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    Turning C++ dsp into fx plugin in hise

    Scheduled Pinned Locked Moved C++ Development
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    • N
      njAudio03
      last edited by

      Hi guys, ive been messing around with creating my own reverb algorithm in c++ recently. I simply load a wav file in and treat the audio data as a big std::vector. and then write an audio file at the end. Im wondering if there is a way to turn this into a plugin with Hise. Im guessing ill need to implement some kind of block based audio processing but not sure if this should be done in C++ or within hise. How can I integrate this algorithm? any tips would be much appreciated.

      Thanks,

      Nat

      griffinboyG HISEnbergH 2 Replies Last reply Reply Quote 0
      • griffinboyG
        griffinboy @njAudio03
        last edited by

        @njAudio03

        The video is quite terrible quality, but this is the c++ node system in HISE.

        Link Preview Image
        [Tutorial] How to create a c++ custom node

        How to create a custom node, as promised. I apologise in advance for the awful quality video (quite dry and boring)! But the good news is that I have some ni...

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        Forum (forum.hise.audio)

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        • HISEnbergH
          HISEnberg @njAudio03
          last edited by

          @njAudio03 There also exists a convolution “reverb” module in HISE already. This probably doesnt address the your design/project objectives directly but studying it’s integration in the HISE source code (along with the FFT it relies on), along with @griffinboy External C++ primer should get you started.

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