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    Dynamics Comp Makeup values

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    • Dan KorneffD
      Dan Korneff @SteveRiggs
      last edited by

      @SteveRiggs Technically speaking, keeping the level even would just be another compressor. All of the makeup gain math I've seen is a formula of the threshold and ratio settings. If your input signal is really low, you'll have to crank down the threshold to start compressing, but doing so will increase the makup gain level. You can tinker with the formula to find something that works for your situation.

      And just to be sure, once you changed this line, you recompiled HISE and used the new version, right?
      Changing the code alone in Dynamics.cpp will not work.

      Dan Korneff - Producer / Mixer / Audio Nerd

      SteveRiggsS 1 Reply Last reply Reply Quote 0
      • SteveRiggsS
        SteveRiggs @Dan Korneff
        last edited by

        @dustbro said in Dynamics Comp Makeup values:

        And just to be sure, once you changed this line, you recompiled HISE and used the new version, right?

        Ahhh, that I didn't do 🤣 My bad! I will try it. Thanks.

        @dustbro said in Dynamics Comp Makeup values:

        keeping the level even would just be another compressor

        I was thinking if maybe that was an easier option. Hopefully, it wouldn't add any noticeable latency if running a few dynamics modules. I'll experiment with a few things. Thanks man

        www.anarchyaudioworx.com

        www.facebook.com/groups/audioworx/

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        • Dan KorneffD
          Dan Korneff
          last edited by

          Did a little more tinkering

          if (compressorMakeup)
          		{
          			if (compressor.getThresh() >= 0.1f)
          			{
          				auto attenuation = compressor.getThresh();
          				auto ratio = compressor.getRatio();
          				auto gainDb = log2f(-attenuation / ratio);
          				compressorMakeupGain = (float)Decibels::decibelsToGain(gainDb);
          			}
          			else
          			{
          				compressorMakeupGain = 1.0f;
          			}
          		}
          		else
          			compressorMakeupGain = 1.0f;
          

          Dan Korneff - Producer / Mixer / Audio Nerd

          SteveRiggsS 1 Reply Last reply Reply Quote 1
          • SteveRiggsS
            SteveRiggs @Dan Korneff
            last edited by

            @dustbro Cool! Hows it sounding?

            www.anarchyaudioworx.com

            www.facebook.com/groups/audioworx/

            Dan KorneffD 1 Reply Last reply Reply Quote 0
            • Dan KorneffD
              Dan Korneff @SteveRiggs
              last edited by

              @SteveRiggs My favorite so far. Nice and even output.

              Dan Korneff - Producer / Mixer / Audio Nerd

              SteveRiggsS NatanN 2 Replies Last reply Reply Quote 1
              • SteveRiggsS
                SteveRiggs @Dan Korneff
                last edited by

                @dustbro Skills mate! I'll recompile and try it this eve.

                I had a go at doing it for the limiter as well but the code is laid out slightly differently for the limiter section so I'm not sure how it would work for that part. Any ideas?

                www.anarchyaudioworx.com

                www.facebook.com/groups/audioworx/

                Dan KorneffD 1 Reply Last reply Reply Quote 0
                • NatanN
                  Natan @Dan Korneff
                  last edited by

                  @dustbro Sir, Could You Please Upload The Dynamics.cpp File! So We Can Swap Them!!!🙏

                  Because I'm All New To This And Don't Want To Mess Up The Codes
                  Thanks

                  SteveRiggsS 1 Reply Last reply Reply Quote 0
                  • SteveRiggsS
                    SteveRiggs @Natan
                    last edited by

                    @Natanr

                    Here you go 👍

                    Dynamics.cpp.zip

                    I haven't compiled it and tested it yet so make a copy of the original Dynamics.cpp file and put it to one side before you change it in the source code, just in case.

                    www.anarchyaudioworx.com

                    www.facebook.com/groups/audioworx/

                    NatanN 1 Reply Last reply Reply Quote 1
                    • Dan KorneffD
                      Dan Korneff @SteveRiggs
                      last edited by

                      @SteveRiggs I'm gonna look at the limiter code next

                      Dan Korneff - Producer / Mixer / Audio Nerd

                      SteveRiggsS 1 Reply Last reply Reply Quote 2
                      • SteveRiggsS
                        SteveRiggs @Dan Korneff
                        last edited by

                        @dustbro Awesome :)

                        www.anarchyaudioworx.com

                        www.facebook.com/groups/audioworx/

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                        • NatanN
                          Natan @SteveRiggs
                          last edited by

                          @SteveRiggs Thanks Steve, I Really Appreciate You Man

                          SteveRiggsS 1 Reply Last reply Reply Quote 1
                          • SteveRiggsS
                            SteveRiggs @Natan
                            last edited by

                            @Natanr No worries mate :clinking_beer_mugs:

                            www.anarchyaudioworx.com

                            www.facebook.com/groups/audioworx/

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                            • Dan KorneffD
                              Dan Korneff
                              last edited by

                              and my final resting place:

                              if (compressorMakeup)
                              		{
                              			auto attenuation = compressor.getThresh();
                              			auto ratio = compressor.getRatio();
                              			auto gainDb = (1.0 - ratio) * (attenuation * -1.0) * 0.7;
                              
                              			compressorMakeupGain = (float)Decibels::decibelsToGain(gainDb);
                              		}
                              		else
                              			compressorMakeupGain = 1.0f;
                              

                              Dan Korneff - Producer / Mixer / Audio Nerd

                              SteveRiggsS 1 Reply Last reply Reply Quote 1
                              • SteveRiggsS
                                SteveRiggs @Dan Korneff
                                last edited by

                                @dustbro Nice! Even smoother now?

                                www.anarchyaudioworx.com

                                www.facebook.com/groups/audioworx/

                                Dan KorneffD 1 Reply Last reply Reply Quote 0
                                • Dan KorneffD
                                  Dan Korneff @SteveRiggs
                                  last edited by

                                  @SteveRiggs for now..... 😂 😂

                                  Dan Korneff - Producer / Mixer / Audio Nerd

                                  SteveRiggsS 1 Reply Last reply Reply Quote 1
                                  • SteveRiggsS
                                    SteveRiggs @Dan Korneff
                                    last edited by

                                    @dustbro 🤣

                                    www.anarchyaudioworx.com

                                    www.facebook.com/groups/audioworx/

                                    Dan KorneffD 2 Replies Last reply Reply Quote 0
                                    • Dan KorneffD
                                      Dan Korneff @SteveRiggs
                                      last edited by Dan Korneff

                                      @SteveRiggs

                                      * 0.7;  
                                      

                                      changed to

                                      *0.2;
                                      

                                      Dan Korneff - Producer / Mixer / Audio Nerd

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                                      • Dan KorneffD
                                        Dan Korneff @SteveRiggs
                                        last edited by

                                        @SteveRiggs the limiter makeup gain is set exactly to the inverse of the threshold control.

                                        (limiter.getThresh() * -1.0);
                                        

                                        You could divide into that equation to dull down the limiter makeup gain.
                                        maybe something like:

                                        ((limiter.getThresh() * -1.0) * 0.2);
                                        

                                        That would give you 20% of the existing value as makeup gain.

                                        Dan Korneff - Producer / Mixer / Audio Nerd

                                        SteveRiggsS 1 Reply Last reply Reply Quote 1
                                        • SteveRiggsS
                                          SteveRiggs @Dan Korneff
                                          last edited by

                                          @dustbro Awesome! Thanks man, I'll try this out.

                                          ...and perfect timing as well. Just about to recompile the new version :) Legend mate. Cheers!

                                          www.anarchyaudioworx.com

                                          www.facebook.com/groups/audioworx/

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                                          • NatanN
                                            Natan
                                            last edited by

                                            @SteveRiggs @dustbro @SteveRiggs Bro Could You Please Supply The .cpp For Limiter And Compressor File So I Can Swap Them With Confidence 🙏🏻 God Bless

                                            1 Reply Last reply Reply Quote 0
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