How can I make authentic chiptune sound via waveform generator?
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(using google translator, so sorry for mistakes)
Hello everyone!
I'm trying to create a VST plugin for composing authentic chiptune music. But the main problem I've encountered is that the Waveform Generator uses (as far as I understand) a regular synthesizer, which isn't really suitable for authentic chiptune.
I think I heard that you can adjust a certain parameter that, roughly speaking, makes the "ladder" waveform rather than smooth.
For better understanding, I'll leave a link to a YouTube video where the waveform I'm trying to achieve is shown at 0:54 and 3:46. If you help me, it would be very kind of you.
Link to the video: https://www.youtube.com/watch?v=8RrQrATnXXY&t=507s -
Hey, i can figure that out in a few hours, i guess i can write a quick and dirty custom c++ node for bitcrushing and downsampling. Send me a dm if you like !

EDIT
This is what i can offer

Already playing SMB Theme haha
Cheers -
@Ben-Catman I send you a DM. Can you help me pls?
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Tbh I also wanted too add waveform editor (just like Namco163 NES add-on). Rn trying figure out how to done it. But if you have any ideas how to do it, you can post your assumptions.
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you need to be more specific on what you want to achieve? i am glad to help, as this community has also helped me a lot, but i need more information?
Btw shall i do a written tutorial on how to combine c++ nodes with your project ? Would the community be interested in that ?
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@Ben-Catman said in How can I make authentic chiptune sound via waveform generator?:
Btw shall i do a written tutorial on how to combine c++ nodes with your project ? Would the community be interested in that ?
more useful documentation is always welcome.
Maybe use an Air windows C++ FX as your example...