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    • Christoph HartC
      Christoph Hart
      last edited by

      The callback index is just a counter that shows how many times the render callback has been executed since application launch (it might help to connect certain message that appear within the same index).

      PriorityInversion is not a critical error, it basically just means that the audio render thread was stalled by the message thread at some point. Usually that happens during preset loading (if they appear during normal operation it would be an issue though, but nothing that should cause a crash).

      Now to your original problem: are you using the latest HISE version? I remember fixing some crashes with the Global Modulator system a few weeks back - it was rather you or @ustk that asked for it, I always mix up your names, lol.

      ulrikU 1 Reply Last reply Reply Quote 1
      • ulrikU
        ulrik @Christoph Hart
        last edited by

        @Christoph-Hart Haha..yeah I can understand that :)
        I built Hise from the scriptnode code yesterday, so I guess it's the latest if you haven't changed anything the latest 24 hours?

        Hise Develop branch
        MacOs 15.3.1, Xcode 16.2
        http://musikboden.se

        1 Reply Last reply Reply Quote 0
        • ulrikU
          ulrik
          last edited by

          @Christoph-Hart Oh, I see you have made some changes an hour ago :)
          Should I try building Hise with the latest code, would it change anything?

          Hise Develop branch
          MacOs 15.3.1, Xcode 16.2
          http://musikboden.se

          1 Reply Last reply Reply Quote 0
          • ulrikU
            ulrik
            last edited by ulrik

            @Christoph-Hart If I disable the GlobalTimevariantModulator and then connect to the LFOMod in GlobalTimevariantContainer it's ok, but when I enable it Hise crash..

            Hise Develop branch
            MacOs 15.3.1, Xcode 16.2
            http://musikboden.se

            1 Reply Last reply Reply Quote 0
            • ustkU
              ustk
              last edited by ustk

              @Christoph-Hart @ulrik I can confirm that. I am not sure, Christoph, your fix actually solved the issue at that time, but sorry, I switched the project I'm working on so I forgot about it...
              I just reopened it, if I switch ON/OFF a global LFO that is already connected to a target, Hise crashes instantly.

              Here's the thread:
              https://forum.hise.audio/topic/1558/global-lfos-don-t-want-to-start-and-crash-hise

              Can't help pressing F5 in the forum...

              ulrikU 1 Reply Last reply Reply Quote 1
              • ulrikU
                ulrik @ustk
                last edited by ulrik

                @ustk @Christoph-Hart I managed to fix the issue in my project.
                I had a function that, if a certain key was not pressed, the LFOMod in GlobalTimevariantContainer was set to

                LFOModulator1.setBypassed(true);
                LFOModulator1.setIntensity(0);
                

                So if I removed the

                LFOModulator1.setBypassed(true);
                

                and only kept

                LFOModulator1.setIntensity(0);
                

                it stopped crashing, hurray!! :)

                Is the setBypassed() function making a lot of noise in the code you think?
                Should I avoid it?

                Hise Develop branch
                MacOs 15.3.1, Xcode 16.2
                http://musikboden.se

                ustkU 1 Reply Last reply Reply Quote 0
                • ustkU
                  ustk @ulrik
                  last edited by

                  @ulrik But this doesn't mean the issue is fixed, Hise stops crashing because you just don't call setBypassed() anymore.
                  The issue's back if you just enable/disable the modulator manually. It isn't specific to your code or the fact that you call the function by script.

                  Can't help pressing F5 in the forum...

                  ulrikU 1 Reply Last reply Reply Quote 1
                  • ulrikU
                    ulrik @ustk
                    last edited by

                    @ustk Yeah, you're right

                    Hise Develop branch
                    MacOs 15.3.1, Xcode 16.2
                    http://musikboden.se

                    1 Reply Last reply Reply Quote 0
                    • Christoph HartC
                      Christoph Hart
                      last edited by

                      Seems like a halfassed fix back then. I'll add it on the list of things to do before V3...

                      ulrikU 1 Reply Last reply Reply Quote 2
                      • ulrikU
                        ulrik @Christoph Hart
                        last edited by

                        @Christoph-Hart Thank you! :)

                        Hise Develop branch
                        MacOs 15.3.1, Xcode 16.2
                        http://musikboden.se

                        1 Reply Last reply Reply Quote 0
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