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    UNDO - Swap Scriptnode FX w/ Dlls

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    • ChazroxC
      Chazrox @David Healey
      last edited by

      @David-Healey When selecting 'Compile networks'

      Screenshot 2026-06-10 at 9.01.01 AM.png

      David HealeyD 1 Reply Last reply Reply Quote 0
      • David HealeyD
        David Healey @Chazrox
        last edited by

        @Chazrox This one?

        963341bf-1e2f-44df-b7e8-e759e7eae128-image.png

        Free HISE Bootcamp Full Course for beginners.
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        ChazroxC 1 Reply Last reply Reply Quote 0
        • ChazroxC
          Chazrox @David Healey
          last edited by

          @David-Healey Yes.

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          • David HealeyD
            David Healey @Chazrox
            last edited by

            @Chazrox Weird, I don't see that dialog. I thought the swap option had been removed. Are you using the latest version of HISE develop?

            Free HISE Bootcamp Full Course for beginners.
            YouTube Channel - Public HISE tutorials
            My Patreon - HISE tutorials

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            • ChazroxC
              Chazrox @David Healey
              last edited by

              @David-Healey Im on 4.9.2

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              • ChazroxC
                Chazrox @David Healey
                last edited by

                @David-Healey Screenshot 2026-06-10 at 9.05.26 AM.png

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                • David HealeyD
                  David Healey @Chazrox
                  last edited by

                  @Chazrox Interesting, must have only been removed on Linux or something. To answer your original question you can still edit them, but to do so you need to add a separate scriptfx to your project and open the xml.

                  It's not a great workflow. In previous versions of HISE there was a little button to switch between the compiled and uncompiled version, it would be nice if that was brought back.

                  Free HISE Bootcamp Full Course for beginners.
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                  ChazroxC ustkU 3 Replies Last reply Reply Quote 0
                  • ChazroxC
                    Chazrox @David Healey
                    last edited by

                    @David-Healey Ok. Im trying to see what the safest approach is because I tested one and couldnt figure out how to go back and im scared to compile the rest now. lol.

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                    • ustkU
                      ustk @David Healey
                      last edited by

                      @David-Healey yep I confirm it's still there on mac last commit.
                      And I agree the workflow can only be better, so much time we spend going back and forth between networks and DLLs...

                      Hise made me an F5 dude, any other app just suffers...

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                      • ChazroxC
                        Chazrox @ustk
                        last edited by Chazrox

                        @ustk Im just starting to see how this is gonna go. Im trying to think of the safest workflow. Is there anything I should be aware of that one would only know from experience?

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                        • ChazroxC
                          Chazrox @David Healey
                          last edited by

                          @David-Healey said in UNDO - Swap Scriptnode FX w/ Dlls:

                          you need to add a separate scriptfx to your project and open the xml.

                          Any material I can reference on how to do this?

                          David HealeyD ustkU 2 Replies Last reply Reply Quote 0
                          • David HealeyD
                            David Healey @Chazrox
                            last edited by

                            @Chazrox You already know how to do that, it's how you created the network in the first place ;)

                            Free HISE Bootcamp Full Course for beginners.
                            YouTube Channel - Public HISE tutorials
                            My Patreon - HISE tutorials

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                            • ustkU
                              ustk @Chazrox
                              last edited by

                              @Chazrox I tried to simplify my workflow like this, and it meets @David-Healey advice:

                              • I create as much scriptFX as I need, and start to develop the network up to something working very well
                              • Then I export the DLLs, and place them in HarcodedFXs (for this I have never used that automatic tickbox thing as I always feared it...)
                              • I remove the scriptFXs and just create one at the top of the tree to hot load networks I want to tweak more.
                              • Then I just rebuild the DLLs.
                              • when exporting the project I just delete that latent ScriptFX

                              Hise made me an F5 dude, any other app just suffers...

                              ChazroxC 1 Reply Last reply Reply Quote 1
                              • ChazroxC
                                Chazrox @ustk
                                last edited by Chazrox

                                @ustk I just need to ask one question.

                                I have a SNEX loaded a couple containers deep in a scriptnode. There are other nodes around it that have parameters exposed to the outer container as well. Will these be repopulated when rebuilding the dll again? This is the part that im afraid of. Is it compiling the SNEX only or is it compiling the entire scriptnode and its content? Is this what 'Allow Compilation' flag is for? If I untick that option on all scriptnodeFX containers except one, will the 'Compile Networks' function ignore those networks?

                                Screenshot 2026-06-10 at 10.04.51 AM.png

                                That was def more than one question. lol. Sorry and Thank You! 🙏

                                ustkU 1 Reply Last reply Reply Quote 0
                                • ustkU
                                  ustk @Chazrox
                                  last edited by

                                  @Chazrox said in UNDO - Swap Scriptnode FX w/ Dlls:

                                  Will these be repopulated when rebuilding the dll again?

                                  If I understand the question, yes

                                  you can compile nodes, or nodes + networks. So you can keep a network as is (not use the dll) but load a compiled node inside it (snex, faust, c++, etc...)

                                  'Allow Compilation' flag is just for the network itself.

                                  in the end you can have:

                                  • an interpreted network with interpreted nodes
                                  • an interpreted network with compiled nodes
                                  • an compiled network with compiled nodes

                                  Hise made me an F5 dude, any other app just suffers...

                                  ChazroxC 1 Reply Last reply Reply Quote 0
                                  • ChazroxC
                                    Chazrox @ustk
                                    last edited by

                                    @ustk Ok I think im understanding. Thank you.

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