VST export failed
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@ShikiSuen I don't understand. Hise supports VST3. I just had troubles with the last version from Steinberg, but the sdk that is coming with Hise works...
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@ustk Doesn't work on my side. I dunno why.
Now I am gonna perform the plugininterfaces trick.As I see, blaming someone won't work. I just feel really pissed of wasting 12hrs the whole day but still cannot get my virtual instruments compiled in VST3. Really pissed off.
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@ustk If using the 2016 sdk shipped from the HISE repository (the "repo SDK"), it says the lack of flock.cpp and its h file. I copied them from the latest SDK to the repo sdk, found more numerous build errors.
If I use the latest official SDK, then the issue of [Redefinition of "iid"].
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@ShikiSuen I'm sorry you're pissed off. Unfortunately my knowledge about this is very limited. I can just tell you what I've done, like extracting the
HISE/tools/SDK/sdk.zip
, drag both folders one level above, and tickVST3 support
in the prefs of HISE.
Aside from that, I can't help much I'm afraid. Calm down, I'm sure you'll find a solution... -
I did everything you said (except that VST3 support is checked through Projucer preferences of the HISE standalone project), it doesn't work.
I don't think it is because of you personally. Instead, if VST3 is being respected enough by this world, things shouldn't be terrible like this.
What's the exact git commit number of the HISE source code you are using? What VST3 SDK version are you using for your successful compilation of VST3-supported HISE (still 3.6.6)? What's the version of Projucer you are using? What's your macOS system build number? What's the Xcode version you are using? Which macOS SDK?
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HISE itself build succeeded.
Using VSTSDK3613(20190804, Xcode 10.3, macOS 10.14 Mojave 2nd Supplemental Update. macOS SDK is the one shipped with Xcode 10.3 update.
HISE Source Code git commit number is 8ef678e with only the replacement of the Projucer app itself (5.4.4).Solution: If seeing lines triggering the "Redefinition of iid" issue, simply comment out those lines.
The new problem is that I don't know the further steps within the HISE environment to build VST3.
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@ShikiSuen said in VST export failed:
I don't think it is because of you personally.
I hope so. I'm not Hise dev...
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Can anyone help with this flock.cpp issue?
c:\program files\hise-scriptnode\juce\modules\juce_audio_processors\format_types\juce_vst3headers.h(119): fatal error C 1083: Cannot open include file: 'base/source/flock.cpp': No such file or directory
I've gotten this in the past when trying to export VST3 format (currently on PC), but decided to ignore it until it was needed.
I'm using the sdk from scriptnode. -
@dustbro Double check that you actually have the file in there. If you do, try to specify the absolute location. If that doesn't work, just comment out that part of the code in the juce_vst3headers.h and see what happens.
I had to comment out about 3 various lines of code that we giving errors and was able to compile after that. Give it shot and let us know how you go. -
@dustbro try this:
https://forum.hise.audio/topic/1856/compile-error/5 -
@ulrik It appears that my file structure is already like this
@gorangrooves @Christoph-Hart It looks like the flock.cpp files is located in a different folder
HISE is looking for base/source/flock.cpp
but the file is located in base/thread/source/flock.cpp
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I tried copying the file froom /thread/source to /source with no luck.
Within juce_VST3Headers.h we have
#if VST_VERSION >= 0x030608 #include <base/thread/source/flock.cpp> #include <pluginterfaces/base/coreiids.cpp> #else #include <base/source/flock.cpp>
What's the difference? and if they are different, where can I find the one I need?
Also, the VST3 folder within \tools\SDK\VST3 SDK\base\source is very different than the one in \JUCE\modules\juce_audio_processors\format_types\VST3_SDK\base\source.
Why do 2 exist? -
@dustbro said in VST export failed:
I tried copying the file froom /thread/source to /source with no luck.
Looks like i had to copy the file
from\JUCE\modules\juce_audio_processors\format_types\VST3_SDK\base\source
to
\tools\SDK\VST3 SDK\base\source
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@dustbro Ok, is it the expanded SDK that followed Hise?
Cause the Steinberg SDK does not have the same structure -
@ulrik :woman_shrugging_medium-light_skin_tone:
c:\program files\hise-scriptnode\tools\sdk\vst3 sdk\base\source\flock.cpp(40): fatal error C1083: Cannot open include f ile: 'base/thread/include/flock.h': No such file or directory
looks like I have more files to copy
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c:\program files\hise-scriptnode\tools\sdk\vst3 sdk\base\thread\include\flock.h(105): error C3646: 'SMTG_OVERRIDE': unk nown override specifier
It appears that it's just looking for the SDK located in
\JUCE\modules\juce_audio_processors\format_types\
can I just redirect HISE to use this SDK instead of the one within tools?
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@dustbro sorry I can't figure it out what is wrong
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@ulrik said in VST export failed:
orry I can't figure it out what is wrong
Figured it out.
#1 - copy the sdk from the JUCE folder to TOOLS folderCOPY \JUCE\modules\juce_audio_processors\format_types\VST3_SDK TO \tools\SDK
#2- copy vst2.x folder to new sdk
COPY \tools\SDK\VST3 SDK\pluginterfaces\vst2.x TO \tools\SDK\VST3_SDK\pluginterfaces\vst2.x
#3- in Tools folder
REMOVE OR RENAME VST3 SDK
#4 - in Tools folder
RENAME VST3_SDK TO VST3 SDK
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Man I can't get HISE to compile either. I have extracted the sdk.zip with the secret password already. I can see vst2.x folders in the right place, but compiler in Xcode still gives me this
'pluginterfaces/vst2.x/aeffect.h' file not found
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@Dewdman42 Post a pic of your folder structure to the vst folder just to verify that it is correct. And are you compiling HISE as a plugin or exporting a plugin from HISE?