Instrument groups AND round robins
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I'm creating a Brazilian percussion kit, and each instrument has some variations, like leather or nylon skin, also some round robins.
Don't think it's possible to use different sample maps, because it'd need dozens of sample maps to match all the variations.
I see that I could use the RR groups as instruments variations, but then I'd need to code the round robins manually?
How would you approach this?
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(also have multi mics)
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@daniloprates How many instruments?
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@d-healey 5 instruments, with 0 to 3 variations each
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@daniloprates How many dynamic layers (velocities) per instrument and how many notes per instrument?
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@d-healey 2 dynamic layers, 1 octave per instrument (6 one-shots, 6 MIDI triggers)
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@d-healey might be easier to do the variations manually instead of the other way round...
I could actually create a Sampler per instrument, the use different sample maps per variation
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@d-healey there's a carousel for each instrument where it's possible to change it
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So they can't change it in real time, like with a keyswitch?
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@d-healey yeap
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Ok that makes things pretty simple.
One sampler per instrument.
One sample map per variation.
Use groups to separate the round robins. -
Makes sense. Thanks a lot @d-healey