Turning C++ dsp into fx plugin in hise
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Hi guys, ive been messing around with creating my own reverb algorithm in c++ recently. I simply load a wav file in and treat the audio data as a big std::vector. and then write an audio file at the end. Im wondering if there is a way to turn this into a plugin with Hise. Im guessing ill need to implement some kind of block based audio processing but not sure if this should be done in C++ or within hise. How can I integrate this algorithm? any tips would be much appreciated.
Thanks,
Nat
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The video is quite terrible quality, but this is the c++ node system in HISE.
https://forum.hise.audio/topic/10591/tutorial-how-to-create-a-c-custom-node?_=1750515837148
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@njAudio03 There also exists a convolution “reverb” module in HISE already. This probably doesnt address the your design/project objectives directly but studying it’s integration in the HISE source code (along with the FFT it relies on), along with @griffinboy External C++ primer should get you started.