synth.stopTimer();
            		break;
            
            		case knbMaxBend:
            			updateBendLookupTable(knbMinBend.getValue(), knbMaxBend.getValue()); //Update the bend amount lookup table
            		break;
            
            		case knbFadeTm:
            			fadeTime = value; //Default fade time
            		break;
            
            		case knbRate:
            			//If timer's already started then update its Rate
            			if (Synth.isTimerRunning())
            			{
            				rate = getRate(Math.abs(notes[0] - notes[1]), lastVelo);
            				Synth.startTimer(rate);
            			} 
            
            			knbRate.set("text", "Rate"); //Default
            			if (knbRate.getValue() == knbRate.get("max"))
            			{
            				knbRate.set("text", "Velocity");
            			}
            		break;
            
            		case btnSameNote:
            
            			if (value == 0 && !Synth.isKeyDown(lastNote) && lastEventId != -1)
            			{
            				Synth.noteOffByEventId(lastEventId);
            				lastEventId = -1;
            				lastNote = -1;
            			}
            
            			retriggerNote = -1;
            
            		break;
            	}
            }
            1 Reply Last reply Reply Quote 0
            • d.healeyD
              d.healey
              last edited by

              Here's a play test from an instrument I'm working on - another woodwind library :p - I've set it up so the front end script controls the legato script, I have the sustain pedal activating the same note legato or the glide depending on if I'm playing a legato transition or not.

              1 Reply Last reply Reply Quote 6
              • M
                MIDIculous
                last edited by

                This is great for acoustic and woodwind sounds. I wonder how this would sound with traditional Synth lead and synth bass sounds. Could this be tweaked to accommodate the traditional Moog type synth legato and portamento functions?

                Also does it work with polyphonic material?

                That's one of the things missing from Hise is a good Poly/Mono portamento glide function. That was very smart to include a formant shaper to it, so it sounds realistic.

                1 Reply Last reply Reply Quote 1
                • d.healeyD
                  d.healey
                  last edited by

                  It's monophonic only although it automatically detects when a chord is played and switches to a standard sustain polyphonic mode. The glide works by playing all of the samples in between the first and last note so it retains the natural formants and only does a pitch bend between each semi-tone. I'm not sure how this would work with a synth but you can try it out and let me know :)

                  1 Reply Last reply Reply Quote 0
                  • d.healeyD
                    d.healey
                    last edited by

                    This post is deleted!
                    1 Reply Last reply Reply Quote 0
                    • d.healeyD
                      d.healey
                      last edited by

                      I've added an update to this script, just improving some of the code around the glide rate stuff, nothing major. I'm also posting an example project (HISE snippet) below - you'll need to add your own samples, and give them some s.mod time for the start offset to work.

                      /**
                       * Title: Synthetic Legato v3.5.3
                       * Author: David Healey
                       * Date: 27/01/2017
                       * Modified: 02/07/2017
                       * License: GPLv3 - https://www.gnu.org/licenses/gpl-3.0.en.html
                      */
                      
                      reg lastNote = -1;
                      reg lastEventId = -1;
                      reg retriggerNote = -1;		
                      reg lastVelo = 0;
                      reg lastTime;
                      reg interval;
                      reg fadeTime;
                      
                      reg bendAmount = 0;
                      reg bendLookup = []; //Bend amount lookup table - generated on init
                      
                      reg glideBend; //The bend amount for glides, either 100 or -100 depending on if an up or down glide
                      reg glideNote; //Currently sounding note during a glide/trill
                      reg rate; //Timer rate for glide/trill
                      reg notes = []; //Origin and target notes for glide/trill
                      reg count; //Counter for switching between origin and target notes for trill
                      
                      reg CHORD_THRESHOLD = 25; //If two notes are played within this many milliseconds then it's a chord
                      
                      //Get all child sample start constant modulators
                      const var modulatorNames = Synth.getIdList("Constant"); //Get child constant modulator names
                      const var startModulators = []; //For offsetting sample start position
                      
                      for (modName in modulatorNames)
                      {
                      	if (Engine.matchesRegex(modName, "(?=.*tart)(?=.*ffset)")) //Sample start offset
                      	{
                      		startModulators.push(Synth.getModulator(modName));
                      	}
                      }
                      
                      //GUI
                      
                      Content.setHeight(150);
                      
                      const var btnBypass = Content.addButton("Bypass", 0, 10);
                      btnBypass.set("radioGroup", 1);
                      
                      const var btnLegato = Content.addButton("Legato", 150, 10);
                      btnLegato.set("radioGroup", 1);
                      
                      const var btnGlide = Content.addButton("Glide", 300, 10);
                      btnGlide.set("radioGroup", 1);
                      
                      const var btnTrill = Content.addButton("Trill", 450, 10);
                      btnTrill.set("radioGroup", 1);
                      
                      const var btnWholeStep = Content.addButton("Whole Step Glide", 600, 10);
                      btnWholeStep.set("tooltip", "When active each step of a glide will be a whole tone rather than chromatic.");
                      
                      const var knbBendTm = Content.addKnob("Bend Time", 0, 50);
                      knbBendTm.setRange(-50, 50, 0.1);
                      knbBendTm.set("suffix", "ms");
                      knbBendTm.set("tooltip", "The pitch bend lasts the same duration as the crossfade time by default but can be adjusted with this knob. If the bend time ends up being less than 0 it will automatically (behind the scenes) be set to 10ms.");
                      
                      const var knbMinBend = Content.addKnob("Min Bend", 150, 50);
                      knbMinBend.setRange(0, 100, 1);
                      knbMinBend.set("suffix", "ct");
                      knbMinBend.set("tooltip", "The amount of pitch bend in cents (ct) for an interval of 1 semitone");
                      
                      const var knbMaxBend = Content.addKnob("Max Bend", 300, 50);
                      knbMaxBend.setRange(0, 100, 1);
                      knbMaxBend.set("suffix", "ct");
                      knbMaxBend.set("tooltip", "The amount of pitch bend in cents (ct) for an interval of 12 semitones");
                      
                      const var knbFadeTm = Content.addKnob("Fade Time", 450, 50);
                      knbFadeTm.setRange(10, 500, 0.1);
                      knbFadeTm.set("suffix", "ms");
                      knbFadeTm.set("tooltip", "Maximum crossfade time in milliseconds, the actual time used will vary based on playing speed and velocity.");
                      
                      const knbFadeOutRatio = Content.addKnob("Fade Out Ratio", 600, 50);
                      knbFadeOutRatio.setRange(0, 100, 1);
                      knbFadeOutRatio.set("defaultValue", 100);
                      knbFadeOutRatio.set("text", "Fade Out Ratio");
                      knbFadeOutRatio.set("suffix", "%");
                      knbFadeOutRatio.set("tooltip", "Shortens the fade out time to a percentage of the fade time. 100% = the same as fade in time.");
                      
                      const var knbOffset = Content.addKnob("SS Offset", 0, 100);
                      knbOffset.set("tooltip", "The value to set sample start constant modulators to during a legato phrase.");
                      
                      const var knbRate = Content.addKnob("Rate", 150, 100);
                      knbRate.set("mode", "TempoSync");
                      knbRate.set("max", 11);
                      knbRate.set("tooltip", "Rate for glide and trill timer relative to current tempo. If velocity is selected then the glide time will be based on the played velocity (doesn't apply to trills which will instead play at maximum speed)");
                      
                      const var btnSameNote = Content.addButton("Same Note Legato", 300, 110);
                      btnSameNote.set("tooltip", "When active releasing a note in normal legato mode will retrigger the note that was released with a transition.");
                      
                      //FUNCTIONS
                      /**
                       * Sets the sample start offset constant modulators to the given value.
                       * @param {number} value Constant modulator value between 0 and 1
                       */
                      inline function setSSOffset(value)
                      {
                      	if (startModulators.length > 0)
                      	{
                      		for (mod in startModulators)
                      		{
                      			mod.setIntensity(value);
                      		}
                      	}
                      }
                      
                      /**
                       * A lookup table is used for pitch bending. This function fills that lookup table based on the min bend and max bend values.
                       * @param  {number} minBend The amount of bend for an interval of 1 semitone
                       * @param  {number} maxBend The amount of bend for an interval of 12 semitones
                        */
                      inline function updateBendLookupTable(minBend, maxBend)
                      {
                      	for (i = 0; i < 12; i++) //Each semitone
                      	{
                      		bendLookup[i] = ((i + 1) * (maxBend - minBend)) / 12 + minBend;
                      	}
                      }
                      
                      /**
                       * The fade time to be used when crossfading legato notes
                       * @param  {number} interval Distance between the two notes that will be crossfaded
                       * @param  {number} velocity Velocity of one of the note that will be faded in, a higher velocity = shorter fade time
                       * @return {number}          Crossfade time in ms
                       */
                      inline function getFadeTime(interval, velocity)
                      {
                      	local timeDif = (Engine.getUptime() - lastTime) * 1000; //Get time difference between now and last note
                      	local fadeTime = timeDif; //Default fade time is played time difference
                      
                      	if (timeDif <= knbFadeTm.getValue() * 0.5) fadeTime = knbFadeTm.getValue() * 0.5; //Fade time minimum is 50% of knbFadeTm.getValue() - when playing fast
                      	if (timeDif >= knbFadeTm.getValue()) fadeTime = knbFadeTm.getValue();
                      
                      	fadeTime = fadeTime + (interval * 2); //Adjust the fade time based on the interval size
                      
                          if (velocity > 64) fadeTime = fadeTime - (fadeTime * 0.2); //If a harder velocity is played reduce the fade time by 20%
                      
                      	return fadeTime;
                      }
                      
                      /**
                       * Returns the timer rate for glides and trills.
                       * @param  {number} interval [The distance between the two notes that will be glided/trilled]
                       * @param  {number} velocity [A velocity value for velocity based glide rates]
                       * @return {number}          [Timer rate]
                       */
                      inline function getRate(interval, velocity)
                      {
                      	reg rate = knbRate.getValue(); //Get rate knob value
                      
                      	//If rate knob is set to the maximum then the actual rate will be determined by velocity
                      	if (rate == knbRate.get("max"))
                      	{
                      		rate = Math.min(knbRate.get("max")-1, Math.floor((velocity / (knbRate.get("max") - 1)))); //Capped rate at max rate
                      	}
                      
                      	rate = Engine.getMilliSecondsForTempo(rate) / 1000; //Rate to milliseconds for timer
                      
                      	if (btnGlide.getValue()) rate = rate / interval; //For glides rate is per step
                      
                      	if (rate < 0.04) rate = 0.04; //Cap lowest rate at timer's minimum
                      
                      	return rate;
                      }
                      
                      function onNoteOn()
                      {
                      	if (!btnBypass.getValue())
                      	{
                      		Synth.stopTimer();
                      
                      		if ((Engine.getUptime() - lastTime) * 1000 > CHORD_THRESHOLD) //Not a chord
                      		{
                      			Message.ignoreEvent(true);
                      
                      			if (lastNote != -1) //First note of phrase has already been played
                      			{
                      				interval = Math.abs(Message.getNoteNumber() - lastNote); //Get played interval
                      				fadeTime = getFadeTime(interval, Message.getVelocity()); //Get fade time
                      				bendTime = fadeTime + knbBendTm.getValue(); //Get bend time
                      				if (bendTime < 10) bendTime = 10; //Bend time can't be less than 10ms
                      
                      				//Get bend amount
                      				bendAmount = 0;
                      				if (interval != 0) //Same note legato
                      				{
                      					interval > 12 ? bendAmount = bendLookup[11] : bendAmount = bendLookup[interval - 1]; //Get bend amount from lookup table
                      					if (lastNote > Message.getNoteNumber()) bendAmount = -bendAmount; //Invert bend amount for down interval
                      				}
                      
                      				setSSOffset(knbOffset.getValue()); //Set sample start offset modulators
                      
                      				if (btnGlide.getValue() || btnTrill.getValue()) //Glide mode 
                      				{
                      					count = 0; //Reset count, for trills
                      					notes[0] = lastNote; //Origin
                      					notes[1] = Message.getNoteNumber(); //Target
                      					glideNote = lastNote; //First glide note is the same as the origin
                      					lastVelo = Message.getVelocity();
                      
                      					rate = getRate(Math.abs(notes[0] - notes[1]), lastVelo);
                      
                      					Synth.startTimer(rate);
                      				}
                      				else //Legato mode
                      				{
                      					Synth.addVolumeFade(lastEventId, fadeTime / 100 * knbFadeOutRatio.getValue(), -100); //Fade out old note
                      					Synth.addPitchFade(lastEventId, bendTime / 100 * knbFadeOutRatio.getValue(), 0, Message.getFineDetune() + bendAmount); //Pitch fade old note
                      
                      					retriggerNote = lastNote;
                      
                      					lastEventId = Synth.playNote(Message.getNoteNumber() + Message.getTransposeAmount(), Message.getVelocity()); //Play new note
                      					Synth.addPitchFade(lastEventId, 0, Message.getCoarseDetune(), Message.getFineDetune()); //Pass on any message detuning to new note
                      
                      					Synth.addVolumeFade(lastEventId, 0, -99); //Set new note's initial volume
                      					Synth.addVolumeFade(lastEventId, fadeTime, 0); //Fade in new note
                      					Synth.addPitchFade(lastEventId, 0, Message.getCoarseDetune(), Message.getFineDetune() - bendAmount); //Set new note's initial detuning
                      					Synth.addPitchFade(lastEventId, bendTime, Message.getCoarseDetune(), Message.getFineDetune()); //Pitch fade new note to 0 (or fineDetune)		
                      				}
                      			}
                      			else //First note of phrase
                      			{
                      				lastEventId = Synth.playNote(Message.getNoteNumber() + Message.getTransposeAmount(), Message.getVelocity()); //Play new note
                      				Synth.addPitchFade(lastEventId, 0, Message.getCoarseDetune(), Message.getFineDetune()); //Pass on any message detuning to new note
                      			}
                      
                      			lastNote = Message.getNoteNumber();
                      			lastVelo = Message.getVelocity();
                      			lastTime = Engine.getUptime();
                      		}
                      	}
                      }
                      
                      function onNoteOff()
                      {
                      	if (!btnBypass.getValue())
                      	{
                      		Synth.stopTimer();
                      
                      		if (Message.getNoteNumber() == retriggerNote)
                      		{
                      			retriggerNote = -1;
                      		}
                      
                      		//Legato mode active and same note legato button enabled
                      		if (btnLegato.getValue() && btnSameNote.getValue())
                      		{
                      			retriggerNote = lastNote; //Retrigger note becomes the last note
                      		}
                      
                      		if (Message.getNoteNumber() == lastNote)
                      		{
                      			Message.ignoreEvent(true);
                      
                      			if (retriggerNote != -1)
                      			{
                      				Synth.addVolumeFade(lastEventId, fadeTime / 100 * knbFadeOutRatio.getValue(), -100); //Fade out old note
                      				Synth.addPitchFade(lastEventId, bendTime / 100 * knbFadeOutRatio.getValue(), 0, Message.getFineDetune() + bendAmount); //Pitch fade old note
                      
                      				lastEventId = Synth.playNote(retriggerNote, lastVelo);
                      				Synth.addVolumeFade(lastEventId, 0, -99); //Set new note's initial volume
                      				Synth.addVolumeFade(lastEventId, fadeTime, 0); //Fade in new note
                      
                      				lastNote = retriggerNote;
                      				retriggerNote = -1;
                      			}
                      			else
                      			{
                      				Synth.noteOffByEventId(lastEventId);
                      				lastEventId = -1;
                      				lastNote = -1;
                      				setSSOffset(1); //Reset sample start offset modulators
                      			}
                      		}
                      	}
                      	else //Script is bypassed
                      	{
                      		//Turn off any hanging notes
                      		if (lastEventId != -1)
                      		{
                      			Synth.noteOffByEventId(lastEventId);
                      			lastEventId = -1;
                      			lastNote = -1;
                      			setSSOffset(1); //Reset sample start offset modulators
                      		}
                      	}
                      }
                      
                      function onController()
                      {
                      	
                      }
                      function onTimer()
                      {
                      	if (!btnBypass.getValue())
                      	{
                      		if (btnGlide.getValue()) //Glide
                      		{
                      			notes[1] > notes[0] ? glideNote++ : glideNote--; //Increment/decrement the glideNote number by 1 (a half step)
                      
                      			//If the whole step button is enabled then increment/decrement the glideNote by another half step
                      			if (btnWholeStep.getValue())
                      			{
                      				notes[1] > notes[0] ? glideNote++ : glideNote--;
                      			}
                      
                      			//If glide has not completed - i.e. it hasn't reached the target note yet
                      			if (lastEventId != -1 && notes[0] != -1 && ((notes[1] > notes[0] && glideNote <= notes[1]) || (notes[1] < notes[0] && glideNote >= notes[1])))
                      			{
                      				glideBend = 100;
                      				if (notes[0] > notes[1]) glideBend = -glideBend;
                      			}
                      			else 
                      			{
                      				notes[0] = notes[1]; //Origin becomes target
                      				glideNote = notes[1];
                      				Synth.stopTimer();
                      			}
                      		}
                      		else if (btnTrill.getValue()) //Trill
                      		{
                      			count = 1-count; //Toggle count - to switch between origin and target notes
                      			glideNote = notes[count];
                      			glideBend = bendAmount; //Trill uses same bend settings as normal legato
                      		}
                      
                      		if (Synth.isTimerRunning()) //Timer may have been stopped if glide target reached, so check before proceeding
                      		{
                      			Synth.addPitchFade(lastEventId, rate*1000, 0, glideBend); //Pitch fade old note to bend amount
                      			Synth.addVolumeFade(lastEventId, rate*1000, -100); //Fade out last note
                      
                      			lastEventId = Synth.playNote(glideNote, lastVelo); //Play new note
                      
                      			Synth.addVolumeFade(lastEventId, 0, -99); //Set new note's initial volume
                      			Synth.addVolumeFade(lastEventId, rate*1000, 0); //Fade in new note
                      			Synth.addPitchFade(lastEventId, 0, 0, -glideBend); //Set new note's initial detuning
                      			Synth.addPitchFade(lastEventId, rate*1000, 0, 0); //Pitch fade new note to 0
                      		}
                      	}
                      }
                      
                      function onControl(number, value)
                      {
                      	switch (number)
                      	{
                      		case btnBypass: case btnLegato: case btnGlide: case btnTrill:
                      			Synth.stopTimer();
                      			btnSameNote.setValue(0);
                      		break;
                      
                      		case knbMaxBend:
                      			updateBendLookupTable(knbMinBend.getValue(), knbMaxBend.getValue()); //Update the bend amount lookup table
                      		break;
                      
                      		case knbFadeTm:
                      			fadeTime = value; //Default fade time
                      		break;
                      
                      		case knbRate:
                      			//If timer's already started then update its Rate
                      			if (Synth.isTimerRunning())
                      			{
                      				rate = getRate(Math.abs(notes[0] - notes[1]), lastVelo);
                      				Synth.startTimer(rate);
                      			} 
                      
                      			knbRate.set("text", "Rate"); //Default
                      			if (knbRate.getValue() == knbRate.get("max"))
                      			{
                      				knbRate.set("text", "Velocity");
                      			}
                      		break;
                      
                      		case btnSameNote:
                      
                      			if (value == 0 && !Synth.isKeyDown(lastNote) && lastEventId != -1)
                      			{
                      				Synth.noteOffByEventId(lastEventId);
                      				lastEventId = -1;
                      				lastNote = -1;
                      			}
                      
                      			retriggerNote = -1;
                      
                      		break;
                      	}
                      }
                      
                      HiseSnippet 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.lr529sZyFpoCwAfWl.evp3XZlmSQO.vFgJrXWu8YOfVWNInYPPJ104S990eGyHGqPFbipIqJXarqdz0VbQiE.5ejVAJJ.ESfH+UWV+8.Qcs6QqqyyrbcTYtryKGjLbmoiR0tFh4iJta2etgEOqsMHinLl9zU5rfamTEIOIiWDU4nwTgSxEWEdtto.UvCwHb7pnCOPdsBrhO3q+Z65lmkxJFgr8Jent91zp2ARGZ.W3L1pZOBr+L3F53pOGY.jE0DoAXTmdm5a88OWqmp0jLbtLw07l2SyOeGMZ5QJBlA6EnbwpMFiu4EKBEp2aMQhE1XjjKL8sGLGZnZxNP9V0LwMeFwsKQOx1ixAg3JXhA21QdwLEFXffjwz2AfPlPgrx5otVdIULounPWsp.QxyKEWHAOM89ZStEXk0bU7EFZgts5UZLcdr.OyptHSzQwKzYjbalND+6Xt9iKuLjbo9oUWUjWmaLe.vVZ3wk+xbfmDqQTIOr1WsXUwRhFzkJdSMRxUbwBgIHtwQzMRRZfF1mk1nkWivybof0vAPb7LCzKSES9elaFUVK4RY+yK0abGSDgH8KrfJvrgzBw8a7LfWk4WmWGu9OPeX4Chw6dkfnruIlrIhz7JTbEcEoQJcKUqVDNCcXXI27VlTzv7cMy3lyXF21ZF1rG8MskpKhUkLzf41VKk8nW0bIcyFyWddOktrBFVWCVsqSStv1oBqmQE6rNsB2vXLQrtR4ghR7mZSoOnR2u0p56X6QQ85AxohdVktBDmHO4zS8Z1VoPbl.i.usYXYKch3lFNJAX.TrLTMTjWG0DFIuYc.61QTHXE9IDi3vQgX.kRxjJl9.GzZ4XtnzeHKCKHruRVVh+R40UXIQL3GtOGFd2H7F.i2ZdtmHCCKioy1QOV.fKik5j7RpI4Y4qVbdlYpm1Y5uzZIlNpDSbWUNqf.zaV1A.LUhAUdSGPv4g9lclmyQtJHRkcCXNxh77s+17TSK7T84UU30XEl45RH0yj8H8r4hEwV6465L0yhX4MOSt4LORpTWuxLsVj65tHrOzj5qCnN7bJJaBXlaNHAthuz.V2eR6HYst0g4Jr4SHvXtZoE7JQTHpHNiTBSrpxNwCK7ziKDHXs9ttw2r7zRTmR.EAixkrfbAeaI3ciiqbeMC6NFy8u1EV7LJq3qXjFY1K3k7V7Q2frZVrAE1N8wANyijSg+Et.p7pWx3wIGy0Rr5557zDmMJrhMQ+veoh28c7I6DcRntv6T1nEFF6aqP2Ew1TTtCFJC0em5kSdNeU1bEWBMqAFEtKXzY+gb8yhieS0RyR5ROX2jINY6VIYiBFlooBd6IkWLtRkV3WHGNLzT5cE6WJeWwDWXtR9d3KJlvtSowh2h1xKX+x3d5yTXgRMSyKi37L6OrLYO67ureXYxx24ehed47u1A4w7SANswwGSv4iKqeY.xCfe8lyC.pTVcC2yO+aOuyWdAxyO+Gu47Q.5qmcd.76mK.7okydchyAk+8imSzPeqcy.fMWe8+m6LO.3CJiFvxSBe8lymvP9KKpFNefVX3uge48+PE911GSh6dg3cp.ZQ7JmK8dna8LQ36ll539bcKa9m27Pwsa0zTzl64Gxchy9tLetn04+SZRQuHrEt27OWVf5jzN6szdzq4Kvq7KzQkxJutDF+E5GYZ54M2GYgc3t9c3A4egyUKo02KgmT9pM0ezcDeeDFu+tW8eo62pab79i9cm7nksdd3K+9Gur03y78Un6j2299Jbw2NeeEl2c9OQfahuiFHx9OIZfQsLma++gm7j+64d6u3uiFzhdBtlV6+aTd8qVO6ei2+kSlrLs+eMb+LM29a59kdq+AL5c32lh4ca7yKePTvjg8iB8cuuePp7iSw+nUyLY6y9yTQ0+x8i4+ai3gtFYw+i+qM+damhY0Z+zM+9QNAmgr6qs90BWXNUv9Uk0HN6ug91Qgb+2y7Gr3o7A24yEeqILst9qiOgRkl1nvOcm2be3cdmac+WVV9Rk2FSk98gMwKobpqdaaj1BDGdBglxXde6ir+bzP9jxza2MCiz+uVJyGFMBKP7ibfz2eAjpGHd1NZTrK29yRyEvr1DO2TkNXaH2nlpOCfxNao+F1.c1R0YIWEn.ZS9ag+uKJO3F7yvT.GBT1VMR7dRReDbJI1YGfe3ZtDx4f1Z6LlKLVKVxY9874Q9tGH+9KfpKkuw6Fh9cwZLvwMN5GcE1VP16GQs.TYH8sdbQHKV3YVKUhWn.w.vH2O55hdyWEDIJdFqctmw5m6Ybky8L13bOiqdtmw0N2y32bJy.8nbW4axO3ArTo+O.4OHMd.```
                      1 Reply Last reply Reply Quote 1
                      • Evan C.E
                        Evan C.
                        last edited by

                        Really appreciate!

                        1 Reply Last reply Reply Quote 1
                        • d.healeyD
                          d.healey
                          last edited by

                          I've rewritten the majority of this script today to make it leaner and better. I've added support for a CC threshold note retrigger (intended for use with breath controllers).

                          I've removed the various mode buttons as they aren't really needed. I've added new functionality for the sustain pedal - it controls glide (as before) and can also control retrigger (as before) or detached legato (this is the new bit).

                          I've simplified the velocity > glide rate controls, now there is a separate button to toggle this on or off.

                          The legato fade time now takes into account the played interval, the speed at which the transition was played, and the velocity.

                          The trickiest thing with legato scripts (especially complex ones like this) is catching all the instances that can cause hanging notes. I think I've got them all but if you find such an issue please let me know how to reproduce it so I can fix it. And let me know if you find any other bugs or have suggestions to make script more efficient.

                          Happy New Year!!

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                          hisefiloH LindonL 2 Replies Last reply Reply Quote 4
                          • hisefiloH
                            hisefilo @d.healey
                            last edited by

                            @d-healey HI man! trying your legato script! I think it's kind of outdated, got this error:
                            legato2:! onNoteOn() - Line 15, column 14: Unqualified assignments are not supported anymore. Use var or const var or reg for definitions {bGVnYXRvMnxvbk5vdGVPbigpfDQzNnwxNXwxNA==}

                            how can I replace the deprecated assignments?

                            d.healeyD 1 Reply Last reply Reply Quote 0
                            • d.healeyD
                              d.healey @hisefilo
                              last edited by

                              @hisefilo Could you show me a snippet?

                              hisefiloH 1 Reply Last reply Reply Quote 0
                              • hisefiloH
                                hisefilo @d.healey
                                last edited by

                                @d-healey just use the snippet you posted erlier.
                                HiseSnippet 5482.3oc67rsbabcjfRB1lvNYs85J693wrhsADIwERQoXckhj5BKSIRSPQmMpTbFLyA.ypAyfclAfBJQU1Oh8CY2+f7x9Er+H9OX2t6y0Yv.RPYIEksBqxxXNW5S28oueNybPbjKOIIJtzBe7QSFxKsvmTt8jvz9a22wOrzt6TZg+gxA7dNoQ26ENCFFvKs0jgNIIbuRKrvEe.NnEV7Rkn+9o6rkSfSnK2zToRGG46x2yefepo0+vlemePv8c73G4OvZzWYycciB2NJHZDfPWrbyRCcbetSO9icvgcgxkF6yOIozBMKu9Z0iedqNu7t0w+1tt5u814206JANO+ji2qd8i815Z8wVK4NJNlGldLL8RKTdg+W3uEJeOO+zn31oNob.lk2JxaR69QmDJV5i8S76.zK7PqRsAbRz78iB7PhG+8tgo73tNtbqoUZ699AdGn3qIk.HefgKeQAW9KJ+HeOec6Ft8mRcvLyvlcuvExhxWJCJ25rQ4VEfdkrvtKIvN.Ih7FE.a5YvLb2V1geTXFLC4DgI9oSrkFNGnay23n6mU9.+T29EiuWn.7E1ndaiuxM+eQ460sK2M0frWp78+sut6zudnxGMCs8Ot71QgovS732sZ5KbwSihmK0w2ST8Z9+GT8JjatfE9VQiu.SCkYhiBB.gFDeqTdPj2OzmyCNaL8II7ibHTwz1tgi4wo3jLRWlk3wiFzAVHqw2dPTTZ+rRX9atCuqynfzicBFY09AaZfDsv63j5TZgup7ZWQ5BIX8eyUPGJi2G9mtKiM8s3yC2eJKDWb9L.+2sh8VBU9BAp74kamFycF3G1qMEjhPLbwxsGkf1xd2ZI6fXdPjiWa+WZMr+xlaMBXWwYa8+bSZot6fnQgYVKIYbHeH2IE18yfdGd3ChiFML+r9o6PxJGECwLAbB6N1ODCQIMi9TbTRRWfbHXkX20Aih6kU46PNnPljsMPMD15CC4AXvSKr.zj.qejyPJVs7AXUY9TVfoefC.UqQtkeOKPisj0dn0P0jEoaa4+v1z1O3Ll2MJdf07ZySSAlVxoGI2G7dSjbmo8YoUkOqba2X+goldPb6ijwzmAmDCrzE9rMJ23xWtB6xri7SC3WmQgHvS8cY6QyhMd85aTeMbD2cTZ+n3qy1wYruG6gbm.9DrcvnJLw0tVilsZrVyVWCaC1u765y8tNq4ZMZdMc66AZ.gIvvevA6Mdc1pr9ooCStdiFmbxI06ENpdTbuFAhAkzn2vfUWudy57v58SGDT4xMpTIl2iE3jj93nTN6VrUacCcS2aLD1+tdVsFySi860C7inG8hKpG+wftKzXSCDP0cwS9X39icBDO0UZJ3Fh0uCOzSnQZlN11dQQOezPnsm9ravZzXKnIliXbAhtRQIUfr6wgft.9lGKJDVK+TAf6E36wwogS+n9bBpJP.RwhAjrBi6C6RwrVMaxfVWE++df8iPOPtl.YWlSHCVPnWOPRSLQyZf7CbM1VjqTvDVBrFzrCQVk2nX72NhQ2.3hAABNpiXhH2HldxfWVCCARhlQrOrI3GBXjGv..6Mox9KZltHsRnF9CXMvAkbBZsCwnN7zS37PftlMHE.if11Ob+C24GO5gGdu1Ob+81Avn01.A9tcYomDImiSLmMLvYBra.qCrLL3eRXCbBmvF.fxOgCl88RflgU1O8afovbAcAuJUZz3AvZ6DD.M.pnrDx1ECbEEmBzRH7CXqafxaeREpM1XmXSiXFuHyhz8pCzxtd64mjVcoskyeoZHNiKjXQlFtrPDFV.mP.cPFlsh6CiMpa2DgIvrn6vHH9BvDakJHWrJ.bDy.wybnZsJ+wJKBRXUuWHrGvqOvA1b3IGx6wegZVqvVp5ctU8Ki.tF8KZQqsTsZ.Vz1dYEnSkEAftXNzt9vQI8qp4K5NTqRsZ2nxhupxqn8gmrakJX7df7bc.fOj62qeZ0VazDFjEmoSZnvRHvSTC2wyaqQooQgUWRz2RqvZtBndASUOdDnUWJ1wyOh7iBio0TfVZ0rPPK5Cm1FV.Wz5bA7Gf5JECapKXRq2zBzTiyEjOBUYJFxTWvjthMRSMNWP9G5GA9lS4CKF5T2LpeEIbUaRPOcwhkFEEj5iqDLSPYzwM0eLmwcb6CRS.Ph5pLZA5x.I0gCOeBsHv5wQKVngyTHZFPYJNBjc8cquTVz94gcPivGMHKN+cgQc.ADzjLZ9SHiPhW5IfX4gNg83UWcCpSXL0akeDUWJABPz+EHYLHYoo61hLQu.CQqeBeAnWJxPDp5R1oonhXNhFcUgDwRALj0YB3VfxLh0YDX8.HZjg38uBwJKs1Ir08bfzpyPqhJmNz74nUOvKRGNZrH.BpPv4ZBVAE7WmQoBdHXBbBqZGNX9zSfefSbvVAtf.MAbeXOcPRAr5G4GR7zB30PWLrOkNihYKmhgaSRLMExeY62lW6ltTA8miYK81BBRVrc.O.xA37UcSqQNYbB0wHfisEPjPNDfHVADnyKlIA57BEARZtZBTLkYSfl9Kl.s6+MCAtllBSllDobkJTcA6QotbE68PwTLTXKpOaEFyHJTgwtaKRDHc+AiFjWU.8hY4KeERFELeLBHOZ.iRHMBPlFnoIrNNIhnyvHCHWkC4PCX.Gig3FcgLwskkk3y9i.pATHmIm.F.iFgxPmM6PM6YtsmePUWxypvGKQCdViLk+hTj+jCMl0vML7uZliwhqC4yDiEnfXqDWOBVBhwBZ9Nrg7XT9xoGGElzCBGPcDq+JfiospAFyndwHwvALs719TLCEwka2lI5T4BWxPDMVnBwXj4gnIBxyJ.Nbb5niEYVwF1OFjVJ.MOzIkWDRhsahCPhgXiB7CVMNgb7ACifnebWZpQ3faMsZkucKJ6vLwlKhTl7xmJBcmi4SOlna4IlvRw0ibCnDwYfugDd.2EcWPg+haRBHRatJmrZ0EreYvzZfT0KhmD9MPbxCGBdIfUjvjDvwrOX.hfgOv13NdzbYN.GWpFSpc0VZp3JfPH4xr5JHrBrWF0sNnKQjQp3JTS+TCq.3QbmDwVMkVDHPFFEO.LYH24wcJA9qS0j3.znAWkfWRPXV.GkCWGf5cBEgZKjYfvxexi29nc2+wsqHSGuM23lOenxyRrj1Z.7NTHQWGgylCchcFv9igTgTekTVe6oSfPzgJ8plj7RK.BMp3GF.Q4y5NJzkB0.vf1sEpSUoYoyGHez6A7vd.AeaVyZhv6U4UfLxbCFFAMjEgtwMEc8NkqADnODouLXeAO5tYypFDUIa33hX7rA6d0YGgw3nIftjrGs6jA.YjgG3GJy9F9OPXT7.gKI1bVCqcfLNlr9XoocpALTLvjwLLm.yx4bEVQaZiF5A1C1RWjBpjYUkn7Jpki1IoMIepxFLe1MAfC++kWFya6dTb1J7l1uL083o9OClTUXpKC9q.hpphHVUwavj+PjcYUC2H6N5Q19EPQ5NJ+xnVoxitHVTR+iRfuPFnl8riOJp6ZjswcWSx+BkToULcLCdEBSsAsiU+.38XVERWZVZ8R.RvBvkU.s99P9nf4AMPtEKgbZFaHYZUAKIihCMqp9usmNhljB0PgTkUEutphOrhdgoMY3mx.e1AzbukNWdXpOYH1b0Zv1lplX3tI3mpopLDz564iE4layZCiNgzWv4QbC0BoJfF5kWrlHnjmZi0VNnlJcdjaIpHrvnP3adKSTmHNSw+TEQyl02nl8xM6gQkCQuxf.I4uAvfMfnQfczBm4pBQQUPgcABMKlc6hWxyDm.2.KZMD8OWlo2BAzdMpRP2kRfKaTTYsdomRh+KAdGJ8fHoV161rqdkLnj9mqxpp+MxlDq3tXZ08ch8rEfMaVwbuQt77HzD1ZM+JfrjBzlhnZT3Oj5R3oKsfRJlXhaYFVc0T5SQiGdmCkcZA7Dkdj68rSWi+o207agqRDG0MIX9h3hPJH4Ymtp7SM0O8YyREFCfaVpupRwJDln3+rDkjZoz.vL6EXLrSPajllof6RUgNnh3RGlmL6HZ7JllGGvGPWAnVX+UgSBU.ABkAiDQpVS59WhwOxIsec.FUmdfq1ZEQ2cAOywUMBrMXELZPXsUM3OpbwPrknjHtDhvGoei9WpnVXiMtGgoB1VjJ38iho.sI7mbPIszQQPiA4YWCXp.y3lmzhjtLa155x0i9eMLmkfr9qRIapWTGhGS0tphEW7lflWyqnAD9fjHgPVNgmjpITBW9lDk8Ki5FUodTUSKSEEhQ7teXUc.aeoo3lVnuXyRT00jzngjrpvBEMq4yWAXiIW02wHH.LPW7bY.eOhmj.4EV2uGDaMmNDmpowTHeX23JpOvmuDOCGDN22OV5hgJjAk.FXfBrWDDCoQ.ZjboYZNtPhUZQswBoPnSmjppkGnFbID23.MEgMoUnjV6TPg.okMzhc6ZAeUXCUqoAow0OBLLXpoc.XJN3z535Z0InOTfTAiahEQkYAxVM0mJEYf10AyICTpME1CKQGw0WzB7h3O0Hn8IeoVTMiE1fZJqvuLdHQjZzHEaBlcgaiwBdmrGmlU7jsZ8L10mYuZn.FAdVF1g57xhiFjI.e4paKOca1L19qkccW07D4NjtzJSc5bzIskQ53UBlocJSlZQXoxg.sc9pOHy1y5viLaxSa0g8m9S5J4mwXDvYH+RTtp16Ct58QzXGWjYIzzJlSQKQLRx64Sahw2qXcly0ydHsvgLCVJcrgzY0Ilg9fHyAUgpsvWpHq6jLkFB+cj0JacTtEpqILin89n7rpM.nItUYJhn1J5CHVOck8PXmQXPjbWbC41L9u7.vFTiF6YJMfM2VLeGOuiiBFMfiVJpZcp0qXz3IOPfUz70byrotBcju0zQvh0ZKJvSFxclUitmHSuXZyByyh0LiUr6C192A7wDhBcKaomP3CsdxJ.pvHI+O2gwq2yqX1GMGguf.PKt3XloU5kswriv5pLLJQdIaPTe1VeO.KzTH+jyASKKeX6Hm3DMmXlrHwhgm2HdLM3QJKFGFJ0nPLIBLOVEdLmxJ.lr529sZyFpoCwAfWl.evp3XZlmSQO.vFgJrXWu8YOfVWNInYPPJ104S990eGyHGqPFbipIqJXarqdz0VbQiE.5ejVAJJ.ESfH+UWV+8.Qcs6QqqyyrbcTYtryKGjLbmoiR0tFh4iJta2etgEOqsMHinLl9zU5rfamTEIOIiWDU4nwTgSxEWEdtto.UvCwHb7pnCOPdsBrhO3q+Z65lmkxJFgr8Jent91zp2ARGZ.W3L1pZOBr+L3F53pOGY.jE0DoAXTmdm5a88OWqmp0jLbtLw07l2SyOeGMZ5QJBlA6EnbwpMFiu4EKBEp2aMQhE1XjjKL8sGLGZnZxNP9V0LwMeFwsKQOx1ixAg3JXhA21QdwLEFXffjwz2AfPlPgrx5otVdIULounPWsp.QxyKEWHAOM89ZStEXk0bU7EFZgts5UZLcdr.OyptHSzQwKzYjbalND+6Xt9iKuLjbo9oUWUjWmaLe.vVZ3wk+xbfmDqQTIOr1WsXUwRhFzkJdSMRxUbwBgIHtwQzMRRZfF1mk1nkWivybof0vAPb7LCzKSES9elaFUVK4RY+yK0abGSDgH8KrfJvrgzBw8a7LfWk4WmWGu9OPeX4Chw6dkfnruIlrIhz7JTbEcEoQJcKUqVDNCcXXI27VlTzv7cMy3lyXF21ZF1rG8MskpKhUkLzf41VKk8nW0bIcyFyWddOktrBFVWCVsqSStv1oBqmQE6rNsB2vXLQrtR4ghR7mZSoOnR2u0p56X6QQ85AxohdVktBDmHO4zS8Z1VoPbl.i.usYXYKch3lFNJAX.TrLTMTjWG0DFIuYc.61QTHXE9IDi3vQgX.kRxjJl9.GzZ4XtnzeHKCKHruRVVh+R40UXIQL3GtOGFd2H7F.i2ZdtmHCCKioy1QOV.fKik5j7RpI4Y4qVbdlYpm1Y5uzZIlNpDSbWUNqf.zaV1A.LUhAUdSGPv4g9lclmyQtJHRkcCXNxh77s+17TSK7T84UU30XEl45RH0yj8H8r4hEwV6465L0yhX4MOSt4LORpTWuxLsVj65tHrOzj5qCnN7bJJaBXlaNHAthuz.V2eR6HYst0g4Jr4SHvXtZoE7JQTHpHNiTBSrpxNwCK7ziKDHXs9ttw2r7zRTmR.EAixkrfbAeaI3ciiqbeMC6NFy8u1EV7LJq3qXjFY1K3k7V7Q2frZVrAE1N8wANyijSg+Et.p7pWx3wIGy0Rr5557zDmMJrhMQ+veoh28c7I6DcRntv6T1nEFF6aqP2Ew1TTtCFJC0em5kSdNeU1bEWBMqAFEtKXzY+gb8yhieS0RyR5ROX2jINY6VIYiBFlooBd6IkWLtRkV3WHGNLzT5cE6WJeWwDWXtR9d3KJlvtSowh2h1xKX+x3d5yTXgRMSyKi37L6OrLYO67ureXYxx24ehed47u1A4w7SANswwGSv4iKqeY.xCfe8lyC.pTVcC2yO+aOuyWdAxyO+Gu47Q.5qmcd.76mK.7okydchyAk+8imSzPeqcy.fMWe8+m6LO.3CJiFvxSBe8lymvP9KKpFNefVX3uge48+PE911GSh6dg3cp.ZQ7JmK8dna8LQ36ll539bcKa9m27Pwsa0zTzl64Gxchy9tLetn04+SZRQuHrEt27OWVf5jzN6szdzq4Kvq7KzQkxJutDF+E5GYZ54M2GYgc3t9c3A4egyUKo02KgmT9pM0ezcDeeDFu+tW8eo62pab79i9cm7nksdd3K+9Gur03y78Un6j2299Jbw2NeeEl2c9OQfahuiFHx9OIZfQsLma++gm7j+64d6u3uiFzhdBtlV6+aTd8qVO6ei2+kSlrLs+eMb+LM29a59kdq+AL5c32lh4ca7yKePTvjg8iB8cuuePp7iSw+nUyLY6y9yTQ0+x8i4+ai3gtFYw+i+qM+damhY0Z+zM+9QNAmgr6qs90BWXNUv9Uk0HN6ug91Qgb+2y7Gr3o7A24yEeqILst9qiOgRkl1nvOcm2be3cdmac+WVV9Rk2FSk98gMwKobpqdaaj1BDGdBglxXde6ir+bzP9jxza2MCiz+uVJyGFMBKP7ibfz2eAjpGHd1NZTrK29yRyEvr1DO2TkNXaH2nlpOCfxNao+F1.c1R0YIWEn.ZS9ag+uKJO3F7yvT.GBT1VMR7dRReDbJI1YGfe3ZtDx4f1Z6LlKLVKVxY9874Q9tGH+9KfpKkuw6Fh9cwZLvwMN5GcE1VP16GQs.TYH8sdbQHKV3YVKUhWn.w.vH2O55hdyWEDIJdFqctmw5m6Ybky8L13bOiqdtmw0N2y32bJy.8nbW4axO3ArTo+O.4OHMd.

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                                • d.healeyD
                                  d.healey
                                  last edited by

                                  Ah now I see. That snippet and the legato script that goes with it is from 2017! The latest version which I linked to was 2019. So I wouldn't rely on that snippet. Also it seems there was a bug in that snippet, the reg bendTime variable seems to be missing from on init.

                                  hisefiloH 1 Reply Last reply Reply Quote 0
                                  • hisefiloH
                                    hisefilo @d.healey
                                    last edited by

                                    @d-healey can you post the link here? Can't find it on forum search (thanks in advance:)

                                    d.healeyD 1 Reply Last reply Reply Quote 0
                                    • d.healeyD
                                      d.healey @hisefilo
                                      last edited by

                                      @hisefilo It's the post before yours - https://forum.hise.audio/topic/228/synthetic-legato/13

                                      hisefiloH AxiomCruxA 2 Replies Last reply Reply Quote 1
                                      • hisefiloH
                                        hisefilo @d.healey
                                        last edited by hisefilo

                                        @d-healey oh!!! Sorry. Now it's working! What a great script you've done!!

                                        2 questions.

                                        How can I do to dont kill notes on a chord when you play same time a legato note?
                                        Let's say I play G chord and also note D does a legato to E. Is there a way to keep not legato notes to not be killed?

                                        And: What's needed at my end to use part of your script? Shoul I credit you? Should I pay you? Sorry can't totally understand the license model.

                                        1 Reply Last reply Reply Quote 0
                                        • d.healeyD
                                          d.healey
                                          last edited by

                                          @hisefilo I think it would require some significant changes to prevent chord notes being killed. One way to do it is when a note is pressed you check if a chord is already playing and if it is you stash those note ids and start a fresh legato phrase. Another way would be to stash all chords by default so that as soon as a chord is played the note IDs are stored independently of legato note ids. There are probably other approaches to this problem too. The tricky part will be trying to avoid all the situations that create hanging notes.

                                          All my none trivial scripts are licensed under the GNU GPL v3 - https://www.gnu.org/licenses/gpl-3.0.en.html - the basic gist is if you use my code in your project you must release your code under the same license.

                                          hisefiloH 1 Reply Last reply Reply Quote 0
                                          • hisefiloH
                                            hisefilo @d.healey
                                            last edited by

                                            @d-healey oh. I see. Thought a simple tweak will work but I need to do a new approach then.

                                            I think I will split my sound source into attack and decay so I can change behavior for both independently

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