HISE Logo Forum
    • Categories
    • Register
    • Login

    Dynamics Comp Makeup values

    Scheduled Pinned Locked Moved C++ Development
    26 Posts 3 Posters 7.3k Views
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • SteveRiggsS
      SteveRiggs @Dan Korneff
      last edited by

      @dustbro Cool! Hows it sounding?

      www.anarchyaudioworx.com

      www.facebook.com/groups/audioworx/

      Dan KorneffD 1 Reply Last reply Reply Quote 0
      • Dan KorneffD
        Dan Korneff @SteveRiggs
        last edited by

        @SteveRiggs My favorite so far. Nice and even output.

        Dan Korneff - Producer / Mixer / Audio Nerd

        SteveRiggsS NatanN 2 Replies Last reply Reply Quote 1
        • SteveRiggsS
          SteveRiggs @Dan Korneff
          last edited by

          @dustbro Skills mate! I'll recompile and try it this eve.

          I had a go at doing it for the limiter as well but the code is laid out slightly differently for the limiter section so I'm not sure how it would work for that part. Any ideas?

          www.anarchyaudioworx.com

          www.facebook.com/groups/audioworx/

          Dan KorneffD 1 Reply Last reply Reply Quote 0
          • NatanN
            Natan @Dan Korneff
            last edited by

            @dustbro Sir, Could You Please Upload The Dynamics.cpp File! So We Can Swap Them!!!🙏

            Because I'm All New To This And Don't Want To Mess Up The Codes
            Thanks

            SteveRiggsS 1 Reply Last reply Reply Quote 0
            • SteveRiggsS
              SteveRiggs @Natan
              last edited by

              @Natanr

              Here you go 👍

              Dynamics.cpp.zip

              I haven't compiled it and tested it yet so make a copy of the original Dynamics.cpp file and put it to one side before you change it in the source code, just in case.

              www.anarchyaudioworx.com

              www.facebook.com/groups/audioworx/

              NatanN 1 Reply Last reply Reply Quote 1
              • Dan KorneffD
                Dan Korneff @SteveRiggs
                last edited by

                @SteveRiggs I'm gonna look at the limiter code next

                Dan Korneff - Producer / Mixer / Audio Nerd

                SteveRiggsS 1 Reply Last reply Reply Quote 2
                • SteveRiggsS
                  SteveRiggs @Dan Korneff
                  last edited by

                  @dustbro Awesome :)

                  www.anarchyaudioworx.com

                  www.facebook.com/groups/audioworx/

                  1 Reply Last reply Reply Quote 0
                  • NatanN
                    Natan @SteveRiggs
                    last edited by

                    @SteveRiggs Thanks Steve, I Really Appreciate You Man

                    SteveRiggsS 1 Reply Last reply Reply Quote 1
                    • SteveRiggsS
                      SteveRiggs @Natan
                      last edited by

                      @Natanr No worries mate :clinking_beer_mugs:

                      www.anarchyaudioworx.com

                      www.facebook.com/groups/audioworx/

                      1 Reply Last reply Reply Quote 1
                      • Dan KorneffD
                        Dan Korneff
                        last edited by

                        and my final resting place:

                        if (compressorMakeup)
                        		{
                        			auto attenuation = compressor.getThresh();
                        			auto ratio = compressor.getRatio();
                        			auto gainDb = (1.0 - ratio) * (attenuation * -1.0) * 0.7;
                        
                        			compressorMakeupGain = (float)Decibels::decibelsToGain(gainDb);
                        		}
                        		else
                        			compressorMakeupGain = 1.0f;
                        

                        Dan Korneff - Producer / Mixer / Audio Nerd

                        SteveRiggsS 1 Reply Last reply Reply Quote 1
                        • SteveRiggsS
                          SteveRiggs @Dan Korneff
                          last edited by

                          @dustbro Nice! Even smoother now?

                          www.anarchyaudioworx.com

                          www.facebook.com/groups/audioworx/

                          Dan KorneffD 1 Reply Last reply Reply Quote 0
                          • Dan KorneffD
                            Dan Korneff @SteveRiggs
                            last edited by

                            @SteveRiggs for now..... 😂 😂

                            Dan Korneff - Producer / Mixer / Audio Nerd

                            SteveRiggsS 1 Reply Last reply Reply Quote 1
                            • SteveRiggsS
                              SteveRiggs @Dan Korneff
                              last edited by

                              @dustbro 🤣

                              www.anarchyaudioworx.com

                              www.facebook.com/groups/audioworx/

                              Dan KorneffD 2 Replies Last reply Reply Quote 0
                              • Dan KorneffD
                                Dan Korneff @SteveRiggs
                                last edited by Dan Korneff

                                @SteveRiggs

                                * 0.7;  
                                

                                changed to

                                *0.2;
                                

                                Dan Korneff - Producer / Mixer / Audio Nerd

                                1 Reply Last reply Reply Quote 0
                                • Dan KorneffD
                                  Dan Korneff @SteveRiggs
                                  last edited by

                                  @SteveRiggs the limiter makeup gain is set exactly to the inverse of the threshold control.

                                  (limiter.getThresh() * -1.0);
                                  

                                  You could divide into that equation to dull down the limiter makeup gain.
                                  maybe something like:

                                  ((limiter.getThresh() * -1.0) * 0.2);
                                  

                                  That would give you 20% of the existing value as makeup gain.

                                  Dan Korneff - Producer / Mixer / Audio Nerd

                                  SteveRiggsS 1 Reply Last reply Reply Quote 1
                                  • SteveRiggsS
                                    SteveRiggs @Dan Korneff
                                    last edited by

                                    @dustbro Awesome! Thanks man, I'll try this out.

                                    ...and perfect timing as well. Just about to recompile the new version :) Legend mate. Cheers!

                                    www.anarchyaudioworx.com

                                    www.facebook.com/groups/audioworx/

                                    1 Reply Last reply Reply Quote 1
                                    • NatanN
                                      Natan
                                      last edited by

                                      @SteveRiggs @dustbro @SteveRiggs Bro Could You Please Supply The .cpp For Limiter And Compressor File So I Can Swap Them With Confidence 🙏🏻 God Bless

                                      1 Reply Last reply Reply Quote 0
                                      • First post
                                        Last post

                                      57

                                      Online

                                      1.7k

                                      Users

                                      11.8k

                                      Topics

                                      103.0k

                                      Posts